Mission 8: Citadel
Just turn and kill the Husks, then up the elevator.
Citadel: Maitenance Shaft
Trust me, it's not nearly as bad as it seems. Just move forward and down into
a corridor. Fight the group of Geth and the keep moving.
Citadel: Exhaust Plain
Fight your way up the shielded path. Use the map to find exactly where you
need to be going; it's up the sloping side. Wind down the path fighting to
the end. Once you hit the wide open area, a Geth Dropship flies in. You have
three turrets in the area you need to turn on, so turn them on. That will
take care of the Dropship, now you just need some cover to weather the waves
After the ship is downed, proceed. Fight your way to the next area.
Citadel: Exterior Defense Grid
Now, there are two options. On the left of this area is a corridor much like
the first one you took. This corridor is full of strong enemies, but at least
you know where your enemies are. The other option is to fight down the more
open path that is guarded by turrets. The choice is simple, take the corridor.
If you do take the other route, you better learn to stay in motion, target the
turrets first, and be sure to be behind cover.
Either way, use the hatch at the end to get inside the chambers.
Of course there is a big fight up the steps, so fight. Then a scene at the top.
I hope you're a master in either charm or intimidate for this conversation,
like you should have been, oh don't know, like as soon as you became a Specter!
Or at least soon after that.
Anyway, I'm sure you are and you can resolve this situation without fighting,
but if you can't, then good luck buddy because I didn't fight no one!
The first fight, if you just can't avoid it, is basically just a slightly
tougher version of the fight on Virmire. He's stronger now, but so long as you
use cover, you're fine. But there is NO EXCUSE for being unable to skip this
fight, so it's fault if you have to fight this first fight.
*NOTE: After this scene/possible fight, be sure to save a file in case you want
to play around with both possibilities of the choice you're about to make.*
Go to the computer and use the data. Then you have yet another epic choice.
Saving the Ascension is a pretty badass cutscene though.
Yep, there's no such thing as a dead boss. Except for this time. Nah, just
kidding, you do have to fight no matter what.
This version of Saren is pretty much the most terrifying thing I could think
of. The fight isn't that hard. Especially if he gets fixated on your friends.
Just lay into him, use your grenades, and just stay alive. Biotic powers seem
to help a whole lot.
There is an epilogue depending on how you made your last choice. If you saved
the Council, you get another choice (please, don't put Udina on, you're a
complete idiot if you do).
*SPOILER: The difference in the two endings, whether the council is dead or
alive, are COMPLETELY different. Worth reloading a previous save to see, or
just play the game down the opposite personality path.*
*NOTE: I have no clue how the next game would, or if it will, allow you to
use characters from this game, but if so, you may want to seriously consider
making a good trio at the least, one for each path and then an extra. I
recommend get a soldier, a biotic, and a tech guy, or combinations, but I
don't think I'll be making a sentinel.*
Enjoy the thought of the next two chapters in this series. I have no clue
when they're coming out, but they are. Good game, especially toward the end.
Until the next game, you can go back and play again, and probably again just
to see how things unfold. I recommend not doing the side quests, since those
seem to bog the game down, or just a few. Have fun! See you next time.