Act 1: Liquid Sun

*Note(From Admin not TheGum): This is like the longest act and instead of dividing the guide by each area I thought it be easier to post each act on a page that way you only have to dive through like 6 pages of content. ;)

Red Zone NW Sector

*NOTE: You can press SELECT for the control layout.*

*NOTE: I'll say this only once, but if you plan on getting the Bandanna and
a lot of other unlockables at the end of the game, you cannot kill anyone.
Granted, you can do this one easy if you like, and for your first game just
play to play. That is the way I would go, just play the game now, do the
secret stuff later. Plus, I already killed a guy or two by the time I wrote
this, so it's all good.*

*NOTE: Remember, you can save often and save in many files, especially if you
want to go for the no-kill route.*

In what will be a routine, press pause to see where you need to go, which is
east for now. Go up to the corner and either sneak around this corner and go
in the door, or wait for them to leave and go in the building. In the building,
go up and a scene will drop some soldiers in the streets. You can basically
just go up to the crawlspace, but feel free to be as sneaky as you wish. Crawl
by holding down the X button. Go through and you'll get a compress kit, which
relieves lower back pain from prolonged crouching, so don't crouch too long,
and you'll know you are when Snake holds his back. To avoid crouching for too
long you should just get on the floor if you must stay low.

*NOTE: If ever in doubt, go to your Briefing screen in the pause menu.*

Anyway, on the other side of the space you should just stay down. There is a
gun turret on the APC around the corner, but it does turn. Your best bet is to
just crawl your way around this corner and into yet another room; and remember
that the OctoCamo only changes when you are still. When in the room, go into
the room on the left for some ammo and another compress on the bed. Then come
back into the main room and go through the crawlspace here; and note that
stepping on stuff does make noise, so just be patient where you walk. You'll
see a guy get shot going through, so just stop and wait for the soldier to move
on.

Now go out and then go around to the right. You can post up at the doorway,
or stick to the ground to let the soldier pass by the doorway; or even better
you can get through after he shoots the guy, get out your stun knife, follow
behind him, press L1 to ready it, and the press R2 to stun him. Then quietly
go through and to the right. I suggest crawl all the way to the end of the
building where you look out into the street. Let the next soldier pass and then
crawl around through the doorway to the right. If they spot you you should get
through the doorway and be able to lose them.

*NOTE: If you do get caught at any point, just fend them off and then run to a
quiet place to run off the alert. You never have to stay completely still
during an alert, just don't be seen again. And the place where you get caught
and where you kill the bad guys, be sure to get far away from there when the
backup gets there. Also, one guy will usually call for help, so try to kill him
if you can.*

Red Zone

*NOTE: A heads up to something you could miss. Save now and exit. Go to the
mission briefing for this act and it may clear things up a wee bit. Of course
you could wait later. You can also bump Otacon, Sunny, and Roy for face camo.
There is a battery in front of the chopper and a song up the steps. Press
SELECT to see the icons and you can drive the Mk II, FYI. Save the game after
you watch the scene and you'll get the stuff.*

Assuming you go to the next part unseen, post up behind the statue and let all
the guards go about down the way. You can go up the stairs on the left, where
you will roll over a gap (press X while running), then sneak up behind the
guard and stun him with the knife. Carry his body over to the lockers, but
please pull out the Playboy first, then stuff him inside. I believe a guard
will patrol by here, so if you want to put that Playboy down, feel free. It's
purpose is to distract them, not you.

Once he is gone, go up along this side of the upper areas and jump over the
half-wall to get across (press Triangle against the wall, push up on the LS,
and then press Tri. again). Now crawl up and you can either drop down the
ladder, or just keep going and then fall down in the next room. Either way
watch out for the guard patrolling the alley. There is another compress on
the ground in the corner of the last room.

*NOTE: To better avoid the last guys before the upcoming scene, hide in the
little alcove, or even in the dumpster. If you hide in the dumpster, wait for
the footsteps to run away.*

Now crawl to the corner of the last room and watch as the guy in the alley
moves. Wait for him to go away, crawl up a bit, and then crouch to go right
quickly and to the destination, and let one guy go by you. Hit the point and
then there is a scene. Now you have two guns, one lethal and one not, an eye
patch that gives you some abilities, and you have a little robo friend. You
can feel free to use them all by pressing the L2 or R2 buttons to check them
out. The MK II is just like you when you choose him, and you can move him
however you like, just don't send him to his death. He can go across the ways
on the right to pick up that gun for you. The eye can be changed to a few
modes from the item menu. And if you want to use a gun, use the Mk2.

