Disc 1 - 3. Ipsilon Mountains
|Magic Pebble||Magic Rock|
|Man Eater||Mad Sarbella|
|Important Items:||Seed (#14)||Ground|
|Knight's Code||Slot Seed|
|Seed (#15)||Seed (#16)|
|Barricade [Spell]||Seed (#17)|
|Seed (#18)||Search Glasses|
|Shield [Spell]||Novice Earrings|
|Seed (#19)||Slot Seed|
Upon entering the Ipsilon mountains, immediately turn around, take a few steps backwards, and head over to a tree on your left and look for an icon of the A button. Ram the tree for [100G] before continuing onward. There's a savepoint on your right that you can use. Do that and take a few more steps, and you'll enter a "random" encounter against a couple of Kelolons. It's not so much a battle as it is Jansen explaining how the GC bars works. Just listen to him, and do the only command that you are allowed to (attack) until the battle ends. After, you'll be given the opportunity to view a tutorial on how spells work. Take a moment to listen to it if this is your first time playing, then walk forward and ram the tree that's ahead and to the right for a [Seed]. Begin heading along the path in front of you. You may get into a few random encounters, but there's nothing too bad in the area. All of the enemies can be hit by Kaim and Seth for decent damage, and Jansen can use Wind on the Cliffhangers the Diacorns. Flare works well for the Dagger Birds. In the mean time, you should even find yourself leveling up a few times.
Keep moving until you reach a fork in the path. Take a right, and you'll come to two yellow pots. One contains the black magic spell [Ground], which will greatly benefit you; Kelolons, as well as all other water-based monsters are weak to it. The other contains a [Mana Herb]. With these items turn around and head down the path to the left of the fork. Keep your eyes peeled on the right side of the path for another tree that you can ram, as doing so will net you two [Wind Seal Leafs]. After picking them up, look for a path that extends off to the right. Walking along this path you'll find another tree that you can shake. That one will drop you a [Magma Fragment]. Once you're off of the path, however, turn around and head south again. Looking at your map, you should see an alcove of sorts that extends to the south-west corner of the map. Heading down this path leads to a yellow pot that holds two [Antidotes], and a treasure chest that contains a [Knight's Code]. If you then turn around, and head south, around the rocks near the chest and pot, you'll find two more pots. One holds a [Flare Bomb] and the other, a valuable [Slot Seed] which you can use to allow yourself to set an additional skill on one of your immortal characters. Lastly, just a bit south of the pots, is another tree that you can ram. Do so, and a [Seed] will fall to you. That's about it for this screen, keep going forward until you reach the next one.
Walk forward until you come to a tree on the left side of the rocks. Ram it for two [Magma Fragments], and take a right onto the grass. Over there you'll find another tree that you can ram for a [Seed]. There's also two pots over there. One contains the white magic spell [Barricade] and the other contains a [Flare Bomb]. Take these items and head up the path on your right. Ram the first tree you pass for [2 Whetstones], and take a left at the top, heading towards the "curly" area of the map. There's a tree down there, and when you ram it a [Seed] falls out. Once you have it, keep moving north until you see some dialogue between your three characters, with Jansen begging for a rest. When the scene ends head into the house in front of you.
Inside the house there are a few things for you to pick up -- there's also a save point that you can use to save your game. Do that, and then check the pots laying around. One contains a [Seed], and another contains an [Antidote]. The third and final pot contains some [Whetstones]. All is not done in the room though; Examine the cabinet against the back wall of the hut once to light the candle, and an item will appear on the left side of the cabinet. The item, [Search Glasses], allow you to see the HP and status of enemies. This is incredibly useful, and if you don't get it here it will be a long time until you can get it elsewhere. With the glasses, head upstairs and check out the bookshelf. Next, walk past Jansen and look for the table bedstand that has a candle. Light it just as you did the first one, and again an item will appear: the white magic spell [Shield]. When you have everything, talk to Jansen and tell him that you're ready to rest. You'll see a cutscene, and then you'll wake up refreshed, and with full HP and MP. Head downstairs and walk out the back door of the hut.
Run forward a few steps, starting your trek up the ridge. You'll see a shiny object on the ground soon; grab it, it's a [Mana Herb]. Keep going from there, and you'll be shown a cutscene where it starts to rain. You'll also see a cutscene of what's going on back in Uhra. Once you gain control of Kaim again keep moving ahead, along the ridge. You'll notice that Kaim will begin to walk slower due to the wind, but keep going, you are headed in the right direction. You'll only have to head a little ways ahead before you'll unlock another dream. With the dream out of the way, return to moving along the path ahead of you. Along the way you'll find one rock that's covering a [Healing Medicine] in the middle of the path, but there's nothing really important here. Keep moving; the next screen is the mountain's peak. Though you'll want at least Kaim to be at level 14 before you head over there. There's a boss fight coming up there, and he can be trouble if you're underleveled.
