Halo 3 Walkthrough

Mario Kart DS

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Banana

The Banana is traditionally the most basic of the Mariokart items you will find, and if you spend a lot of time in first place you have better be ready to make this particular item your best friend. By pressing the item button this item can be dropped behind you. Opponents will slip over it and spin out, losing a decent amount of speed and control. The Banana can also be thrown by holding up on the D-Pad and pressing the item button. This way you can chance hitting an opponent ahead of you, just be careful you don't slip on the Banana yourself. Leave the Banana in areas where you think opponents are most likely to run over it like on the inside track of a corner, around some item boxes, or better yet maybe in the middle of a Booster Pad.

Three Bananas

Similar to the original Banana these ones come in bunches of three. When you use them item it won't actually deploy any Bananas, it will make it so you start dragging them behind you. While being dragged behind you, you can even use them as a dangerous tail to spin out enemies behind you. Press the item button to drop them individually. Try to avoid dropping them too close together in a straight line, a horizontal line across the track however is perfectly fine. Like the other ones, these Bananas can also be thrown by holding up on the D-Pad and pressing the item button up to three times.

Fake Item Box

Similar to the Banana in nature, this one is more likely to hit your opponents for two reasons. One because it's bigger and takes up more space, but mostly because you can hide it among real item boxes and trick your opponents into thinking it's the real thing. When you have one it can be either dropped or thrown like the Banana. A dropped Fake Item Box is much more effective however because you can really position it will. Do your best to drop it directly in the same position as a real box so your opponent can't tell it's fake, even when they know what to look for. Unlike a real item box, the Fake Item Box does not have a question mark icon inside of it, that's how you tell the difference between them. If you see an unfamiliar box on the course make sure to look for the question mark icon before you pick it up. There are real boxes that sit alone by themselves, so simply looking for item boxes which are part of a bunch isn't good enough. You should always make a quick check.

Green Shell

Another traditionally classic Mariokart item is the Green Shell. The Green Shell will knock an opponent out if it hits them and really slow them down. By pressing the item button a Green Shell can be fired forward toward you opponent. It will go straight at all times and bounce off any walls that it hits until it hits an opponent, falls off the edge of a cliff, hits another shell, or gets eliminated in some other way. A Green Shell can not only be fired forward, but backward as well by holding down on the D-Pad when you use it. Lastly a Green Shell can be dragged behind you as a shield protecting your back by holding the item button but not releasing it.

Three Green Shells

The similarities between the Banana and the Three Bananas are analogous to the similarities between the Green Shell and the three Green Shells. When you use the Three Green Shells none of them will actually fire, instead they will form a protective barrier around your character. Each time a shells comes toward you there is a chance it will hit one of the shells surrounding you and protect you from being hit. The more shells you have around you the better protected you are. Like the Green Shells you can fire them either forward or backward, but note that you're not actually shooting them ahead of your character, but ahead of the shell itself. It's difficult to explain but when you fire a shell spinning around you which is say for example, on your right at this moment, it will shoot straight ahead FROM the right. You'll know what I mean when you use them, but suffice to say the three shells are a bit more difficult to aim than the single Green Shell itself. You should also note that while you've got the shells surrounding you, it might be a good idea to try and drive into opponents so that your shield actually knows them out.

Red Shell

A close cousin of the Green Shells, the Red Shell is the bigger, nastier bully of the two. At first glance it seems to act in a very similar manner. You can shoot it ahead of you or behind you by holding down on the D-Pad. When you launch the shell it flies off ahead of you like the Green Shell, but that's where the similarities end. The Red Shells is a heat seeking death missile which won't rest until it hits either an opponent, or anything else in its path. Unlike the Green Shells it will not bounce when it hits a wall, rather it will simply disappear. Making up for this inadequacy however is its ability to systematically hunt down the opponent in front of you and hit them from behind. If they're dragging an items behind them then the shell will break when it connects, though in any other case the opponent is knocked out.

Three Red Shells

There's really not a lot to say about the Three Red Shells that can't be picked up by reading the Three Green Shells section, followed by the Red Shells description. That does however have the disadvantage of being two independent articles, so let's sum it all up quickly right here. Three Red Shells start to circle you forming a protective shield, each shell can be shot individually and they'll heat-seek the nearest opponent ahead of you or behind depending on where you shoot. Try to ram an opponent while the shield is in full effect and the shells orbiting your character knock out the opponent.