Once you are back in control, wait for the guys to the right to leave, then go
around the corner and grab the ration on the wall. Now you have two options:
help the rebels, or stealth your way out of here. I'll explain how to help the
rebels, but you can cut the parts that don't involve you getting out of here
with as little effort possible. Oh yeah, if you are going stealth and no kills,
best equip that Mk2, I mean it.

*NOTE: Remember, there are alerts and kills you want to avoid if you are
going for unlockables in your first run. So save, but quitting (which is done
under the save option) and reloading that save just takes you to the nearest
checkpoint, not to where you saved. So just make sure you save, but it may
not always be a good spot.*

So right after the scene, go up and out to the opening, and you shouldn't be
seen by the three enemies, but try to make yourself as least noticable as
possible. If you work quickly, use your Mk2 to put the guy at the end of the
pack to bed, then move so you can see around the corner and put out another
guy as they post up at the dividers, and if you can get the third, great.
If not, just move out into the open and pick them off from way back here.

*NOTE: I do hope you are going for headshots. Even with the Mk2 you want a
headshot to put them to sleep instantly.*

Feel free to pick up the items around here, or maybe send out the Mk II (the
robot) to go pick them up. Now go back to where the scene ended and there is a
ladder on the left. Go up and slink around to a crate, hop up, cross the boards
here, and then go around the left side, sneaking of course. There will be two
guys on the walkway. You need to either stand around the corner or just wait
for good clean shot at their heads. You get the one near you first, then the
one away - that's a basic tactic so neither one sees the other getting put
down.

Now go back down the ladder. Go across the little alley and you'll be behind
the building that all the PMC's are around. Look around the right side to see
if there is a guy to put down, and if not just go left. Crawl out into the
alley, but not into the hole to crawl through. Just stand prone and look to
the APC. You should see two guys behind the sandbags. Hopefully you can aim
worth two cents. Use your Mk2 and put out the guy farthest away, then the
one closests to you. Now there should be no one else, but if there is feel
free to go behind the APC and take out anyone else.

*NOTE: It may not be all that necessary for anything to destroy the APC.*

Now crawl to the left, behind the barrels, and through a crawlspace. You get a
few items and on the other side there is one RPG. Grab it, crawl back through
the space, get back a bit, and fire. If you want no kills, you have to make
sure no enemies are around where you shoot your RPG; I say shoot it from the
alley to the right of the APC. After you shoot, quickly go to the sandbags
where the rebels were. From here you can help them take down the last group
of PMC's.

Hopefully they handle the first APC you saw from earlier. If not then you'll
have to get another rocket and fire. There is another one if you search the
ruined building for stairs and follow the path to a rocket up here. When you
fire, make sure nothing is around the APC and make sure you are a good distance
away from it. When you hear the cheers, you're free to go.

*NOTE: The standard mode of your eye does consume battery power, the little
bar in the lower left corner. It will go down as you use the Solid Eye and
the Metal Gear. If you want to recharge the battery, just change to no items
or something else.*

*NOTE: You can set items into slots from the pause menu, and the same for
guns.*

Safe House

Okay, so if you killed PMC's, the soldiers, then these rebels should like you.
Either way, when you get close to them and they ask you to stand still, do so.
If you have a ration in your item window (go to pause menu and place rations in
one of your slots and then select it with L2 while in game) and the guy tells
you to stand still, you will be prompted to give him the ration and the group
will have instant like of you. At least that is true of the first militia
you see.

*NOTE: I'll write this like you want to avoid the militia, and if you are
caught you had better stand still. But again, if you helped the militia beat
the enemies in the Red Zone, should just have to give one ration to this
first guy and then you are free to run about this area. Otherwise it's just
another sneaking level.*

You can sneak around the first guy if you want, by going around the left side
of the crate. Then go up the tunnel and hide in the alcove on the right, or
straight ahead as the other militia pass by. Go through the chicken room and in
the hall there is a little divet at the corner you can hide behind, either
crouching or whatever. Then there is a tiny room on the left for some items,
then you can go into the injury room for a few health items.

In the next hall is an iPod song in a little alcove - neat. Now go and either
let these guys pass, or let them sniff you and go by. If you have to sneak,
crawl as soon as you enter the room and go right. Once in the hall you can
duck under the cover at the corner of the hall to pick up the old cardboard
box. Then come out and go into the tiny room for a bunch of items. Then go
back and across the hall for another room with some items and some lockers.
Mainly you want the Playboy in the one locker, and I guess the costume in the
other locker is worth it too.

