15. Killing New People
This section is meant to take care of the other random people we've missed, as well as move the story along.
For your first mission, go to Bernie on Algonquin.
Hating the Haters
Just get in the car and drive over a block to the park. Now jog behind him at about three-car lengths behind. Under a bridge you will run into the hater, so chase him up to the bridge and get on a scooter (a Faggio, yes). Gotta chase him as best you can through the park and try to shoot him off. If you don't manage to get him early, when you get to the road of the bridge you will pick up Bernie. Then if you haven't finished off the hater, just do it on the main street.
After that, take Bernie way down to the Perseus store to the south.
Now go toward Bernie again, but go north of him to find a green friend marker on a corner. Go see her.
Breaking Marnie's Habit
Just pick her up and take her to the train station I believe. A nice end to what could be a sad story.
Anyway, back to Bernie's.
Union Drive
Now, I found a Turismo down the street, which is the best car in the game, so hopefully you are just as lucky. Pick up your friend and then head to the north east corner of the island.
*NOTE: I'm starting to get the sense that most chases can't be ended before they have ran their course.*
Now begins the hardest chase yet, and you need the Turismo just to keep up. Try your best to shoot them eary before they get to the highway because it's a mess once they do. You get maybe one mistake on this chase and if you do crash you had better correct yourself fast. Here are a few things to note: he will change lanes toward the south end of the highway, a cop will try to get him but will fail, there will be many vehicles in your way, and the chase eventually ends at a park where you can shoot it out with them.
Kill them, shake any cops on your trail, and then take him home. It's a good idea to store this car in the yellow lines of a safehouse for a race or what not.
Remember Clarence from that Francis mission? Head to the Holland area, well, where the projects area is, the place where you chased him to the roof, and he should be there. It's east of the Modo store.
Clarence's Revenge
Yup, he didn't learn his lesson the first time. Just shoot it out with him -he doesn't go down easily - but there is no way you should lose this pop and shoot battle. Collect his dough as payment.
Bernie should text you soon about the next mission, so head way down to the pier at the south end of Algonquin. Now head south to Bernie between 5:45AM and 6:45PM.
Buoys Ahoy
Just boat him east to the marker by the beach. This chase is and exercise in using the handbrake on the boat, which should be the run button or a shoulder button. Using the handbrake makes you turn much more sharply on the boat and with more control that in a car. Just follow them to the end of the chase where they will beach themselves on land and run. So beach yourself and then get out and chase down both men. Kill them, come back to Bernie, and that's it.
Now, feel free to go east and see the Pavilion Towers from the World's Fair, then do any dates you may need before going south, all the way toward the bowling alley. You should see a green friend marker on the bordwalk on the west end.
Mrs. Faustin's Retribution
Go north a bit to meet the boyfriend and just beat him up with your fists, and try not to get caught by the cops. You can chase him, but if you just run into him he will stop and you can beat him up in the alley. You'll get a call later saying that the daughter and the sleazeball have broken up.
After that, notice the "B" marker on your map, even though you've beaten all of Bernie's missions. Go there to find an Infernus parked in the lot. Drive it out and take it to a parking spot in front of a safehouse because you want to save this thing for races.
Now you may have already heard about Gracie, so go to the little white person marker that looks like a "V" in Alderney.
Gracie's Pic
Just go in and up the stairs one level. Go in the white door and get her to look up. Take her photo with your camera and send off the picture. Leave the building and that's that.
Ray should call you soon, but let us go to the south end of Alderney, to the pay phone for the Assassination missions.
Assassin's Pay Phone
I believe these are in random order. Here are all nine, and you can do them all now or not. Guns and armor are provided nearby for each mission. Keep in mind the gun shop is right behind you. Best to buy an RPG for certain missions.
Hook, Line, and Sinker - Head north toward the old mansion, but go down to the beach. Get in a boat and head east until you reach the target, then chase him and shoot him. You want to target the driver as you can kill him without blowing up the whole boat. Should be easy.
R.U.B. Down - Just go up to the dealers and maybe shoot an RPG into them if you have one. Kill as many as you can, then chase down the rest. Gotta kill them all quickly before one gets too far away. The RPG route is probably the best, or a grenade.
Taken Out - This one is way tough as you got the two guard cars and then you need to take out the limo. Again, an RPG is a quick fix, or even a grenade in the limo's path. Whatever you do, you just have one shot before they flee, so make your first shot count.
Derelict Target - Just approach the building and you will see two of targets. Get back and snipe them and their buddies; one is on the ground and the other in a window up above. Then get in the building and start climbing the stairs while fighting the set bad guys. Kill the last target and the mission is over.
Industrial Action - You get the expensive sniper rifle for this job, so be sure to pick that up by the stacks. When you get to the refinery you need to pick anywhere to start sniping. Kill as many as you can from your spot, but they will scatter. Move around to the middle, using the stairs along the outer fence to jump inside, and then just keep looking up for the red markers. Snipe them and that's it.
Watar Hazard - Another sniper rifle provided. This one is simple, just go to the marker, go to the sidewalk, look into the water, snipe the guy, and that's it.
Migration Control - Another sniping mission. Just drive to the Booth Tunnel, but don't go in. Instead, drive or run down the steps on the right side and get into view of the helipad. Wait for the woman to walk up the steps to the chopper and sniper her before she gets on. If you don't, I'm not sure what happens but I'm sure you fail.
Bailing Out for Good - This isn't a sniper mission, but I say it is. Provided you have a sniper rifle on your own, drive to the police station and when you get close you need to quickly step out of your car, get out your rifle, and then snipe the dude, or the driver. If not, I imagine you have to chase them down and kill them.
Dead End - Given grenades for this one. Drive up north toward the bridge, then get ready to chase the target a short distance into an alley on the right. When you do you will be in the middle of an ambush. Just kill all the enemies that cover the exits and the ones you get stuck with and that's it. Shake the cops if they spot you.
Now you should have long gotten a call from Packie to go see Gerry at the pen, so go to the south end of Alderney when ready.
She's a Keeper
Drive up north to the safehouse and pick up the bitch. You gotta get her to the north of Algonquin while under fire, but don't get tore up of you fail (you kill her, but more importantly, you fail). You may get some cop heat on you, or not, just take her near the pay n spray up north and drive her into the marker.
Now go back to Gerry at the state pen.
Diamonds Are a Girl's Best Friend
Yep, you came all the way back to the correctional facility just to go back to pick up the girl and Packie. Head to Bohan and then take the turnpike bridge, but after the gate you will hang a right to get on the island roads. Follow the path around, though I'm sure there is a faster way, and go to the pier.
After the scene, just stay behind the car as you waste a few enemies, then follow Packie into the pit area as you kill the rest down here and start on the ones up high. Kill them and get on the ramp, body armor there too, and then take out the guys on the walkways. Make your way to a split in the road where Packie takes the left path and you take the right; grenades by a box before you take your path. Use those grenades to blast the cars that pull in in the middle, then go help Packie kill the guys on his side.
After the next scene, kill the last two guys, then take the ladder down to the streets. All that is left is to get a car and take Packie home (don't follow the yellow lines on the radar, just get up the nearest ramp to get on the highway).
That concludes your dealings with the McReary's, finally, but you can tell it is all intermingling.


Post new comment