Disc 1 - 7. City of Numara
| Important Items: | Seed (#24) | Seed (#25) |
|---|---|---|
| Seed (#26) | Slot Seed | |
| Seed (#27) | Seed (#28) | |
| Seed (#29) | Seed (#30) | |
| Seed (#31) | Seed (#32) | |
| Seed (#33) | Seed (#34) | |
| Slot Seed | Seed (#35) | |
| Mana Earrings | Seed (#36) | |
| Seed (#37) | Shine [Spell] | |
| All-Barricade [Spell] | Mimint Ear | |
| Seed (#38) | Large Balloon | |
| Model of Gondola | Doll in a Dress | |
| Kelolon Earrings | Seed (#39) |
Once all of the scenes end, you'll be in the lobby of an empty palace. Step outside and take a breath of the Numaran air; and more importantly, take a few steps over to the left and save your game. Now it needs to be mentioned before this guide goes any further: Numara is a huge area. It has more sidequests than any other area in the game by far. Not all of them can be accessed yet, but a lot of them can. There are a LOT of little tasks that can be done to get you some prizes. These are covered in this section, making it quite long. All you REALLY have to do is head to the south of the White Square and leave. If you do that, however, you'll be cheating yourself out of many good items.
Anyway, as far as the complete combing of the city goes... Start by walking to the left of the save point that contains [5 Frontier Siderites], and a pot on the opposite side of the palace that holds [100G]. On the very far left and right sides of the palace stairs you'll find small shrubs with red berries that you can examine. The one on the left holds one [Seed], and the one on the right holds a second [Seed]. Head to the south and go down the stairs, but before you leave the area check the final remaning pot; it's in the corner farthest to the right, and it holds [5 Sun Crystals]. After grabbing them, head off-screen to the south. This will bring you to Numara's White Square.
Immediately after entering the area, check the wall on your right looking for a vine with a red berry on it. Check it with the A button for another [Seed], then head south into the main area of the square. In the square, walk to the right and look for a young cat-like girl. She'll first ask you if her ears are weird looking. Lie to her and say "not really." Answer "sure" for her next question, and she'll begin to run away... very slowly. Chase her and speak to her again, and she'll award you with a [Slot Seed]. Once you have that, pick a berry off the vine behind where she was standing for a [Seed], then head over to the left side of the area, near the push-cart. Check the two pots on the ground in front of it for an [Aqua Bomb] and [10G]. You should then enter the inn, which is to the right of where you first entered the square.
On the first floor of the inn, there's a glowing plant on your right that you can examine for an [Anti-Paralysis Herb]. There's another one to the right of the main desk that is hiding a [Seed]. There's one more [Seed] in the glowing plant on the opposite side of the desk, and there's a blue pot that contains an [Angel's Plume] by the stairs. Once you've plundered the first floor, head upstairs and check the first pot you see for a [Healing Herb]. There's another pot on the far right side of the hallway that will give you [6 Whetstones]. In the hallway leading to the rooms you'll find two more pots. One of them has [100G], the other, [5 Waterfall Clusters]. With the halls cleared, start going into the rooms, checking the glowing plants and the cabinets that you find for a bunch of items. All of the following is available: [Seed], [Ground Bomb], [10G], [6 Guardian Ores], [5 Sticky Tapes], [Mint Powder], [Mana Capsule]. Consider using the six Guardian Ores to refine a Bruiser Ring Ultra from one of your Bruiser rings, then head back downstairs and leave the inn. Outside of the inn, head up the stairs directly to your right to reach another section of the city.
Head forward until you reach a wall as soon as you enter Main Street. You will reach another vine on the wall that has a [Seed] on it. You'll also see the cat girl again. Speak to her and tell her that you'll play with her. This time it will be hide and seek; she'll run off to hide. Don't worry about her yet, you'll find her later. Head over to your left and speak to the girl on the boat, to find out that she can't find her date. You'll help her later. For now, head back up the stairs and enter the building closest to you. Check the pot to your right after entering for a [Healing Herb], Talk to the "Business-Obsessed Hocke" who's in the middle of the room, and he'll grant you access to his shop; that's good, because we'll be passing by it soon. With this new information, leave the building, heading around to the right of the building. There you'll spot another vine holding a [Seed] on the building's wall. Pluck it, then motion to cross the bridge in front of you. Halfway across, Kaim will become distracted, and recall another dream.
