Halo 3 Walkthrough

Mario Kart DS

  Unlimited Gamer » Mario Kart DS » Leaf Cup

Koopa Beach 2

The Koopa Beach is a track which takes place along a beach surrounding the inner barrier. Between the beach and the barrier is some rough terrain characterized by the green spots on it. The other thing you need to note is that while you can drive through light blue water, dark blue water is deep and will be considered an off-course if you fall into it. There on dangerous are is around the first couple of turns where you must navigate between the patches of deep water. Stick to the right and you'll find some item boxes. Besides that's it's just one big Drift Boost around the edge of the beach.

Choco Mountain

A winding track takes you up the chocolate mountain and around the perilous curves, falling rocks, and watery death-pits. The trick in this course is to Drift Boost constantly and quickly, without hitting the walls on the many short and sharp turns. When you reach the long left turn with the falling rocks, start drifting and drift around the entire thing, boosting only at the end when you straighten yourself out. If you fall off the left side here you want land off-course but rather on an earlier section of the track, so it's actually worse considering you have to drive all the way back. My final tip is that if you have a Mushroom )not so much a Star) to use it on the first of three large hills before the finish line and try to hop when you go over it. When any luck you'll totally clear at least one of them saving you time.

Luigi Circuit

The Luigi Circuit is one of the GBA courses, and easily my least favourite course in the game. There are many winding turns and it's not all that bad at first glance, but the lack of anything particularly interesting combined with those obnoxious water puddles all over the course designed to spin you out make for a pretty unpleasant trip. At the least the music is funky, fun and reminiscent of the floating city in Teenage Mutant Ninja Turtles III: The Manhattan Project. Least that's what it always reminds me of. Anyway, as usual on simple courses like this, there aren't really any special shortcuts so finding good places to utilize the Drift Boost is key to winning the race.

Mushroom Bridge

This track comes from the Gamecube's Mariokart: Double Dash. For the most part the traffic is moving in the same direction you are so unless you're playing mirror mode you have only to avoid slow moving cars as you weave your way in and out. After the first turn and once you've been through the tunnel, the track's only shortcut becomes very apparent. Use a Mushroom or Star to boost up the dirt hill on your right, and then hop to the right before the edge to land back on course leading into the bridge. It's just a straight path from here to the finish line, Drift Boost, but watch out for traffic.


Add this blog to Technorati Favorites

News Now