MISSION 3-1
Destroy all 5 item boxes! This is a good one.
You're stuck in the pinball machine with five
item boxes flying around randomly. Make your
way around and around again trying to track each
one down and catch them. Your best tool for the
job besides what you can see in front of you is
the map on the touch screen, it will always show
you the location of any remaining boxes. Also
note that you can bounce off each of the
obstacles in the middle for a boost of speed in
the opposite direction. It's not all that
helpful but perhaps you might get lucky and
bounce right into one of them. Also here's a
special trick that helped me get a three star
ranking on this map. Try playing the entire
thing without even looking at the main screen at
all. Pretend you're driving around the little
it gets done a lot faster that way and you don't
even need to use any Stars (but you an if you
want).
MISSION 3-2
Drive through all 5 numbered gates in order...
backward! Another pretty simplistic level, as
long as you don't have any problem controlling
your kart while moving backward them you
shouldn't have any problem with this particular
mission. Everything is pretty straightforward
and there are no hidden gates. You'll be going
straight at the first fork and left at the
second.
MISSION 3-3
Collect all 15 coins while avoiding the Chain
Chomp! Boost right off the bat at the
beginning. The trick to avoid being hit by the
Chain Chomp is to maintain a good speed the
whole time. It's not too difficult to get a
three star ranking even without drifting. Since
the turns are kind of sharp, tap the accelerator
rather than holding it down to modulate your
speed around the corners. Being hit by the
Chain Chomp won't make you fail, but it will
knock at least five coins out of you.
MISSION 3-4
Reach the finish before Yoshi! This mission is
painfully easy, all you have to do is get to the
finish line first in a normal race, and your
opponent doesn't even play all that well. The
only difference between this track and the
normal one is that it forces you to go in a
certain direction. t the first branch the left
path is blocked off so you'll have to drive over
the waterfall. Aim for the furthest left item
box and get it as you drive through the water.
The only two items you can get here are three
Mushrooms and a Star, both of which give you a
huge advantage. If you're behind and get the
Star make sure to cream Yoshi rather than just
passing him. You have to go right again at the
next branch and lastly, you're forced to go left
at the final one. Make sure to hit all of the
Booster Pads and you can't possibly lose.
MISSION 3-5
Drive through all 8 numbered gates in order!
This one can really get on your nerves if you
don't know what you're doing, make sure to
follow these instructions carefully. The gates
are numbered and positioned crazily, but the is
a method to the madness. Begin the race with
the rocket boost and go through the first gate,
but navigate around the one right behind it
since that's gate number five. Get back in line
again after the gate and go right through the
tube. You'll pop out and pass through gate
number two automatically. Turn right at the
turn and go through gate three, then right again
through gate four. Proceed into the tube
straight ahead of you and you'll pop out through
gate five. To get a three star ranking on this
level, the following tactic works although it's
difficult. After popping out of the first tube
and going through gate number two, drift right
and drift through gate number three, still
drifting before going straight again into gate
number four. A boost here is difficult and not
necessary. After going through the tube again go
left a bit and Drift Boost to the right. Drift
through gate six and boost up the ramp through
seven and down into eight.
MISSION 3-6
Hit Monty Moles with shells 5 times! This one
can be frustrating, but it's easy with a bit of
practice. There are a couple of ways of doing
this, one will be able to get you a three star
ranking while the other is for people who have
trouble beating the stage at all. The main way
you should try to do it is as follows: Set
yourself up on an angle so that in a straight
line ahead of you is an item box, and straight
ahead of that without turning is a mole hole.
There won't be much turning here. What you want
to do is get the Green Shell from the box then
drive forward until you almost reach the mole
hole. Fire the shell and then reverse to hit
the item box again (since you haven't turned
it's easy) and then go straight forward to
repeat the process. Hold the L trigger to drag
the shell behind you and let go of it when the
mole has fallen about half way down on his
descent back into the hole. In other words, he
jumps up, fire the shell as he falls back down
to hit him. With practice your timing will
improve. The other way which definitely won't
get a good ranking, but might works is as
follows: Stop on one of the item boxes so that
it respawns on you and you get the item every
time. Angle yourself almost completely sideways
but not quite, just a tiny bit toward the mole
holes. Start firing shells on this extreme
angle so that bounce back and forth over and
over again gradually toward the mole holes.
Just fire shell after shell after shell. In
time five are bound to hit moles eventually.
MISSION 3-7
Perform 10 power-slide turbo boosts in 1 lap!
This one is easy since the lap is fairly long.
Just make sure to do multiple Drift Boosts
on the long turns and you'll probably have all
ten long before the lap is even over. The only
thing you really need to be careful of here is
traffic.
MISSION 3-8
Collect all 20 coins! This one can be obnoxious
simply because of all the blocked paths. Listen
carefully and you'll do fine. Boost forward and
get coin number one, then number two from the
next room. Turn left and go outside, then right
to get coin three and right again to get coin
four. Do a 180 degree turn and go straight to
the outside again. Turn right for coin number
five and right again for number six. Left for
number seven, left to get outside and right for
number eight. Right at the corner and straight
ahead behind the Banana for number nine. Turn
right for number ten and on the other side of
the barrier is number eleven. Back outside
again get the coin beside the Bananas and the
one behind it for twelve and thirteen. Turn
right at the corner and all the rest of the
coins will lead you around in a circle to the
end. This is probably the first actual
difficult mission, meaning it's not easy to
complete in the time limit, let alone get a good
ranking. Considering this coin-by-coin guide
probably isn't too helpful compared to the map
and memorization, the best tip I can give is
that unlike pretty much everything else in the
game, you might actually get more use and help
out of the brake button rather than the drift
button here. A lot of sharp turns are required.
Also remember that while holding both brake and
accelerate simultaneously, you can spin around
quickly on the spot.
Boss Stage
Reach the finish before Goomboss! This one can
actually get quite difficult, you need to have a
sharp eye if you're going to succeed here.
You're facing off against the evil Goomboss, not
a familiar face from Super Mario 64, but from
Super Mario 64 DS. He runs around the track
stopping every now and then to throw a Goomba
behind you which will act as an obstacle if you
hit it. After every lap he will stop for a
second to get even bigger and throw even more
Goombas. There are two tricks to beating this
boss. The first isn't really a trick, just
being able to cut the corners close as you Drift
Boost around them. The second trick is having a
good enough eye to realize that he's not only
throwing Goombas, but Mushrooms as well. If you
can differentiate between them you can
intentionally hit those Mushrooms to get an
important speed boost which will go a long way
toward helping you win. Don't worry too much if
you miss one, it should still be there on the
next lap around.