34. Nature's Maze
DAIS
As soon as you're in, you're attacked by a bunch of spiders. Defeat them all, then save at SPN - there is only one more SPN at the top, and you have to get thru a boss to reach it, so be careful.
1ST FLOOR
Take N path to a cross, and then go NW - Komachi Connect and use Ash on the web to remove it, then kill some small spiders that will appear. At the dead end is locked SCH with HALGITIAN PAPER. Return to cross and take NE path to reach a room with two further paths - E one is dead end with a scorpion, and S one will eventually put you in SPN room. Before that there is small dead end with two chests - MCH will turn into Iron Chest Mimic, WCH has RED BERRY POWDER in it.
Back in SPN room, take S path, Aya Connect and use Cardinal Cloak on the web, then take path branching S to dead end with a spider, and then return to cross and waltz W. Don't touch the shrooms as they will confuse you, and it's not pretty watching Aya tearing Capell apart (more action for me, though).
When you approach the pit, a spider will be shown how to cross it. Press on.
2ND FLOOR
Squish everything, go E at 1stcross, kill two Iron Chest Mimics (silly MCH), back to 1stcross, go S, wait for spidey-bridge, press on.
3RD FLOOR
Aya Connect and Cardinal Cloak the web, then go E, and play Percipere near familiar sound source to uncover BSCH with RACHNUVUS CLOTH. Back and continue SW - wait for spidey-bridge, press on, wait for next spidey-bridge. You've come to 1stcross, go NW, Aya Connect and Cardinal Cloak on the web, smash all enemies, open WCH for PARA-GONE. Back to 1stcross, E, wait for spidey-bridge, 2ndcross, go N for dead end with a spider, back to 2ndcross, go S to reach 3rdcross, go E for dead end with locked SCH with ANTIDOTE, and BSCH with GENIUS' QUILL (gas trap). Back to 3rdcross, SW, wait for spidey-bridge, then press on.
4TH FLOOR
Aya Connect and Cardinal Cloak the web, continue to 1stcross, go E to dead end with three scorpions, back to 1stcross, go W and press on.
5TH FLOOR
There's a clearing with three exits, and a spider is parked on the E side. Make spidey-bridge to E, then make the spider follow you to either W or N exit. What you need to do is go left/right in front of the pit and wait for spider to shoot the webbing, hopefully missing you and creating spidey-bridge at the same time. This is a super-easy process if you brought Rico along - I didn't, so I had to do it the hard way.
W exit takes you to a fork in the path - one leads to a dead end with MCH (Iron Box Mimic), and the other to a room full of spiders (also need to Aya Connect and Cardinal Cloak the web).
N exit takes you to another dead end. Look around and you'll spot BSCH on the wall - Komachi Connect and Honeysuckle BSCH for RACHNUVUS PUMPS.
Take E exit now - continue to 1stcross, NW for dead end with three chests - one is MCH that turns into Iron Chest Mimic, trapped WCH has WHITE BERRY POTION (gas trap), and locked SCH has MALUS WOOD. Back to 1stcross, SE, Aya Connect and Cardinal Cloak the web, press on.
6TH FLOOR
At 1stcross go W, and play Percipere near familiar sound to uncover BSCH with PRISMATITE SWORD. Back to 1stcross and stop... N path leads to boss battle. As I said before, there's no save before it, so if you feel the need to be safe, travel all the way down to 1st floor to save. When you return, continue the climb until a scene pops up.
| QUEEN RACHNUVUS | HP: 76,850 |
|---|
Queen will be blocking the exit, and every so often use a move against you. First obliterate everything that crawls and doesn't resemble the queen. Once you've stimped all the little guys, boss comes out and you can damage it without fear of counters. While boss is out, it'll summon more reinforcements, then retreat again.
Don't stand too close to the queen when it's blocking the exit, or fear needless damage. Each time when new spideys enter the battle, squish them, wait for queen to come out and damage it. Capell's Reginleif deals tremendous damage in thousands, and can very well save the day.
Also make sure you're stocked up on Para-Gones to cure paralysis, otherwise it can spell the death of your team.
| Side Combatant/s: | CAVE RACHNUVUSes, LARVAe, SCISSORCLAW CENTIPEDEs |
| Environmental Hazard: | None |
Continue N, open BSCH for ODIOUS EYE, WCH for PANACEA, and you're at the top. Open two BSCH for OVERTURE NOTATIONS KI, SILK ROBE. Make sure to save at SPN before going on!
| HELD | HP: 60,000 |
|---|
Kiriya and Savio join the battle as NPCs with infinite HP. Still, if everyone on your team dies, it's Game Over, as Kiriya and Savio can't revive you.
Faespheres will keep popping up during the battle, so try to destroy them to limit the damage Held can do to you. Otherwise he packs some pretty dangerous moves that continuously damage your party. It may be a wise idea to bring ranged/mage chrs into battle and let them duke it out with Held while you destroy Faespheres.
| Side Combatant/s: | FAESPHEREs [4000 HP] |
| Environmental Hazard: | None |
SITUATION BONUS [Defeated Held within 2 minutes.] yields a bonus reward of MEMOIRS OF A MAGE.


Post new comment