Act 3: C3 - Rude Awakening

Head on down to the breeding ground and go left where you will meet a Sire. These things will fall easily to the ground with shotgun blasts, so put your sight on it while on the ground and don't stop shooting if it's red; should be three shells. Go around the path and when you hit the opposite area four more Sires drop in, two from near you and two more away, so work fast. Ammo to the right of the door, then go through.

In the second chamber, two will attack as you enter, then slide your way to the left corner, or right just stay to one side. Perhaps use the lancer's chainsaw here as the enemies do run at you and all you have to do is hold down B and they are dead, maybe shoot the ones farther away. Just work your way up this side of the room, knowing that Sires could drop from all sides; about 10 of them. In the corner is a scorcher you could swap for the shotgun, and an ammo box. Take the corridor out.

The third chamber is a bit easier. You could just get in the middle area, stand on the left, and just hold B and I'll bet you would live. In any case, there are about ten that will jump out and come to you if you wait here, then a few more as you move toward the door; ammo on the left side of the room. Once things are quiet, you and Dom turn the valves to open the gate and get to some safety. Go around the corner and flip the switch to turn off Niles.

Follow the path up and when you hit the office area, go right and turn on the turret as some Locust bust in. Best to aim for the backs of the flame runners as they explode. Clear the six or so enemies, then turn off the turret to go into the next area and fight two more. Don't take the hall, instead go left; or try to toss some frags through the windows on the right side. Either way, get on the left side and clear out the other side with some blind fire or tosses. Turn off the turret at the back to cross over, though another turret pops up on the other side, so you can't get in there.

*NOTE: Yes, the enemies now carry some lancers too.*

At the corner of the hall there is ammo on the left, then in the next hall will be a flamer and a drone. Then around the next corner is a room on the left with some frags that will help you kill the enemies down the right. Once they are dead, then take the door to the next room. Take cover and get ready for a grinder to enter. Try to kill him quickly, but then you don't have to be speedy on the rest as razorhail will fall and kill anything in the center; hopefully the mulcher is somewhere you can grab it, no big deal.

Go outside and look right. Run into that first building and pick up a journal. Go left and in the building is some ammo as you fight a single drone in the train. Run to the train, the tops give you a little protection from the hail, and get in. Pull the lever at the back and feel free to just sit under some low cover as this ride goes down the tracks; feel free to chip in, mainly on the grinder.

When you stop, get in the next area and directly in front of where you step off an e-hole spits out snipers, so either swing around to the right and get up close, or use the Boltok at long range. Once you take them out, follow the path on the right through a car and follow the sidewalk into the back of a garage. Fight the two enemies, then go to the wall and turn the valve. Either post up by this valve and snipe, or snipe from the barriers just outside the door you opened.

Jump over the barrier, from inside the building, and turn the next valve to open the door. Follow the wall to another on the outside and turn it. Go in to get to the door that faces the next train. Get close, but don't go in. Instead, go right and follow the path into a building for ammo and some marks you can look at on the wall. Then come back and get on the train.

Release the brakes and again, feel free to sit under the low cover, but the Boomer on the left can hit you with his grenade shots. When you stop, get out and just head to the back of the train and climb up the ladder. Almost outta here.

Make your way to the protective area and fight the first enemies, then hop over to the next area for the next wave; boltok helped me. In the third roof area you'll see Maulers slowly approach. These are boomers with a heavy melee weapon and a shield. For now you can attack while they are using the shield against the hail, but when they get close you'll have to use your friend to distract their shielding, and aim for the head when exposed; they are not that tough. There are two and a few other enemies.

Kill them and pick up the Boomshield, which is just a shield that you can use for protection, but you'll only have your firearm. You can also press LT + A to plant the shield for permanent cover, or pick it up again. Move up for one more fight, basically just a fight to test the shield, and it does you no good if you have on handgun ammo.

After that, return to the Centaur and you have an ammo box to help you fend off two reavers, which both land to the left of your rig. Then it's over.

Post new comment

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.
3 + 5 =
Solve this simple math problem and enter the result. E.g. for 1+3, enter 4.

Twitter Feed

  • New post: Assassin's Creed 2 Walkthrough Completed http://tinyurl.com/yks4u6y 10 weeks 1 hour ago
  • I have some google wave invites message me if your a gamer ;) 19 weeks 2 days ago
  • http://bit.ly/3ZOpH8 haha, funny comic posted on the steam forums enjoy 19 weeks 2 days ago
  • mac users are finally getting bioshock... and its only 49.95... to bad its 2 years old and everyone that cared had a console or pc GG :/ 24 weeks 12 hours ago
  • working on the site again, world at war guide up, iso section added for psp 24 weeks 13 hours ago

Sponsors

User login

Poll

Final Fantasy XIII?:

Who's online

There are currently 0 users and 18 guests online.
RSS Feed