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Mario Kart DS

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Donut Plains 1

Another familiar SNES track is the Donut Plains 1, filled with turns and bridges and not much else. Let's begin out adventure into this track by boosting out of the start and Drift Boosting right across the bridge. Around the next corner is the level's first and only shortcut. Rather than turning right again and going around the large "U" shaped turn, you can use a Mushroom or Star to blast through the gap in the wall directly ahead of you. This is by far the best way to get ahead in the level. After that you've got three really big turns perfect for Drift Boosting to the finish line.

Frappe Snowland

The 64 version's track in this cup is Frappe Snowland, a fun course filled with all sorts of dangerous snowman obstacles. Also it's quite easy to drift off the side on the corners here, so try to Drift Boost early to avoid sliding too far. For the first few turns there is a usually a single snowman in your way on each corner, you should be able to control your car well enough while drifting to avoid them. As a side note, if you have any Mushrooms (or a Star) they should be used to cut across the snow on some of these corners. Most of them are about the same so you can be the judge of which corners are the best to cut, but it will in fact save you some time. Carefully navigate the large field of snowmen before the final stretch of track with walls on either side. There are a couple of good chances for a Drift Boost in here, like the large left turn for example. Lastly be careful not to fall off the edge of the bridge as you approach the finish line, there are no walls on the side.

Bowser Castle 2

There are all sorts of crazy Booster Jumps populating this course, Booster Pads, and sharp turns-a-plenty. Drift Boost to the right around the first corner and try to say on the outer edge so that you can hit the Booster Pad coming out of the drift on the left side. The next turn is another one that goes around almost 180 degrees, great for drifting. Large whomp blocks will start pounding the ground ahead of you as well. When you reach the area with the boost jumps, avoid them here and use the Booster Pads on the side to save time. Directly on your right when you come to the corner is another Booster Pad, if you want to hit this you either have to drift really early or not at all. Make a sharp right and nail the boost if possible. For the rest of the course it's almost exclusively boost jumps. These jumps neither speed you or much, nor slow you down. I imagine there might be a slight difference, but it's barely noticeable. What is different however is hitting an actual "Booster Pad" rather than the jump, that will speed you up and you'll find a couple on the sides of the final stretch. There's one final corner for you to Drift Boost around and then it's a bad dash from there to the finish.

Baby Park

Remember this course? The one so small that they had to increase the number of laps from three to five. There is only one tactic for this entire course and that's to use the Drift Boost around the corners as sharply as you possibly can. Start drifting early and spin yourself so that you're facing in the opposite direction before you reach the corner. Release the boost in the new direction as close to the middle divider as you can for maximum speed. Keep doing this over and over for each of the five laps to the finish.


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