Mission 4: Feros

Normandy

After the chat, and the talk with the council, head to the command deck. Just
four XP spots along your way to Joker, who doesn't have much to say.

Go down into the crew quarters. At this point, you are officially ready to
enter the world of love. You got two options no matter your gender. You have
the opposite of your gender to seek out, either Kaidan or Ashley, as well as
Liara. So tackle that as you see fit. You should be able to spot the romance
topics in chats with these characters pretty easily, unless you're really
dense.

Now down to the lower levels. Speak with your crew as you have before; they
all have something to say. Speak with the shop guy down here for your first,
serious venture into shopping. You should have enough money to buy a good
helping of items, but the trick is to make sure of what you need and what you
don't. The problem is that while on the Normandy you can't view every member
of you team, so you have to use the lockers by Ashley. You have three things
to make sure of: you keep the best items you've found for your team, you make
sure those items are upgraded wisely (press X to upgrade weapons, and believe
me, someone will NEVER realize they can), and you must also be sure you are
giving the right people the right weapons.

Once you have all the items you've found set away to your team, you can sell
the rest. Buy what you need once you have all your cash. *The items on the
sell list are not any of the items you have equipped to anyone, and you press
left or right in the buy screen to get to the sell screen.

*Note: You may also consider exploring the rest of the Artemis Tau cluster if
you wish. I did.*

When ready, use the map to zip to Feros, in the Attican Beta cluster, in the
Theseus system.

Feros: Zhu's Hope

Get out and talk with David, but be ready for the attack at any moment. Kill
the squad of Geth that attack, be sure to crouch, and don't forget to use
your flying grenades. Two Hoppers in the stairwell, and that's it, just go up
to the safe zone.

Talk with the scrubs if you want and make your way through the building, on
the look out for items inside, and then talk with Dan. Of course the Geth
attack, so fight them off and then continue up the path. When you reach the
fork in the path, bring up the map to see you need to go forward as opposed to
the path leading to more stairs.

There will be an initial group, and they are easy enough to destroy if you take
the higher ground. Then some bots and more Geth will pour into the area. Stay
behind some cover and take everything out. The last attack is from the ship
which will drop two more enemies for you to kill. Use your powers to help take
out the big guy.

Go to the end of this room and grab the loot. Now return to Dan and give him
the update. It is CRITICAL that you ask him about the "operational" topic. If
you do not you face a glitch if you destroy the transmitter in the tunnel
before getting the side quest log in you journal. Also be sure to ask about
the water, food, and power. Head to the tunnels stairway.

Feros: Tunnels

Some Geth as you go down, even a soldier who I don't believe you can save. Kill
the troop and hoppers and move on. Proceed down the long corridor and take a
right on a walkway. Go through and opening and send your team to cover as you
crouch behind one of the blocks. Fight the the small group in this narrow
path and then go turn the valves at each end. There are three valves in
all and they are involved in a side quest.

On the walkway you have many options. First, go forward along this walkway
until you find another opening similar to the last that leads to another
passageway with Geth. There is a valve in here to turn as soon as you enter.
Go through to the other side and talk with Ian, then fight the two enemies that
show up. Now the valves side quest is over.

Backtrack a bit and use the map to find a door to enter Collapsed Highway
Section. Go through and find the Varren pack. Kill the smaller ones and the
leader to get a side quest. Then you have three things to look at in here; two
are just loot and one is a power cell in the vehicle that leads to yet another
side quest.

Go back out, save, and now go across the bridge. Geth snipers up high, a troop
on the ground, and a drone should come flying in. Kill them all and proceed
into the next room to attack the Krogan. Kill them, grab the loot box in
here, and then blow up the transmitter. Three Geth as you leave the tunnels
the way you came.

Now return to the camp. Ask Fai Dan about Ian.

Davin Raynolds - found in the hallway of the building. Tell him you killed the
Varren; don't ask for money unless you want to because he will give you some
anyway.

Macha Doyle - tell her you turned on the water and you get rewarded.

May O'Connell - give her the power cell you found.

Ledra - is the shop guy. Don't forget you can ask him more. Be sure to grab
his license.

Hana Murakami - talk to this strange character. Ask her the questions besides
"personal question" first, save that one for last.

Arcelia - has a grudge against you, so talk to her.

Fai Dan - if you asked anyone about "colony", ask him about the behavior of
the colonists and then about the colony.

Then find the elevator leading to Protean Skyway in the hallway and take it.

Feros: Prothean Skyway

Kill one drone in this garage area and then into the Mako you go. Drive out
and fight the two groups of Geth on your way across the bridge. In the other
garage, get out and down the tunnel. Also, when you encounter the second group
on the road, look for an opening in the curved part of the road. Get on foot
and go in that to find some loot.

Feros: Skyway Weigh Station

Go talk with the large group of survivors. Talk to Juliana about her daughter.
Also talk with Gavin by the computer in the corner. You can see what all the
refugees have to say, but it's a big waste of time. Just get back in your
vehicle and go up the ramp.

