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Mario Kart DS

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Mario Circuit 1

The Retro Grand Prix offers 16 "new courses" in the form of classic tracks upgraded (or downgraded) for play on the Ds. We start with the classic SNES track, Mario Circuit 1. The basic nature of this course is evident by its simplistic turns and lack of anything really noteworthy. After you Drift Boost around the first turn you'll need to be careful of all the pipes on the second turn, it can be difficult to drift in between them. The sole shortcut in this level comes after the third turn. Ahead of you is a very long stretch of sand while the road goes off to your left. If you have not one, but two Mushrooms or a Star then you can get across this fairly easily and save a decent amount of time. There's one final sharp turn before the finish.

Moo Moo Farm

The Moo Moo Farm comes directly from the classic Mariokart 64 track of the same name. Everything is still in tact right down to the fantasterrific music. Blast from the starting line and get ready for a long source with many many Drift Boosts. This course is so wide that you can practically Drift Boost anywhere. Sure perhaps overdoing it would border on Snaking, but hell that's up to you. Every time you come to a large turn make sure to Drift Boost as many times as you can to get the full benefit of the speed boost. The real danger is when you're drifting around the corner and one of those stupid moles pops out of the ground and nails you. You'll be knocked out momentarily but don't let that stop you. The course isn't very long and you've got plenty of chances to get ahead. When in doubt keep Drift Boosting!

Peach Circuit

A simplistic course from the GBA rendition of Mariokart. Do a sharp drift turn and Drift Boost around the first 180 degree turn to the left. Try to stay on the inside of the winding "S" curves that follow after this. Everything else is pretty straight forward, it's one of the easiest courses.

Luigi Circuit

Now we've reached the Gamecube tracks which can be a lot of fun to navigate. This track in particular features some nice large turns with Booster Pads, and an interesting section of the track you drive going one way, and then the other. Launch out of the starting gate and boost down the track. Try to stay to the right but not too far, when you approach the turn you'll be attacked by a chomp if you're too close to the right side. As you approach this turn start to drift and wiggle the D-Pad to get a Drift Boost going. Aim your direct toward the left side of the first Booster Pad. Hit it and keep drifting around through every other pad, finally letting go of your own boost after hitting each one of them and before hitting the final boost that launches you back down onto the centre track again. At the opposite end you'll find the exact same kind of turn once again. Use the exact same drifting strategy as the other one to maximize your speed to the finish line.


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