*NOTE: The Playboy is a gun, believe it or not, and you can only lay it down,
but follow the directions if you want to view it. Also, you put on the disguise
in the camo tab in the pause menu.*

Put on the costume and the militia will no longer see you as a threat. From
here there are just two more groups of militia, but with the militia outfit on
you don't have to worry about them. Just run to the last room and up the stairs
for the first of many long-winded cutscenes. The kind of cutscenes that make
you appreciate games that go with the "less is more" attitude.

Urban Ruins

*NOTE: Also some noodles behind the stairs, on the ground.*

*NOTE: FYI, to remove locks from guns, just select them and press X and it
will cost you some DP.*

Now it gets really confusing as there are many options with Drebin. For one,
you do not have to meet him. Just press pause and his shop is right there. I
couldn't find anything to buy because all I do is use the Mk2. You can do
whatever you please, and the customization options are limited at the moment.
Feel free to ignore this for now. If anything he is always good for ammo.

On with the mission, go up the alley for an item, then up the steps and to the
top for a gun. Then drop over the right side from up here so that you land on
the second level, but not on the steps. If you fell in the right place you will
snag an RPG and a few other things; you can equip the scope onto the M4 if you
are using the lethal route.

So back on the ground, go up and through the doorway. Go up and then take a
right. Crawl over and then look left to see some rebels get shot. Then go up
and crawl through a space for a compress. Come out and jump up to hit a ration.
Go up to the carpet along the wall and go right to hit a quick scene. Now go
up and hang a right to hit a room with a sloping path and crawl to the right
for a quick item. Then go up the ramp, shimmy along the path, and then keep
going to hit one classy, high road of humor cutscene.

Downtown

*NOTE: Keep your rebel disguise on please. Actually, if the rebels like you,
I guess you can take it off.*

*NOTE: From the start, you can turn around and go back for a few items if you
want them.*

Well, you have a rusty drum, but the question is "do you want it?" Actually,
"how are you keeping it?" Anyway, go up and you'll see an infinite stream of
rebels fighting with some enemies. First you need to hit the two in front of
you behind the sandbags. Your best bet is to hide behind the first car and pop
the first one, then go left, onto the street, and pop the second one from
behind this car. Now go to the left side of the street, behind some kind of
cover. Your guys will do good to provide support, and they will even take
care of the APC on their own. What you need to do is pick off the many bad
guys with your Mk2. If you do your job, they should take care of the APC. If
they do not for whatever reason, just clear the area around the mini tank of
enemies and then fire a mortar at it (you have one by the sandbag on the
street and one up above reached via a ladder in the alley).

*NOTE: Remember, headshots, even with an Mk2 as it puts them to sleep in an
instant.*

The militia may not cheer, but one the APC is gone you are free to plunder
the field and leave through the alley a short ways back. Follow it and you'll
be in a market street where there are a lot of little items in corners. Go
to the end and you'll see some rebels under sniper fire. Just go left and there
is a crate to hop over on the right, or just run to the end. Get to where the
smash APC is and go up the street, which is two streets up from where the
militia are pinned. You'll peek around the corner and see two enemies behind a
sandbag. Get behind the crates and shoot one, then pop the other.

The only tricky thing is there is one roaming PMC on the top floor. Otherwise
you could just sneak up there and pop both snipers while they aren't looking.
I say just wait until you see a third enemy on the ground floor, shooting at
rebels from the windows. He will come down eventually, but if you storm the
building and go up the stairs you may run into him and cause an alert. Just
wait for him, pick him off, and then go up the stairs. Sneak up on the sniper
in the top room, then go to the side window and pop the other one. Now you are
free to plunder the items.

No matter how you do it, the next part is tricky. You see, to the left is the
main street where there are the rebels and snipers fighting. To the right there
is a mere alley, but from this alley is a neverending flow of bad guys. So your
best bet is to just ignore your allies. If you want to help them, just stay far
back and hit the snipers. The best thing you can do is stay down the alley on
the right and crawl all the way to the end. There are two spots enemies spawn
from, so just keep your camo % high and be still when they are close; pay close
attention to your threat ring. Just hit the end, crawl left, behind the car
and into the trench area.