Feros: Upper Weigh Station/ ExoGeni Approach

Turn left at the top and go through the door to fight some more Geth. Look for
the side tunnel in the road by this first group for some loot. Down the path a
bit you will see small dots on your radar. Get out, find the opening in the
road that leads to the service tunnel thing, fight the Geth, and then grab the
loot container. Just some Juggernauts and an Armature between you and the
door on the other side.

Feros: ExoGeni Main Level

When you near a narrow opening that the Mako obviously can't fit through, try
to use the turret to get one enemy through it. Then get out and handle the rest
on foot. Save once you're done.

Go up to the area where you have three ways to go (refer to map). Take the door
at the top that requires hacking. Go through and notice the tank by the silent
Armature. When you grab the loot in the crate you will awaken the mech, so be
ready.

Come back out and take the opened path in the floor (check map to see where
it is if you can't see it). Proceed, watch scene, and then talk to Lizbeth.
After that, fight off a Varren pack. Then go to the corner of this Midden area
and up the stairs.

Watch the scene, then kill the Krogan. Then an epic chat ensues that reveals
why the Zhu's Hope crew were so odd. Ask as much as you wish then move along.

When you get to a room with two sleeping Geth, kill them. Inspect the claw of
the ship, grab loot in a crate, and then touch the light for dialogue. Turn
around and go out the hallway. Some Geth in the room you arrive at the end.

Feros: ExoGeni Upper Levels

From this room you have two ways to the upper levels. The path on the right
side of the blue barrier takes you to Gavin's office. Just fight the Krogan,
download the data, and then some loot.

Return to the room with the barrier and go the other way. Crate at the top of
the stairs. Then in the big room will be a first batch of enemies, so kill
them quickly. Grab a side quest from a terminal and then up the ramp for a
cutscene revealing the big baddie. This Destroyer and the rest of the Geth
would seem tough, but just a few upgraded grenades thrown around and you will
be done with all this. Clean up the room, collect the loot, find two side
quests in computer, and then go to the shuttle bay console.

Read the text and then a game. Do 13, 11, and 7. The point is to get the bar
between the arrows and then close the door. Watch the awesome cutscene. Look
in the side room by the console for a crate, and then return downstairs.

Go through the opened barrier and talk with Lizbeth on the other side. Get back
in the Mako and head out. Save too.

Fight the beefy group of enemies on the road, or breeze past them, your call.

Return to Juliana in the camp. There is a scene, and unfortunately, you
probably have just the three normal options and not any of the personality
options to choose from. Oh well, it's resolved anyway.

*Note: If you're LV 30, you should have max charm/intimidate; don't worry if
not. The only difference is that guy will live instead of being killed.*

After that, be sure to go into your equipment menu, select grenades, press X,
and then equip your Thorian gas. Then go give Gavin his data. Save and be on
your way in the Mako.

There are more enemies on the bridge. Perhaps kill them, perhaps not. Your
call. At the door to the garage you started from, you run into a Creeper. Kill
these things, that's fine. There will be a mob inside, but don't waste your
grenades on them, just kill them. Then you will find infected colonists with
guns by the elevator, so toss about two gas grenades their way. Then take the
lift.

Feros: Zhu's Hope

*Note: You cannot kill the Creepers until they get up.*

More Creepers to the left. Kill them, then toss a grenade at the colonists at
the top of the stairs. Go down to be back at the camp. Kill the Creepers in
front of the colonists, then "save" the humans. If you are out of grenades,
just run up to them and press fire when you're real close to do a melee attack
(probably the first time you've realized this). There is a kit on the ground
nearby with more grenades. Toss one up to the hiding human on the walkway by
the wall. Go up this walkway and quickly dispatch the Creepers.

Save either now or soon. Toss grenades to the humans hiding in the area on
the other side and detonate the grenades in mid-air even. Then get on the
ground and use your best powers to kill the army of Creepers. Save once all
is cleared. Use the controls and then watch the sad cutscene - too bad. Then
into the opened path, which is behind you if you hadn't noticed.

Feros: Thorian Lair

Go down the steps and save, then step into the open. Talk with the clone, then
kill it and the many Creepers that follow. Go through the doorway and lay into
the node.

Up the steps and then another clone is popped out, so deal with it from
whichever side it comes from. Then more Creepers, but not the ones in the
stairs. Go up and hack the locker on the wall, then more Creepers. Go through
the doorway and crack the next node.

Up the ramp and more Creepers with another clone. Kill them and go along the
path for yet another node that is defended by Creepers. Blast off the node.
Just in the next room will be anther group of enemies, so deal them *yawn*.
Grab items in a container and then deal with the node in the adjacent room.

Up to the next level, fight more. Then turn left and shoot the node. Drop down
in the path and move forward. Fight up the stairs, and then fight your
way to the final node. Blast it and watch. Then a chat with Shiala. How cheesey
that scene was!

Back at camp and after all is well, feel free to talk to all the newly-freed
inhabitants. Ledra will have new stuff for sale, and don't forget to re-equip
a normal grenade upgrade. Then return to the mothership.

haien

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