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Final Fantasy 12

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The Leviathan

Vossler joins your party as a guest wielding an extremely powerful two-handed sword. Save your game and exit the Port Launch. Throughout most of the rest of the ship you will encounter various hallways blocked by a laser grid alarm. Stepping through this grid will prompt a number of guards to appear and ambush you. Do your best to avoid them whenever possible.

The Dreadnought Leviathan is a maze of hallways and dead ends. Fortunately for you, a map is automatically given right at the beginning so it is never very difficult to reach your destination. Rather than turning this section of the guide into a mess of wests, norths, lefts and rights, I will instead allow you to traverse the long (but relatively linear maze) yourself simply by using the map. You will find it ends up being quite easy.

Navigate to the middle of the Airship Berith Access. Upon arriving you will encounter a number of enemies, including a couple of more powerful Judge type enemies. While you may be fighting six at once, the battle will end immediately when the two Judges are killed, so I would recommend you focus all of your attacks on them and just weather the beating you'll take from the remaining foes.

For completing this challenge you are awarded the No. 1 Brig Key which works on the door only a few feet away. Inside the brig you will find a Save Crystal, an urn containing the System Access Key, and across from that a nice Moogle willing to restock your inventory (for a price, of course).

Ashe is in one of the remaining two cells. Once you free her she will automatically join the party. Now your goal is to get back to the Port Launch, but once again your progress will be impeded by dead ends and alarms. So many alarms in fact that enemies will seemingly come continuously. There is a point where I would recommend just holding down R2 and fleeing the whole way back. How much you want to fight depends entirely on how much extra experience and LP you want to gather.

The one important thing to keep in mind is that before reaching the Port Launch, make sure to heal your party and cure any lingering status ailments. What follows is one of the first boss battles that doesn't come directly after the use of a Save Crystal.

BOSS: Judge Ghis - HP: 4120 - LV: 14

Unlike the previous battle, I would suggest you take down his lackeys first before focusing on Ghis himself. Ghis is one nasty son' bitch, pounding anyone in his field of vision with a variety of attacks, all of them lethal. You'll need someone on permanent healing duty this fight, but given how quickly MP depletes, you might have to cycle who that person is.

If you do happen to have the MP to spare, I find that the Dark spell is very effective, especially at the beginning for helping to quickly eliminate the guards.

Ghis doesn't seem to have any discernable weakness, so I would suggest just focusing on physical attacks and perhaps Quickenings if you've learned any by this point. One positive aspect of this battle is that you don't actually have to kill him, the battle should automatically end if you can manage to get him down to about 25% HP. It's still difficult of course, but at least this gives you some advantage.

Back in Bhujerba, this would probably be a fine time to undertake that fifth hunt (though it will still be very difficult). Your main destination at this point is Marquis Ondore's place, the same place you headed to before being brought aboard the Leviathan.

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