Disc 1 - 6. The White Boa
| Enemies: | Numara Soldier | Security Eye |
|---|---|---|
| Guard Beast |
| Important Items: | Paralyze [Spell] | Slot Seed |
|---|---|---|
| Angel's Plume |
After the initial dialogue spoken upon waking up, you'll be given control of Jansen. Approach the cell door and press the A button to knock out the guard. When he wakes up he'll be highly confused, and after some smooth talking by Jansen he'll let you out of the cell. When you're free, walk to the end of the hallway and use the save point that's there to save your game. Walk through the door, and down the hall in the next room. You'll be told that you're going to have to be sneaky and not get cought in this section; if you are, you'll be sent all the way back to the brig again, and that's no fun.
Anyway wait for the first cypher to head down the hallway away from you, then run past it. Head around the next corner and kick the metal canister that's on the ground to distract the second cypher, than run past it, around the next corner. There, you'll find a computer panel on the wall. Press it to open the doorway in front of you, granting you access to a chest containing the black magic spell [Paralyze]. Just around the next bend you'll find another cypher flying back and forth. Wait for it to reach the point closest to you, and then as soon as it turns around run past it and get near the computer terminal. When the cypher flies past the metal door ahead, press the A button to shut the door on it, locking it in. You can then run forward and press the computer terminal next to that door to open the path forward in front of you.
Walk through that door, and you'll find yourself with two directions to go in: north or south. Well, the southern path leads to a dead end. So head north. This leads to a path with a red tile on the floor. While this one isn't dangerous, red panels beyond this one will set off an alarm if you run; you'll have to hold B to walk quietly over them. Walk towards the end of the path to reach a ladder. Climb it and press the button that you find on top. Doing this will drop a ladder to just outside of the brig. In other words now if you get cought you'll have a shortcut back to where you are now. Anyway, climb back down the ladder leading to the red tile, and walk through the door just in front of it. You'll see a guard in there, but don't worry. Just walk for.
You'll see a cutscene where you find out the guard's actually asleep! Hold B to walk over the red tiles in front of him, and you won't be cought. After you are safely across, look for a computer terminal on the wall, and press it. This opens the door that's on your right. Inside the room that you open is a treasure chest holding a [Slot Seed]. Once you have it, head south around a pile of boxes when the cypher ahead is facing away from you. Climb the ladder to reach the catwalk above. There you can walk along normally until you come to some red tiles. Hold B to walk silently across them. Do the same for the rest of the red tiles that you come to on the catwalk. When you finally reach the opposite side, there will be a computer terminal that you can access, causing a ladder to drop down on your right.
Climb down, and hug the wall on your right, looking for a red switch that you can press. Press it, then head back to your left so that you can clearly see the cypher in the area. Wait for it to turn away from you, then be quick, and run to the second ladder and climb up to the catwalk above. Walk along it, and the ladder to your right will drop, allowing you to quickly return to the door that you just unlocked -- well, almost unlocked. Climb down, and press the button next to the door that's lit up. THAT will unlock it completely, allowing you to pass through. Walk through the door and press the button on the middle of the elevator, and you'll be taken to another level of the ship -- an area of the ship at which location your weapons will be returned to you.
You'll also be immediately thrusted into a battle with some soldiers. They have the same attack as those found at the Crater Island outside of the Grand Staff, but they have less HP. There's also only two of them, so you should have no trouble taking them out. After you do that, head around the water to your left, and step onto the bridge that passes over the pond. There's a chest on this bridge that you can open for an [Angel's Plume]. You can then save your game by using the save point just to your lefty. Keep in mind that at this point, however, random encounters will start to occur. You'll probably encounter some Security Eyes. They will draw either Numara Soldiers or Guard Beasts into battle. Now they go down very quickly with physical attacks, but don't even try magic; it does minimal damage, and will actually increase their GC. The Guard Beasts which may come to their aid are just regular enemies. The trick is not to focus on them though. If the enemy's GC is zero, attack the Eye. The battle will not end if you allow them to live, because they'll keep calling for the reinforcements. Anyway, once you've saved make your way to the doorway in the back of the garden. After several cutscenes you'll find yourself controlling Jansen inside the queen's chambers.
Approach Queen Ming and you'll see a cutscene. You'll then see what's going on outside of the room with Kaim and Seth, and before you know it you'll be being pursued! Head back towards the entrance of the room, and listen to the general from through the door. When he's done, run back towards the center of the room, and take a right circling around the center platform. This will take you to a stairway. Descend to reach a different part of the engine room. Now you shouldn't mess around too much down there because there are still random encounters, and you only have Jansen in your party. So isntead of screwing around just head to the room to the north of where you are. A moment after you enter you'll see another chain of cutscenes. By the time the dust has cleared, you'll find yourself in the Free Ocean State of Numara.
Make your way through the engine room, avoiding the machines.
Cross the garden and examine the large door.
Approach Queen Ming.
Try to leave the room through the main door.
Head to the engine room through the emergency staircase.
Enter the room to the north.



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