What you'll see is a semi-trench. On the left are your rebels, and on the right
are the PMC's. You can quickly try to crawl through this trench to the other
side if you want. Or sit back, maybe hit the sniper up high and a few bad guys
as you wait out the airstrike from above. Either way, crawl over, stand up, and
go through the green door to hit the next area.

Advent Palace

*NOTE: After the fact I learned that the Mk. II can disarm traps. Just send
out your robot, get close to a trap, and press Tri.*

Go into the main lobby area for a rifle and yet another Playboy, but watch
out for the claymore in front of it (use the Mk II). When you come
back to stairs, have your gun ready, the Mk2 will do, and there is a stun
grenade waiting for you. Just go up some steps and shoot it. On the second
level walkway you'll see an item by some crates, but you probably don't see
the claymore mine in front of it. Shoot that and grab the item. Now go right
and you'll see another claymore in front of a doorway. Go in and there is an
item in the bathroom. Go out a hole at the back of the girl's side and you'll
see a laser grid to the left. You can go to it to be told to watch out by
Otacon, and if you right there will be noodles in a room, but watch out for
the claymore (or whatever it is, it just blew up on me).

Now go back to the stairs and watch out for another stun bomb as you go to the
third floor. Go right and there is a stun bomb along the walkway. There is
an item behind the counter in the dining area, and an iPod song in the back of
the kitchen, but watch out for the claymore in front of it. There are stairs
opposite the stairs you came up here, so hit the stun bomb and go up them; at
the top of the stairs you came up is just noodles, but watch out for the mine
on the steps.

At the top there are some items in the bar area, including one last trap near
the front, but if you go to the left side you will trigger the next scene, and
it's a long one, but you already knew that. There is a crawlspace outside
of this area, but it's a long crawlspace with just noodles, and you could even
use it after the scene, but it's just a pointless space.

Advent Palace Escape

So after you trigger the scene, be ready for two X presses and one L1 press.
After the scene, you are going to help the team get back down through the
building. For one, if you are going no kills, just use your Mk2 the whole way.
You'll have to be careful not to hit them and make them fall or they will die.
And no, there are no alerts. Players that are just playing the game, feel free
to visit Drebin's shop and upgrade or whatever and whip out your best killing
machine.

*NOTE: If you ever wondered how to use a ration, just have it in your L2 window
and press X to use it to restore health.*

*NOTE: If going no kills, best to buy up the stun grenades and remove their
locks.*

For the first fight, let your team handle the first few enemies. You can stay
on the doorway and pop out to fire (while aiming press Tri. to look down the
sight, it's a bit easier). Assist in spots but don't keep your head out for
too long. Remember you use only the Mk2 if you want that statue. When things
are clear follow your team down the steps.

Run down the steps and wait for the enemies that will appear on the opposite
stairwell. Shoot some for easy headshots, but then duck down to hide. Pop up
only to hit the ones who are camping, and don't hit the ones hanging on the
walls or they will die. Once the opposite Frogs are away, look to where you
came from for more. Hide behind a pillar and from here you can pop up for
some shots, and again look down the sight to help. May want to avoid any Frogs
on the ceilings too as you may kill them too.

*NOTE: Going near Akiba may yield an ammo box.*

Once your team is away, follow them to the back of the kitchen. Again, don't
pop any Frogs on the ceilings. Try to get the four in this back room quickly
then you can hide and let your team mow down the ones in the main kitchen
area. Help if you want, but don't hit any bad girls on the ceilings, last time
I say that - not the last time I say bad girls though. After the fight, go
collect guns for DP and then down to level 2.

Go down the steps and post up to the left, in a corner of the wall. Just
look down your sight and hit anything you see. There are two waves of enemies
that attack from level 3, and they take priority. Take out the ones on your
level at a steady pace. Shortly after Akiba's incident, your team will be on
the move toward the bathrooms (get it, no?). You could stay out here and help
fight, but just wait in the bathrooms. Akiba will run through the men's room
and a blast will go off. Go to Akiba and defend him from the Frogs coming
through this hole. There will also be more in the hallway. Shouldn't be all
that hard, especially if you got good aim.

*NOTE: If you don't mind using rations, which not only affect your Drebin score
but also possible emblems. Otherwise, feel free. But FYI, if you go prone you
will recover health.*

When it's clear, Akiba will be awoken and the team moves into the hallway.
Again, lie down and be still to recover health before meeting them. After the
lasers are cleared, roll over the hole and you can get a nifty little grenade
launcher for your AK, which you aren't using of course. Now drop down the hole,
grab the items in the two rooms, and then come to behind the bar. Look away
as the two flash bangs go off. Now what you will do is pop up, shoot a few
rounds, and then hide. Your team is there to help fight, so don't think you
have to take on all the bad girls (although, that sounds pretty awesome if
you know what I mean).

