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Final Fantasy 12

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The Henne Mines

The basic concept of this mine centres on the use of various blue and red gates, which open and close alternatively through the use of switches. There's not much beyond that you need to know, I'll let you know which switches to press and when.

The first one is located just inside the mine on the left side of the track. It's blue by default, press the switch to change it to red. Now head south and go through the gate. Speak with the wounded solider here.

Pressing the switch to open the blue gates will cause a number of slime enemies to drop from the ceiling. After eliminating them, take either of the two exits now available to you. Get ready to take on an insane number of bats as you fight your way to the urn containing the Henne Mines map.

Loop back around to where you came from using either path. Press the switch again and take the west exit. Follow the road to the Phase 1 Dig. You'll need to navigate a few sharp corners here. Keep an eye out for a couple of chests (if they spawn) before you come to a 4-way split.

You may find a couple of chests down at the southwest corner, and another couple if you go all the way south, then east to that dead end. Obviously you can see (by looking at your map) that to reach your destination, you must go south at the 4-way, then turn left (east) at the first chance you get.

Time to do a little circular looping. Run all the way to the north end, ignoring the east track, and take the east exit door up there. Continue around to the northeast of Crossover B (where you are) and go south from there to reach Pithead Junction B.

Press the gate switch, and prepare for an insane slime ambush. You may have to resort to desperate measures (Belias, Quickenings, etc) since there are so many, and you really don't want to die after all you've done.

With the switch pressed, take the west exit. You'll find yourself in a familiar area and realize you've looped around. Once again head to the north end and take the east exit. The path now will be slightly different due to the gate switch. Take the north path which is no longer blocked. Make sure to save your game.

BOSS: Tiamat - HP: 49993 - LV: 25

Despite its reliance on physical attacks, the Tiamat makes for a very difficult boss. Its extremely high defense coupled with an equally inflated HP total will likely make this a lengthy fight.

A couple of things you'll want to set up before the battle. In terms of Gambits, Curaga for sure. On pretty much anyone who can use it. I would also suggest manually casting Protect on your tank (whoever is taking the bulk of the hits) to really give you an edge for the battle. It'll save you a lot of healing.

An extension of this strategy is to totally buff up your main attacker before battle with not only Protect, but spells like Regen (to keep his/her HP up) and Decoy as well to keep the boss attacking that character. A combination of all these will give you an enormous advantage.

If you have any Jackboots in your inventory, now would be the time to equip them. Tiamat is very fond of using Disable on your party members and Jackboots will protect against it. If you only have one pair then equip them on whoever is in the best position to cast Esuna and remove Disable from anyone else.

Use whatever attacks you find most effective against this boss. That certainly includes your most powerful Quickenings. If possible, it might be a good idea to save at least one Quickening for the end of the battle. When the Tiamat's HP drops to about 15% it will give itself a huge defense boost, making it even more difficult to deal damage than it already is.

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