Halo 3 Walkthrough

Mario Kart DS

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Choco Island 2

The Choco Mountain track from the SNES version of the game is jam packed with rough terrain and nasty Piranha Plants. The Piranha Plants are found mostly on the inside edge of some of the sharper turns, so while drifting do yourself a favour and slide out a little to avoid the plants. The bumps won't really slow you down all that much, but you'll still go faster if you hop over them instead. When you come to the large muddy area, try to drive toward the small patches of normal ground in the middle. The less time spent driving through the mud the better, and that way you'll also avoid the Piranha Plants. It's almost impossible to Drift Boost around a corner with the small bumps but you can try. If you can't manage to do it then just turn normal and try and hop over them whenever possible. The finish line comes just after this turn.

Banshee Boardwalk

Opting against gradual curves and safe barriers on the sides, the ghost house is full of hard angle bends complete with a free fall into the ghastly waters at every turn. When you approach the ghost house you'll see a red arrow painted on the wall, but there's actually a shortcut you can take here. Go left instead of right and stick close to the left wall. The road ends and drops off ahead of you, but just before it does if you jump left you can land on safe ground and drive straight ahead to save some time. Drift Boost to the right immediately to avoid all the bats flying directly at you. Coming out of the haunted house it's no different than it was at the beginning of the race. If you're good you can actually drift through a good two thirds of this last section of the race and let loose a Drift Boost toward the finish line.

Sky Garden

This is one of the few courses in the Retro Cup which actually offers a decent amount of shortcuts. Right at the beginning of the race when you go left, if you've got a Mushroom you can boost over the jump at the beginning and then hop across the clouds saving you some good time. After going around the next corner you get that chance again. If you've got a Mushroom or a Star hit the jump while angling yourself to the right so that you don't keep going over the edge. If you don't have a Star hit the actual Booster Jump and get the item in mid-air, but still angle yourself a bit to the right. After crossing the bridge you'll turn left, and then make a big "U" turn to the right. After coming out of this "U" turn look to your left and there's a cloud you can jump across to circumvent the second bridge. Make a left on the other side and drive off toward the finish. Combine all three shortcuts for record time.

Yoshi Circuit

The final course in the game is the Yoshi Circuit, a familiar track from the Gamecube version. The track is wide and the turns are big, allowing you to really let loose with the Drift Boosts. If you're got a Mushroom or Star with you then you'll have the opportunity to take advantage of a great shortcut almost right away. Turn right out of the starting gate and then left, but don't turn again. Instead use a Mushroom to boost over the grass under the arch when you're angled a little bit to the right, this will save an enormous amount of time. It's really the course's only shortcut so for the rest of the race you can use Mushrooms to cut corners a little closer if that's what you want. Remember to drift like mad here, the course is designed for it.


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