|Boss: Grilgan||HP: 1,660|
|Abilities:||Down Burst, Poison Claw, Wind|
Grilgan has a few really nasty attacks. One, Down Burst, can be a real pain. It inflicts several hundred damage to all three of your characters; if you are unlucky enough to have him do this a couple times in a row, it will likely be deadly for you. Poison Claw is also pretty bad. It does big physical damage -- well over a hundred for Kaim and Seth in the front row, but will then do even more at the end of your turn -- and since he goes after you, that damage is essentially applied directly to the original attack damage. The damage total for the first turn alone will probably be around 220. And even Grilgan's physical attacks aren't very pleasant... The key here is to just damage Grilgan as much as you can, as quickly as possible. The longer this fight goes on, the harder it will be to win. So, right off the bat have Jansen cast Flare, and have Seth toss a Flare Bomb. Equip Kaim with a Bruiser Ring, and try your best to land perfects so that you do more damage. Don't bother wasting your turns healing. Just let the characters die. Jansen, though a great damage dealer is not worth the effort to bring back, and the immortals will get themselves up after a few turns. You just have to be a little bit lucky and hope Grilgan doesn't get too aggressive in the mean time. On the bright side he doesn't have TOO much HP. With three characters you should be hitting for 300-400 damage per turn, and even with two you should be getting 200-300. Note though, that a lot of people claim this fight is really hard. If you absolutely can't seem to win, try leveling up to 15. That will significantly improve your odds. Also, make sure that you have Crisis Attack Boost (learned from the Berserker Necklace accessory) on both Kaim and Seth. There's a very good chance that it will make the difference between winning and losing, in the end.
|Drops:||Slot Seed* *He won't drop one if you steal it first.|
Once Gilgan has been slain, head to the left and use the save point that's there to save your game. Head off screen to your left to reach the Southern Slope -- you're now on your way back down the mountain, but on the other side. Walk along the path until you reach the broken bridge. Now you won't be able to cross it, but you can press the A button a few times to jump from ledge to ledge on your right, and get to the other side of the canyon that way. It should be mentioned that during this time you may come into random encounters with some new enemies. Particularly, you may come into a fight against a team of a Magic Rock and two Magic Pebbles. If such is the case, have Jansen use Wind to knock out the Magic Rock first. See, the way it works, is that the Magic Rock comes pre-equipped with Barrier, Shield, and both Magic Attack and Defense enhancements; each of the Pebbles control one attribute of each type. However, the Barrier and Magic Defense Up attributes aren't enough to keep it alive, and once it's out of the way you can take as long as you like to kill the pebbles without wasting your MP; they don't attack. If there is a Magic Pebble C, it's casting Earth Mine on the Magic Rock, giving it a counter-attack. Use magic and you'll be fine though. You may also encounter a Big Owl. He's big, but takes hits like a chump and has a weakness to fire, so he's no sweat. There's also an enemy called Sarbella. It's just a regular beast that's weak to water. Now you don't have Aqua yet, but physical attacks work well enough.
Anyway... Keep walking around the ledge until you're on the opposite side of the rope bridge. There, take a moment to head up the hill that's in front of you. There's a pile of boxes about halfway up, that you can knock over with the A button to reveal a treasure chest. Open it to obtain the [Novice Earings]. Once you have them, head to the Cart Track, by exiting the screen to the left, from where the bottom of the hill is.
Walk forward towards the edge of the cliff upon entering the Cart Track area. Grab onto the mine cart that's sitting there, and push it forward until you can't anymore. You can then move over to the left, and knock the mine cart on your left off the cliff to get a [Cold Water Stone]. Take your item, then head down the hill on the left side of the platform your on. Keep walking forward along that path until you come to anther mine cart. Knock that one off of the platform for a [Seed]. Right after you've picked it up, head off-screen to the north to reach the Mining Site.
Walk forward after entering the site until you come to a wooden platform with a ladder hanging from it (it will be on your left). Step onto this platform and press the A button to descend the ladder. At the bottom, immediately on your left, you'll see a stack of boxes blocking a doorway. Ram them to knock them over and clear the way, then run through the tunnell that you've opened up to reach a treasure chest that contains a [Slot Seed]. Once you've got the item, head back through the tunnell and run along the platform to the right of where the ladder is. When you come to another ladder climb down to the platform below. Further to the left you'll come to yet another ladder. Again, climb down. There, you'll find a ladder to the right; But don't climb down just yet. Head past it and look for another ladder that goes up. Climb that one, to reach a wooden platform above. There you'll have to hop across a small gap to reach a treasure chest that contains the valuable [Aqua] spell. Take it and climb back down, returning to the ladder that you skipped. At the bottom, There begin moving to the left until you come to a mine cart in the middle of the track. Grab it, and push it forward into the gap in front of it. You can then step onto it and jump to the next platform with the A button. From there it's only a short dash ahead until you're out of the mountains.
Head north through the forest to reach the mountain hut.
Speak to Jansen and tell him you are ready to rest.
Cross the mountain ridge.
Jump across the ledges to cross the canyon.
Cross the Cart Track to reach the mining site
Make your way through the Mining Site and leave the mountains.