The first building you see upon crossing the bridge is Ninn's Boutique. Enter, and check the glowing plant on your left for [10G]. The plant on the opposite side of the store is the home of a [Seed]. To the right of that plant is a man blocking the back door. Try to enter the room, and he will stop you. If you spoke to the man back in the previous building you will be given the opportunity to tell him the password, and earn access to the back room -- the only area of the store that actually has items for sale. There's also a ring assembler back there. He'll allow you to customize advanced rings for free if you have the components. Really do consider the Herculean Ring, as its very useful at this point of the game. Anyway, the rings available by him, and the items sold by the man in the back of the shop are as follows:
Travelling Ringmaker Trace |
||
| Rings: | Fire-Powered Ring | (Flame Ring + Bruiser Ring) |
| Water-Powered Ring | (Aqua Ring + Bruiser Ring) | |
| Wind-Powered Ring | (Wind Ring + Bruiser Ring) | |
| Earth-Powered Ring | (Earth Ring + Bruiser Ring) | |
| Soul Ring | (Osmosis Ring + Bruiser Ring) | |
| Turtle Ring | (Piercing Ring + Bio Ring) | |
| Flying Beast Ring | (Beast Ring + Aim Ring) | |
| Herculean Ring | (Bruiser Ring + Anger Ring) |
Ninn's Boutique |
||
| Weapons: | Force Staff | 810G |
| Steel Sword | 750G | |
| Accessories: | Alarm Clock | 480G |
| Antidote Brooch | 280G | |
| Apprentice Earrings | 500G | |
| Circlet | 450G | |
| Knight's Code | 270G | |
| Light Lens | 410G | |
| Platinum Gauntlet | 270G | |
| Sage's Protection | 280G | |
| Search Glasses | 210G | |
| Treasure Glasses | 440G | |
| Turn-Tail Shoes | 280G | |
| Yellow Band | 450G | |
| Components: | Cold Water Stone | 30G |
| Insect Innards | 25G | |
| Magic-Luring stone | 30G | |
| Magma Fragment | 30G | |
| Quality Iron Sand | 30G | |
| Sticky Tape | 20G | |
| Whetstone | 15G | |
| Wind Seal Leaf | 30G |
When you're done shopping, head back outside and enter the alleyway to the left of the shop. There's a [Seed] on the vine on the southern corner of the wall on the right, and another [Seed] on the vine on the opposite wall. Take them both, then climb the ladder that's at the end of the alley. Run across the bridge that extends across the roof tops and descent the next ladder that you come to reach a treasure chest. It contains a [Slot Seed]. Take it then make your way back to the alleyway and walk past the next two buildings; don't go in the front door yet. Instead, enter the next alleyway. There you'll find a branch with another [Seed] on it, as well as the side door to the building. Enter it, and you will find the cat-girl again. Speak to her, and after some dialogue she will give you [Mana Earrings] and disappear again. Check the bookshelf for a [Wind Bomb], and then all three of the drawers of the desk on your right for [100G], a [Seed], and [5 Gale Wings], respectively. Once you have all of this, head out the back door to the shop. There you'll find a man on a boat. Talk to him twice, and you'll tell him about how his girlfriend is waiting for him, and he'll reward you by bringing you a treasure chest that contains the white magic spell [Shine]. Now that you have that you can head through the building to reach the front room, where they sell stuff. Buy what you need -- specifically the [All-Barricade] spell that you do not yet have.
