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Final Fantasy 12

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Final Fantasy 12 Walkthrough

This walkthrough was written by Alex Eagleson, also known as "A l e x" on GameFAQS

Hello! This is just a brief introduction to get a few important bits of information out before you begin the game.

First things first, the guide uses a small amount of MMORPG terminology. For those unfamiliar with the terms, here are some quick definitions:

Aggro - Used to refer to enemies who are aggressively attacking you. An enemy wandering around minding its own business is neutral. The second you get close and it starts attacking, you have "aggro'd" the monster.

Tank(ing) - The tank is a character whose main job is to take damage. Having one person "tanking" can help quite a bit because you can give them a shield and cast spells like Protect and Regen. If the monster can't bring down your tank, it won't be doing much to the rest of your party either.

Those are the two main terms. Here are a few others to throw around: to "Buff" a character is to cast protective magic on him/her. Magic described as "AoE" is Area of Effect magic that hits multiple enemies in a specific area. To "pull" a monster is the same as aggroing it. That about covers it.

Now, to focus specifically on the game there are a few general tips that are incredibly helpful to know before you begin the game:

  1. You don't have to upgrade your equipment every time a new set becomes available. Money is scarce in this game. New gear appears ALL the time. It doesn't hurt to use the same set of armour through a couple of dungeons, and it will save you plenty of money in the long run. The same applies to spells. If you don't need new spells, don't buy them, you can always pick them up later.
  2. Don't sell the Great Serpentskin when you get it as a reward for doing a hunt. If you do sell it, you --› CAN ‹-- still complete the sidequest (there was a rumour that you couldn't). The only difference is you don't get a bonus item, and the bonus item tends to suck anyway. Try not to sell the skin, but if you do, don't sweat it.
  3. Status effects in Final Fantasy XII and ten times better than every other Final Fantasy game. Spells like Protect and Shell are great, but unlike previous games, toss Blind and Silence on enemies (even some bosses) and suddenly they can't do shit to you. Rule of thumb: Blind, Silence, and Berserk kick ass in this game. Who'd have thought.

And with that, we are ready to begin the game...

  1. Walkthrough
    1. Nalbina Fortress
    2. Rabanastre
    3. Dalmasca Estersand
    4. Rabanastre
    5. Lowtown
    6. Giza Plains
    7. Garamsythe Waterway
    8. Royal Palace
    9. Garamsythe Waterway
    10. Nalbina Dungeons
    11. Barheim Passage
    12. Dalmasca Estersand
    13. Rabanastre
    14. Bhujerba
    15. The Lhusu Mines
    16. Bhujerba
    17. The Leviathan
    18. Ogir-Yensa Sandsea
    19. Nam-Yensa Sandsea
    20. The Tomb of Raithwall
    21. The Shiva
    22. Rabanastre
    23. Giza Plains
    24. Ozmone Plain
    25. Jahara
    26. Golmore Jungle
    27. Eruyt Village
    28. The Henne Mines
    29. Golmore Jungle
    30. Mt Bur-Omisace
    31. Paramina Rift
    32. The Stilshrine of Miriam
    33. Mt Bur-Omisace
    34. Mosphoran Highwaste
    35. The Salikawood
    36. The Phon Coast
    37. Tchita Uplands
    38. Sochen Cave Palace
    39. Old Archades
    40. Archades
    41. Draklor Laboratory
    42. Balfonheim Port
    43. Feywood
    44. Giruvegan
    45. Balfonheim Port
    46. Ridorana Cataract
    47. Pharos
    48. Balfonheim Port
    49. Bahamut