Act 2: Solid Sun

Mission Briefing: There are fives X presses, so be alert through all the many
screens and information. Sunny seems like the coolest character thus far. Oh
yeah, and you can move around, of course at the expense of the story. You'll
need to press Square to get the Mk II screen up, then press Tri. to get it in
the main screen, and then press L2, but you don't have to press L2. You'll
find a camera behind the computer down here, an iPod song up the stairs, and
more items upstairs. Then that's it. You can press select to get all of the
icons. There are also items by the chopper.

Cove Valley Village

*NOTE: Aside from a bunch of extra, lethal options at Drebin's shop, you
can now buy rounds for the sleeping sniper rifle if you have it.*

The first X press goes about 10 deep, and there is another one when you see
Vamp. Once you are back in control, there are villagers in the process of being
executed. You have time before the first one is offed, but you'll need to work
fast. For one, there is a guy in the first building (he's looking at a Playboy)
so put him to sleep through the window. Watch out for the guy that patrols the
path in front of this building. Either put him to sleep and then crawl to the
patch of grass under a wooden fence, or get wherever you can fire from. You
simply start shooting the guys that are holding the prisoners and then panic
will erupt. Help them kill off the bad guys as best you can.

Another option is to just stay on this ledge and pick off enemies from afar,
even using your sniper rifle if you want to. If you manage to help the
hostages escape, then your search for items will be much easier.

*NOTE: If you didn't realize by now, the tranqs don't keep the enemies asleep
forever. You have enough time to run around, just don't stay too long. And if
you didn't realize this also, the dots on your radar are enemies.*

Regardless of what happens, you now have at least two buildings here of
interest. Please note that there are probably more enemies among the
buildings, so if in doubt just crouch or lay down so you can see the humps in
the threat ring around you. There is an iPod song in teh building to the north,
and there is a rifle in the upper area in the barn on the left side. To get
the rifle, go up the ladder and roll over the gap. There are also a ton of
items all around, so feel free to use night vision and such.

*NOTE: If you didn't know, you can play dead by lying down and press Tri.
and Snake will put his head down on the ground. It's not guaranteed to work,
but it's better than nothing when cornered.*

So you've checked out this first village, now make your way eastward. If you
heard gun fire, or you see the guard yourself, there is one guard here on
patrol along a ridge. Either use your threat ring and radar to find him, or
if you see a dead body you know it's safe. Now in the open you should hear
more fighting, probably the guys you helped. Either help them fight the enemy,
or just stay back and let it all resolve. Whatever happens, you need to start
climbing the ridges on your left to get up to the top. There should be about
five or so enemies, all of them patrolling on the various levels. You should
stick close to the rock wall on the left as you make your way up, putting
enemies to sleep and slowly creeping up.

If you make it to the top, go along the path and you'll hit a transmission.
When you go around the corner you will see some rebels, but don't put them to
sleep, or be seen by them. Let them move along as you sneak along a path to
the left. You'll come around and you should see two enemies. Put them out and
then go along the rock wall to put out another guy by a shack.

If you continue up the path you'll see the rebels continue to sneak along.
Somehow they manage to avoid detection from the three remaining guards, but
either way you need to be careful of the three enemies down this narrow stretch
of path. You probably can't see them as they are on the other side of a rock
in the road. You could even just sneak all the way up to the end of this
section if you want.

Power Station

*NOTE: Please get the Mosin-Nagant if you're going no kills, or any other
rifle with long range if you don't care.*

*NOTE: Remember, if you ever need ammo, visit the shop. Also, the Wednesday
and Sunday discount is legit. If you play on those days you get 20% off any
item in the store. I would advise against planning your game around these,
but it's interesting to note.*

You'll get a call warning you about the snipers up ahead. Move with the rebels
and stick to the left. When you get to the end of the rock get out your
rifle and peek around the corner and look up high to the right. You should see
two snipers perched up, waiting to pop your guys. Put them out and you are
free to move up.

Next is a fight in front of a fortified base. Help your guys with the sandbag
enemies, watching up high to the left for a enemies on the tower, and then
make your way right to find a sloping dirt path - don't worry, the enemies
will spawn at the sandbags until you go up this path. There is a mortar up here
for you straight up killers, otherwise use this position to take out any
more tangos on the ground with your Mk2.

Now go down the other side of the slope and some of your guys should be on
this side. Make your way, cautiously, over to the south end of the brick wall.
Make sure no enemies are around and go through the opening and go left behind
the wooden spool. Take the crawlspace and go straight out to the other side,
taking no turns. You'll pop up under some steps. Get up and go up the steps.
Crawl and come over to the side so that you can peek around the corner and look
through the doorway to see an enemy at the north end of the building. If you
are crawling and well hidden, just inch into view and put him to sleep. Then
you can stand up and wait for your friends to arrive and blow the power. There
is an item in this room. If you don't hear the cheers, then help the rebels
finish up any enemies, very carefully.

Go outside to the north end and move toward a truck to trigger another long
scene. Watch for the two L1's and the three X's; one of the X presses is hard
to see.