Nalia's Item Shop |
||
| Items: | Angel's Plume | 150G |
| Antidote | 15G | |
| Anti-Paralysis Herb | 20G | |
| Aqua Bomb | 100G | |
| Eye Drops | 20G | |
| Flare Bomb | 100G | |
| Ground Bomb | 100G | |
| Healing Medicine | 40G | |
| Helo-Vitamin | 30G | |
| Mana Herb | 60G | |
| Mint Powder | 25G | |
| Smelling Salts | 35G | |
| Wind Bomb | 100G | |
| Spells: | All-Barricade | 300G |
| All-Shield | 300G | |
| Aqua | 220G | |
| Barricade | 200G | |
| Ground | 220G | |
| Paralyze | 330G | |
| Poison | 330G | |
| Shield | 200G |
Back on the main street, head back to the girl that is in the boat to see that she is now with her boyfriend. Talk to her, and she'll bring you a chest with a [Mimint Ear] inside as a way of saything thak you. Once you have opened the chest, head back to Nalia's Item Shop, and head down the stairs in front of it. When Kaim overhears the people there talking he will remember another memory, unlocking a dream. Once you're done with it head off-screen to the left to reach Canal Street, another area of the city.
Take a right at the first chance you get to reach the entrance to a house. There's a pot in front of the door that you can probe for a [Mana Capsule] before you enter. Inside the home, you'll find a pot containing [5 Sticky Tapes] and a glowing plant that contains [Mint Powder]. In one of the back rooms, there's another plant. That one has [3 Mysterious Perfumes] on it. In the second backroom there's a [Healing Herb], lodged inside a blue pot. In that room you can also open too of the dressers drawers. Doing that will net you [10G] and [4 Seed of Terrors]. Before leaving the house, talk to the man at the kitchen table. He'll ask you to bring him Crystal Fragments. You don't have any yet, but you will later on -- so just remember where he is. For now, just leave the house and save your game by using the save point that's in the middle of the street.
Cross the bridge, and look for a bush on the right side of the road that has a berry you can take. You guessed it -- it's a [Seed]. Take it down, then run forward and talk to the group of kids standing in the corner of the marketplace. Tell them that you wish to join their club, and they will hide three treasures, and demand that you find them. Ok, that's easy enough. The [Large Balloon] is a shiny object on the ground in front of where you just picked a seed from. The [Model of Gondola] is next to the tent under the bridge. The [Doll in a Dress] is on the ground in the middle of the marketplace area. Once you have all three, speak to the children again (one at a time), and they'll reward you with [Kelolon Earrings]. As soon as you have this item, turn around and head towards the center of the marketplace again. Kaim is going to unlock another memory.
When the memory ends, walk forward and look for a house on your left that you can enter. Inside you'll find a pot containing a [Healing Herb], and a shiny object on the table that will turn out to be [Blinding Powder]. There is another pot in the kitchen; you'll find [4 Insect Innards] in it. Open the door to the right of the kitchen to reach another room. Open the cabinet inside for [100G], and slide open the drawer next to it for another [10G]. In the living room you can check out the books on the shelf for a short story, or you could just leave. At that time, you can begin heading north, towards the next bridge. Check the pot on your left for [10G] before you cross it, and pull a [Seed] from off of a hanging branch on your left just after you cross it. Walk into the small paved area just past the hanging branch to find a pot with [5 Poisonous Bones] inside. Take them, then head forward and enter the next house on your left.
In this house there are a few books that you can read on the shelf. More usefully, there's a [Mana Herb] in a pot that's in the kitchen. Head through the blue door on your right to reach another room. In there you will find a pot that holds [4 Mighty Carpaces], a dresser drawer that holds [10G], and a cabinet that holds a [Flare Bomb]. With the house plundered, exit back to Canal Street. Head north and exit the screen. That will bring you to Port Numara. The area is closed off for the most part. All that you can do there is save your game, and then head to the left, bringing you to the Ghost Town.
Explore the city (Main Street, and Canal Street).
Head from Main Street, to Canal Street, to Port Numara.
Enter the Ghost Town.



All-Baricade can be found off the side of the ramp that leads up to Grand Staff.
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