|
This walkthrough was written by Alex Eagleson, also known as "A l e x" on GameFAQS
Hello! This is just a brief introduction to get a few important bits of
information out before you begin the game.
First things first, the guide uses a small amount of MMORPG terminology. For
those unfamiliar with the terms, here are some quick definitions:
Aggro - Used to refer to enemies who are aggressively attacking you. An enemy
wandering around minding its own business is neutral. The second you
get close and it starts attacking, you have "aggro'd" the monster.
Tank(ing) - The tank is a character whose main job is to take damage. Having
one person "tanking" can help quite a bit because you can give
them a shield and cast spells like Protect and Regen. If the
monster can't bring down your tank, it won't be doing much to the
rest of your party either.
Those are the two main terms. Here are a few others to throw around: to
"Buff" a character is to cast protective magic on him/her. Magic described as
"AoE" is Area of Effect magic that hits multiple enemies in a specific area.
To "pull" a monster is the same as aggroing it. That about covers it.
Now, to focus specifically on the game there are a few general tips that are
incredibly helpful to know before you begin the game:
- You don't have to upgrade your equipment every time a new set becomes
available. Money is scarce in this game. New gear appears ALL the time.
It doesn't hurt to use the same set of armour through a couple of
dungeons, and it will save you plenty of money in the long run. The same
applies to spells. If you don't need new spells, don't buy them, you
can always pick them up later.
- Don't sell the Great Serpentskin when you get it as a reward for doing a
hunt. If you do sell it, you --› CAN ‹-- still complete the sidequest
(there was a rumour that you couldn't). The only difference is you don't
get a bonus item, and the bonus item tends to suck anyway. Try not to
sell the skin, but if you do, don't sweat it.
- Status effects in Final Fantasy XII and ten times better than every
other Final Fantasy game. Spells like Protect and Shell are great, but
unlike previous games, toss Blind and Silence on enemies (even some
bosses) and suddenly they can't do shit to you. Rule of thumb: Blind,
Silence, and Berserk kick ass in this game. Who'd have thought.
And with that, we are ready to begin the game...
- Walkthrough
- Nalbina Fortress
- Rabanastre
- Dalmasca Estersand
- Rabanastre
- Lowtown
- Giza Plains
- Garamsythe Waterway
- Royal Palace
- Garamsythe Waterway
- Nalbina Dungeons
- Barheim Passage
- Dalmasca Estersand
- Rabanastre
- Bhujerba
- The Lhusu Mines
- Bhujerba
- The Leviathan
- Ogir-Yensa Sandsea
- Nam-Yensa Sandsea
- The Tomb of Raithwall
- The Shiva
- Rabanastre
- Giza Plains
- Ozmone Plain
- Jahara
- Golmore Jungle
- Eruyt Village
- The Henne Mines
- Golmore Jungle
- Mt Bur-Omisace
- Paramina Rift
- The Stilshrine of Miriam
- Mt Bur-Omisace
- Mosphoran Highwaste
- The Salikawood
- The Phon Coast
- Tchita Uplands
- Sochen Cave Palace
- Old Archades
- Archades
- Draklor Laboratory
- Balfonheim Port
- Feywood
- Giruvegan
- Balfonheim Port
- Ridorana Cataract
- Pharos
- Balfonheim Port
- Bahamut
|