Blue Shell

You might think this is yet another variation of the Green Shell or the Red Shell, but think again. Besides the word shell being preceded by a colour, they're really quite different. You won't be able to pick up one of these babies unless you're really falling back in the race, but when you do it's worth it. Launch the Blue Shell (only forward) will cause it to heat-seek the character who is currently in first place and smash them in a fiery explosion which incapacitates them longer than almost any other item. The Blue Shell cannot possibly miss, hit a wall or be knocked out by any other means. Once shot it is guaranteed to hit. If you happen to be in first place and hear the familiar sound of a Blue Shell coming, it might be a good idea to pull back a little so you don't have to be the one bearing the full force of this behemoth.

Mushroom

With a Mushroom in your inventory you have at your fingertips the ability to give yourself a boost of speed any time you want. Press the item button with a Mushroom in your inventory and you'll launch forward. When a Mushroom is used on rough terrain you will temporarily be immune to its slowing effects. For this reason the Mushroom is the ultimate shortcut item, you can give yourself a burst of speed to get across some sandy terrain which is a shorter path, but would normally slow you down. This way you'll be able to get across it not only without being slowed down, but actually with the Mushroom speeding you up. Use it to get extra air off of a jump or just to help you catch up with an opponent from behind, the traditional way.

Three Mushrooms

Similar to the single Mushroom this particular item allows you to use a total of three normal Mushrooms before it runs out. Each Mushroom you use acts as a normal Mushroom. You're more likely to get this one if you're falling behind in the race.

Gold Mushroom

The ultimate Mushroom. When you use this once the timer begins, it doesn't actually appear on screen but you can use that Mushroom as many times as you like before it disappears. It doesn't disappear based on how many times you use it, but rather a set period of time starting after the first use so there's no drawback to using it over and over again as much as you can. Each use gives you a speed boost similar to that of a normal Mushroom so if you're far behind then this item can really help you get ahead, especially since you can cross the rougher terrain without slowing down.

Boo

Boo is the general name for the ghosts in Mario, and in this situation Boo is the name of the item stealing ghost you can use as an item. When you see a ghost appear in your inventory, use it and the ghost will track down any other player with an item and bring that item back to you. Not only do you get the item, but it steals it away from the other player so that they can no longer use it. Just be careful because the same thing can happen to you. If you pick up something good don't waste too much time before you use it otherwise you risk having it stolen. There is an additional bonus to using this item as for. For a short period of time after using a Boo your character will fade into ghost form during which time he/she will be immune to dangers like shells and Bananas, as well as not appear on the map.

Bomb-Omb

The Bomb-omb is just the official name for the bomb item that you might pick up during your run through the stage. When used as an item the Bomb-omb is thrown forward where it hits the ground, waits a second or two, and then explodes with a large blast radius. Great for taking out more than one opponent however it's extremely dangerous and hard to throw accurately. Keep in mind that in throwing it forward you also risk driving directly into the explosion as well. Fortunately the item can not only be thrown forward, but also dragged and dropped behind you. There's virtually no chance of being hit by the bomb when you drop it behind.

Bullet Bill

One of two brand new items appearing only in Mariokart DS. This is basically like a super fast autopilot and is arguably the best item you can receive when you're trailing far behind. Your kart will automatically transform into a large bullet and get a super burst of speed. The AI will drive for you perfectly at super speed around every corner. Not only that you'll cream any opponents in your way as you go. It lasts for a decent amount of time but not TOO long. Usually enough to get your from last place to about 4th or 5th.

Blooper

The second of two brand new items exclusive to Mariokart DS. When used the Blooper will splash a blast of ink into the faces of all the opponents who are ahead of you in the race, screwing up their vision and making them drive erratically. Since they can't see where they're going you'll often have the advantage of still being able to take all the best paths and shortcuts. You'll really understand what your opponents are going through when the item is used by someone behind you. Two or three blasts of ink cover the screen in random positions and start to slide down. Most of the time it's still possible to see well enough ahead of you to drive as you normally would, but at times you'll be forced to drive by the map on the touch screen until it wears off.

Star

The Star is probably the best "overall" item you can get in the game, while its effect may only last a short period of time it can really help you blast ahead of every other opponent. When you use a Star your character will begin to flash. At this point you now drive much faster, you can drive into opponents and smash them out of the way, and lastly your vehicle is not effected by slowing terrain so you are free to take all the shortcuts you want.

Lightning Bolt

This is the classic "all powerful item" which has been around since the beginning of the series. Only found by people in last or close to last place, the Lightning Bolt will hit every single opponent in the race and shrink them down to a miniscule size. While small your opponents move slower, giving you the opportunity to not only pass them but also run over them, squishing them into tiny pancakes. Used at the proper time you can also completely screw up your opponent trying to get into a shortcut, or going over a jump.


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