Disc 1 - 4. Grand Staff Construction Base
| Important Items: | Turn-Tail Shoes | Seed (#20) |
|---|---|---|
| Poison [Spell] |
Upon first entering the construction base you'll find yourself tossed into a conversation with a worker of the site. After some smooth talking by your team you'll be allowed onto the base. Now all you actually have to do to get to the next area is take a left and exit the base to the south. If you do that, however, you'll miss a chance to pick up some items -- even get some nice new weapons. Now let's assume you do want these pick-ups; head up the ramp to the north. There you can either head right to reach the first Pipot (the creature that rewards you for Seeds) in a yellow pot, but you don't yet have 20 seeds. So just take a left for now. This will take you to the roof of a building. You can clearly see a ladder in the middle, but it is blocked off. You're going to have to fix that.
Talk to the first guard that you see there, and then run ahead and take a left at the corner of the wall of crates. Wait for him to just pass the yellow boxes as he walks away, then quickly run past him and grab the box that is beyond where he was standing. Grab onto it, and drag it backwards as far as it will go. If you take to long to do this the guard will catch you, but you can always just try again (things will be easier with each subsequent tries, as well, because the box will be where you last left it.) Now head to the opposite side of the area to where there's a second guard. To start with, just head past him and peel the poster of the wall for a quick [100G], then wait until the first guard is back in his original spot. Now this is going to be the tricky part: Run to the first guard and talk to him, then immediately run to the second guard. Then, quickly run back to the first one again, and talk to him as he's walking to keep him from reaching the corner. After a couple of seconds press A to end the dialogue, then run back to the second guard and head past him. Run into the center of the wall of boxes and push the second crate in there as close as you can to the first one before you get cought. You'll then have to talk to both guards again to get back to the center; but the difference is with both boxes already pushed out of your way, you'll be able to reach the ladder in the center of the floor. So, climb down into the building.
Inside you'll find a couple of gold pots, and a few site workers. Start by checking the pots, to get a couple of items: [Turn-Tail Shoes] and a [Seed]. You can then talk to the worker standing over on the left side of the room. He's selling some items, and some of it is really good stuff. He sells a Lightweight Saber, which is a sword better than both the one Kaim and Seth have, so make sure to buy two of them -- unless you have all 20 seeds possible to obtain so far. You can get a really nice sword from the Pipot for turning them in on the right side of the town now. There's a Saint Rod for Jansen as well, but you don't need it since he's not a physical attacker. He sells an Antidote Brooch, which you can use to become immune to poison. You may find that useful. Also, in addition to some components for ring assembly, this guy is selling the Shield, Barricade, Aqua, and Ground spells just in case you missed any of them.
Black Market Distribution Service Inc. |
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| Items | Angel's Plume | 150G |
| Antidote | 15G | |
| Anti-Paralysis Herb | 20G | |
| Aqua Bomb | 100G | |
| Flare Bomb | 100G | |
| Ground Bomb | 100G | |
| Healing Medicine | 40G | |
| Mana Herb | 60G | |
| Wind Bomb | 100G | |
| Weapons: | Lightweight Saber | 500G |
| Saint Rod | 550G | |
| Accessories: | Antidote Brooch | 280G |
| Hawk Eye | 270G | |
| Knight's Code | 270G | |
| Novice Earrings | 300G | |
| Platinum Gauntlet | 270G | |
| Components: | Cold Water Stone | 30G |
| Magic-Luring stone | 30G | |
| Magma Fragment | 30G | |
| Quality Iron Sand | 30G | |
| Sticky Tape | 20G | |
| Whetstone | 15G | |
| Wind Seal Leaf | 30G | |
| Spells | Aqua | 220G |
| Barricade | 200G | |
| Ground | 220G | |
| Shield | 200G |
When you're done shopping head up the stairs to reach the next room. There you'll see two crates. One at a time, push them out of the way to create a path to the room in front of you. This is the room reachable by the building's front door. In other words, you now have a shortcut to the shop that you can use if necessary. Don't keave just yet, though. There are two more yellow pots to open in this room. One contains the [Poison] spell, and the other contains [3 Hard Skins]. Once you have those items, you can leave. There's another building you can check out to the south, but there's nothing important there. When you're ready to move on, leave the base via the southern exit.



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