21. To the Port
There are two ways to reach Port Zala - one is thru the dunes, the other is to go to Oradian Mountains and take Bihar Mines path. I suggest the latter, as it means loot, EXP and fol. Hence, return to Fayel and enter the mountains.
ORADIAN MOUNTAINS
Climb and make it past first slope with rolling boulders to enter the big area after it. Take the path leading down to SE to find the entrance to Bihar Mines.
BIHAR MINES
{FUTURE UPDATE PLAN! Describe how to claim everything.}
Achievement <RECKLESS DRIVES> is obtained if you manage to kill 10 enemies using the carts inside the mines, but without leaving the mines!
B1 FLOOR
There is a cart, and three enemies ahead. Walk forward, wait for enemies to walk on tracks, and slash the cart with your sword to send enemies flying. Do be careful not to have any chrs stand in cart's way, as it really hurts if you're hit. Left of two N rooms is locked, and before using nearby callpipe to open them, walk more E and clear all enemies there.
LEG IT FOR NE CORNER AND KILL EVERYONE THERE before they call for reinforcements from N room you passed (reason being another callpipe in NE room). If they succeed in reinforcements call, hurry back to the cart and slash it in the way of incoming opposition of enemies.
Alternately, you can use callpipe near N room and wait for enemies to come pouring out the room, then sending cart greetings their way, but you risk the ambush from E enemies. In any way, it's your call. N room has SCH, which is locked, naturally. Leave it for later - walk into right of two N rooms and use callpipe to bring up an elevator with handful of enemies on it. Examine the lever to travel down.
B2 FLOOR
This room doesn't have anything worthwhile, except couple of enemies for fol and EXP. Return topside.
B1 FLOOR
Walk into SE corner and use the elevator to travel down.
B2 FLOOR
As soon as you step off, kill some enemies. Door towards N side of the floor can be opened by callpipe further in the floor, so ignore it for now. Walk along S path and then up some stairs to end on the catwalk overlooking some lava. SCH with MUSICIAN'S QUILL inside is on this catwalk - immediately opposite of the catwalk open the door to find (leave nearby callpipe alone for now).
Careful now - when you step into the room, turn around immediately and wait for group of three Lumper Leaders to come to you, then kill them. If you're ambushed, it's tough to emerge victorious, so tap that Y for healing. Open WCH for FUGUE NOTATIONS KI (alarm trap, which would summon Lumper Leaders, but we already killed them).
Exit the room, and walk into SE room, kill some enemies, use the callpipe for elevator, and kill enemies that arrive with it, then use the elevator.
B3 FLOOR
Again a small area with handful of enemies for fol and EXP. Return topside.
B2 FLOOR
Exit the room and use the callpipe (near the room where Lumper Leaders tried to ambush you before) to open NW door and quickly run there, ignoring enemies in the way. Once you're past the door, kill any opposition around you. Follow the path to the elevator.
B3 FLOOR
Kill some enemies, enter first room, and kill more enemies. Chest you see is actually MCH (Jeweled Cabinet Mimic) - exit the room after killing it and proceed E for exit from the mines back into the dunes.
ORADIAN DUNES
If you chek the map, you'll see that you're somewhere in NW part of the dunes. Entrance to Zala is slightly E, then N from your position - you can't miss it. {collected SILVER BERRY POTION from WCH during this time, forgot where}.


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