When they move on, there are two items in the next room before the scene. After
the scene, a few more items and then drop down for another scene. There is a
Frog doll behind you if you managed to not kill any of the bad girls. Some
more items in the garage and then take the hole in the corner to get out and
follow the path.

Crescent Meridian

Move up the street to hit a scene. You can go over to the barbed wire and shoot
tangos all over the place, even a few up high. When ready, come back a bit and
look to the side for an opening and you will get onto the main road.

From here you can go onto the streets and help out your friends, or go up a
ladder. I say go onto the streets because you need to help them take out a
missile guy that appears. After hitting some PMC's on the ground and up in
windows, one guy will appear up high to the left with a rocket ready to take
out that tank; he's in a window. Then look high up to the right for another
rocket guy on top of a roof.

After that, things get tricky. For one, there is a constant stream of enemies,
especially down an alley to the left, even though your guys are there. So
your best bet is to stay to the right side of the main street, behind the tank,
and out of view of enemies (and if you don't care about alerts then have at
it). You need to stay with the tank because when it gets to the next
intersection there are two rocket guys, both of them up high. The tank can
take one hit, but not two. And once it gets to this intersection you actually
don't need to worry about the tank, it's basically made it to the end anyway.

The correct thing to do is find an alley on the left where there is usually a
stream of bad guys. You need to crawl toward this alley, maybe from directly
across the street, and then make sure you put down the two guys that will
be by a ladder; there is a sniper up above, so don't expose yourself. When
the two by the ladder are gone, and two more will replace them shortly, sneak
to the ladder and go up. When up here, quietly take out the sniper on the
right. Now go across a bridge, through the doorway, and go down a level. Go
to the opening in the wall in the corner and pick off a few enemies. Drop down
to the second level opening and try to pick off the rocket guy in the window
before he shoots your tank twice. If you cannot see him, clear the ground and
drop down, staying in the shadows. Either way, once the rocket guy is done
for, just finish off the rest of the bad guys and wait for the cheers.

Go to the intersection and hang a left for one heck of a good cutscene,
and be sure to hit the one L1 prompt.

Millennium Park

Start off by grabbing all the guns for much DP, and if you've been saving and
are going down the stealth route, you should have 60,000 DP, enough to buy
the Mosin-Nagant sniper rifle, which uses anesthetic rounds, and you do get
10 bullets for free. You don't need to buy it now, just FYI.

After you plunder the guns, slowly walk up the road and stick to the left side,
crawling behind the dozer and along the sidewalk. You can crawl past the
PMC's as they go to the scene behind you, or put them to sleep, either way
works. Now sneak up the road and put the next guy to sleep using your Mk2,
not the rifle.

Crawl all the way to where he was and go left to find a hole in the wall of a
building. Sneak up the stairs with your Solid Eye on and you can stay prone on
the stairs as you wait for the enemy to get in view. Put him to sleep and then
you can get up and go in the door nearby. A mag on the bed and then drop down
the hole near the door. Open the locker for a suppressor, then you want to
sneak toward the opening. There are two guys patrolling around the fountain,
and putting both to bed is the best way to go. Or you can just crawl to the
left, your choice.

Crawl left to the wall and there is a hole, with one item before you go
through. Crawl under and peek to the right to see if an enemy is looking. It's
best to crawl under the truck and put this guy to sleep on the other side,
then hit the guard up in the tower. There are three more enemies patrolling
around, so get under the truck by the tower. You shoudl see one to the left,
and one to the right, but you probably don't see the third enemy who is also
on the right. Tag the guy on the left, then one on the right, and if the other
goes to investigate, hit him too.

Now get up, grab any guns, and then go through the red door behind the tents
in the corner. Now you get a big scene, so be ready for the L1 and X presses.
Then that's it. You will get your score for the act. If you are going for no
kills and no alerts, you'll know if you are satisfying those goals. If you
aren't and you intended to, well, may as well keep playing.

*NOTE: If you are going for something, like no kills, and you've done that
for this act. Aside from having each act ready to go, why not make a seperate
save file for the start of this act? Each save is just a few kilobytes, so
you may as well.*

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