Act 4: The Long Road Home - 3. Ruination

*Yes, some of you won't have the hammer, so replace the ease of this paragraph with some difficulty and wasted ammo.

With the Hammer, run through the yard, get past the hallway, and then ready the hammer to take out the Troika gunner across the way. A Drone or two may be alive, so take them out. Then move up with an eye to the right and be ready for a hole to open. Use the Hammer to close it up. Move up some more and be ready for another hole to pop up behind you; be quicker to close this one up, or you will have a lot of Wretches to mess with. After this, there may be one more Drone in the area. No more Hammer.

Switch the Hammer for the Torquebow near the entrance, behind a bench. Go on (the ammo near the Troika and in a wall if needed) and be ready for some Nemacyst in the skies. I recommend taking cover with the fountain; this makes your cover a full 360, and you need that much cover. Take out the four or so Drones, then two who fall from the right, and then two more behind you. And then be ready for a Boomer to come from the first hot area. Use the Torquebow to quickly kill him before he rushes you. Leave the safety of the fountain and break the boards to the door behind you for some Frags, there is a Lancer with ammo below a tree across the way, and a crate of ammo on your way out. Pick up the Frags next to the dead Seeder. Boo!

In the hall go out, but don't worry about that guy. When you round the corner and see two concrete slabs, ignore the Y press and quickly get to the thing with a tree for cover. There are four guys, I think two Drones and two rushing Grenadiers. You have some time before the Grenadiers rush, so try to take out the Drones quickly. Then anticipate a rush from both sides of you. Blindfire or whatever, even fall back, just kill them quick. After this, you will see a Boomer in the background. Whip out the bow and take him out quickly.

Go up and take a left all the way down a ramp, turn right, and hop up for some ammo. Go back and in the next narrow area is a Frag on the left, and some ammo for the Torquebow to the right, behind a sawable dresser. Proceed.

vbkl

clocks are tubby

Submitted by Anonymous on Sat, 11/15/2008 - 12:24.

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