Disc 1 - 8. Ghost Town
|Enemies:||Numara Soldier||Numara Cavalry|
|Important Items:||Seed (#40)||Slot Seed|
In the ruined area you enter, move forward and take a right, then head north into the walled off area. You'll find a treasure chest that contains [5 Sandman Seals]. Head out to the right side of that building and go north, and you will soon enter a cutscene of Kaim and the others meeting two small children, whom you will come to know as Cooke and Mack -- two soon-to-be members of your party. The calm scene will soon be interrupted by an attack by some soldiers, though. It's not horrendously difficult, but if you aren't careful it's definitely possible to lose. The soldiers are a little tougher than the ones you've met so far, and they come with two Numara Cavalries as well. Focus on one at a time, having both Seth and Kaim attack the same target, while Jansen casts magic. If you bought two Steel Swords from Ninn's Boutique in Numara, Seth and Kaim may finish a target off on their own (they have 300HP), allowing Jansen to hit another one with his magic, giving you a good head start. Have Jansen stop and use Zephyr if your party members' HP drops below 200; the Cavalries have an attack called Rush that does damage in the high 100s. They're the larger concern, but the thing is, they're in the back row so you can't get them until you take out some of the soldiers first. If you don't mess up too much with the ring targeting system though, and you land some perfects, the battle should prove to be quite possible.
When the fight is over and the soldiers run off, Cooke and Mack invite you to their home, offering to lead the way. So, head forward to reach the main path again. Before you head north though, head over into the yard on your left. There, next to the well, you'll find a pot. Examine it to obtain a [Kelo-Vitamin], then follow the main path some more. Not far ahead, you will have access to another yard on your right. Under one of the stone structures is another pot. Check it out for [4 Hard Skins]. Once more, go to the main path and head north. This time, keep moving until you reach the next screen. Head left to reach Cooke and Mack's house, but don't go inside just yet. Head over to the right side of the house and probe the blue pot that's on the ground for a [Seed]. Now, if you're keeping track and getting them all, that's number 40. There's a brown pot in front of the children's house that has a Pipot inside it; he'll reward you with an [Earth Charm] for giving him 40 seeds. You're still not ready to enter the house though. Head to the right of the blue pot where you got the seed into the next yard and check the pot that's there. That will earn you a [Mana Herb]. You can then head past the broken stone fences to reach the yard in the very back of the house. There you'll find a chest containing a valuable [Slot Seed] -- awesome. Take it, and NOW you can go back and enter the house.
Approach the bed on the first floor of the house to meet Cooke and Mack's mother (and yes, I know how weird and inappropriate that sounded, but it is what you have to do.) Anyway, the cutscene you'll be shown is an important one, so don't skip it. After it ends, you'll gain temporary control of Prince Tolten, way back in Uhra.
Uhra - Amphitheater in the Sky
Because it's so brief, I will not give it another section. As Tolten, walk forward until you see a short cutscene. Shortly after it ends, you'll be surrounded by some monsters. It's no use running -- just bump into one so that the fight begins. As Tolten you shouldn't have too much trouble ending this one. Use his skill, Cut Down to attack all of them at once. Most, if not all of them should die, allowing you to just finish them off in the following turn. See, this fight is more to progress the plot. You aren't actually supposed to be challenged by it. Once they've been whipped out, you'll be encountered by chairman Roxian. Before Tolten knows what is going on, he'll be tossed into a battle with him. It's not much of a boss fight, so I won't list it as such... but it's not really a normal fight either... You'll see what I mean. You'll have to spend your first three turns using "Inquire", while he spends his turns casting the elemental spells on you... yeah, that's not nice, considering your HP is going down during this period. Still, it will only take two Power Hits to bring him down, so you're not in any danger. After the fight you'll see a cut-scene that's rather interesting, and then you'll be returned to the Ghost Town.
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The Funeral Director will arrive and tell you that you need to collect the needed materials for Lirum's sending: you'll need 10 flowers, and 10 branches for which to use as torches. First, you'll take control of Cooke, who is going after the flowers. You're after the big white ones. Their locations are as follows:
-> 1) In the yard on the right of the house.
-> 2) In the yard behind the house.
-> 3) In the very back yard behind the house.
-> 4) Touching the right side of the house.
-> 5) In the City of Ruins area: in the first yard you see on the right.
-> 6) In the City of Ruins area: in the first yard you see on the left.
-> 7) In the City of Ruins area: in the area beyond the well.
-> 8) In the City of Ruins area: in the area beyond the well (off to the left.)
-> 9) In the City of Ruins area: Pass under the archway that's beyond the well.
-> 10) In the City of Ruins area: On your first left, if you were coming from
the Port of Numara entrance, in the small yard.
Once you have all of the flowers, run back to the house and speak to the funeral director. You will then be given control of Kaim, and told that you need to gather the branches. The location of the branches are as follows:
-> 1) In back of the house and to the right.
-> 2) In the yard on the right of the house.
-> 3) In the yard behind the house.
-> 4) In the very back yard, behind the house.
-> 5) Near the gateway to the house, as you go to leave.
-> 6) In the City of Ruins area: in the first yard you see on the right.
-> 7) In the City of Ruins area: in the first yard you see on the left.
-> 8) In the City of Ruins area: to the left of the well.
-> 9) In the City of Ruins area: in the area beyond the well.
-> 10) In the City of Ruins area: right next to branch 9.
When you've collected the needed branches return to the house and speak to the funeral director again. The funeral ceremony will then begin. In the ceremony there is a ritual that must be performed. You will be given control of Mack during this ceremony. How it works, is that one by one people will walk by a hold a torch out to Mack. You'll have to use the X, A, B and Y buttons to move the torch, and you'll have to use the left stick to adjust it. It's a lot simpler than the director will make it sound. Just watch for where the person is putting their torch, and press the appropriate button (Y for up, B for right, A for down, and X for left.) Once your torch is touching their's, just nudge the left stick to make the tips of the torches meet to cause the second one to light. After the initial tutorial, you'll have four more people to do this ceremony with before you'll be done with this boring task.
You will see the final sending off of Lirum, and then you'll gain control of Kaim again, back in Cooke and Mack's house. You'll find out during this timeframe that Mack has gone off to the Crimson forest alone; Cooke will join your party. Don't leave yet, though. Head to the upstairs floor of Cooke and Mack's house and open the chest that's on the floor to gain the [Kelolon] spell, and you can open their cabinet for [1G]. The Kelolon spell is a nifty thing to pick up, but the 1G is actually kind of sad... Anyway, they apparently had enough gold to afford a save point of their own, so save, and then head outside. Make your way back to Numara Port, and walk off-screen to the right to reach the world map. As you do this, you'll pass a bell tower which will unlock a dream. Your next stop is the Crimson Forest.
Defeat the Numara Soldiers and Cavalry.
Travel to Cooke and Mack's house.
Defeat the Mud Puppets and Roxian as Tolten.
Collect 10 flowers as Cooke.
Collect 10 Branches as Kaim.
Complete the torch lighting ceremony as Mack.
Return to Numara Port, and from there, to the world map.