*NOTE: There is a closed off area along the complex that has a power line
tower. The trick is revealed in a pic I saw somewhere. Get on the tower that
is accessible to you, the one to the south. Climb the ladder and then go to
the north end of the walkway. Climb over the railing and then make your way to
a power line and take it across. Drop down at the end and you're there. Items
on this walkway, then take the ladder to the ground for more stuff. There is a
FIM and a scope among others. If you want to quickly get out, roll on the
highest boxes to the south and then roll over the wall.*

After the scene, follow the rebels down a path, which is clear of enemies and
parallel to the road. You'll hit a cache with tons of items, mainly two new
guns up by the wall. Keep along the path and you'll end this section.

Confinement Facility

*NOTE: There are several paths to get to this area, so don't think there is
just a road and these little shacks.*

Rock Path:

You are on the rock path if you entered from the rebel path in the last area.
If not then you're on the road. Either way you need to watch out for three
guards that are watching the road. You can take them out or ignore them, but
stay on the rock path. Stay on the path and you'll hit a little encampment.

You can ignore what's going on and just try to move on. However, there are
some rebels being held inside a tiny building. If you're on the rock path, just
crawl forward and you'll see some bars on the window of the tiny building.
You can look through the window to see some rebels being held by one guy on
the outside. However still, there are too many guards around for just freeing
the rebels to work.

You need to take out if not all, most of the enemies. There's one on the road,
one holding the rebels, one in the big building, one behind the big building,
one in a tower, and one patrolling between the trucks. You should put out the
guy in the big building, then to around and put out the guy in the back. Then
go and snipe the guy in the tower so you can sneak around and pick off the
two guys in the front. Then go free the rebels. If you want to do not so much
work, maybe leave the two guys that are patrolling in the front, but feel
free to do as much or as little work as you please.

There are some items you may want to grab in the big building. If you don't
have the area cleared, there is a crawlspace in the back corner of the big
building and you can crawl under to a hole and then stand up to easily get
the cool little rifle. Then head out.

*NOTE: I post the rest for those who want the songs, gun, or just see the rest
of the area. You can always get back on the rock path, but of course it takes
longer if you're putting everyone to sleep.*

Prison/Swamp Route:

This path has two entrances, either by the road or by an offshoot rebel path.
Both entrances are side by side if you check the map. You end up by a swamp
and there are three mini battles to be had, and this is not even counting the
tiny shack down the rock path.

Swamp - Both entrances dump you at either end of the swamp. The road path
puts you at a blockade on the road with the swamp to your left. This fight is
tougher than the prison itself because two choppers can come and there are
quite a few waves of enemies. You can probably help your friends by just
hopping into the water. In the water you can see a vent to crawl through to
pop up by the prison, and across from this space is a path onto the island
where you can get an iPod song.

*NOTE: I believe you can shoot RPG's at choppers and have it not count as a
kill. I haven't seen it through to the end, but your rebels can't advance
unless the choppers are gone, so I don't know. I'll be sure to post otherwise
if I'm wrong, but just know that you shoot the choppers down at your own
risk. Make a save here at the very least.*

Shack - This one is close to the offshoot path, which is just across the
swamp. There are two patrolling enemies, and once your friends join the
battle it will turn into a battle. At least one chopper arrives and then you
have to fight a few waves of enemies.

Prison - Take either path from the swamp and you'll hit the prison. For how
big it is there really isn't that much going on. Either side is defended by
only a few enemies, though they seem to keep coming if you don't get in the
prison. You need to also look in the towers for enemies, watch out for the
active APC from the road, and a chopper should show up. As for the prison,
there are just two small buildings at the back with rebels, and the big
building is mostly empty except for one song on a bed. There is a shotgun in
one of the holding cells too.

Okay, so for all of the battles you should know that it's easy to move around
because the rebels are fighting the PMC's. At the back of the prison is a path
to the next area, but it's not the best way into that area, so skip it and
take the rock path. And all paths lead to the rock path, or at least the road
parallel to the rock path, just follow the road from the prison. There is
even a sloping path from the prison along the rock that sets you back on the
rock path.

Vista Mansion

*NOTE: Again, this assumes you came from the rock path, which you should have
anyway.*

You'll be along a ridge that has you in prime sniping position over this
battle. You're goal is to make your way along this path to the end, where a
scene will trigger. You don't really have to help the enemies fight, but you
should at least clear away the enemies around you. Clear the enemies below the
ridge, then advance, and when you see more enemies coming from the road, go
prone and crawl the rest of the way up. The enemies will keep coming, so pop a
few in the head and move up and keep going. Hopefully your guys will take the
road, but if the enemies keep coming just keep crawling up until the scene
triggers. You don't have to do anything and the dozer will go past you and
into the gates.

Now you can go either left or right, but I feel that attacking from the east,
which means go right from the gate, is a bit easier. You should go prone at the
gate and help pick off some of the enemies defending the mansion, then just
follow the wall. You should find some items along the way, then if you squeeze
between a crate and the wall you will pick up a song near the corner. Keep
following the wall and you should hit stairs that lead you to the east side of
the mansion. Crawl along the wall and onto the grass, then make your way to the
door nearby. Be careful if any enemies come around the corner, so help the guys
clear the outside and then ease your way into the dining room.

No need to help kill any more enemies, but don't wait around. Go through either
door and head toward the stairs. You'll hear some guys coming down the steps,
so either get in your box, or just hug the wall of the stairs and let them
pass; putting them to sleep is optional. When they go by, sneak up the stairs
and around into a room. Go out the door to the rooftop, and hopefully you've
already cleared it. Just go around and you'll find an open skylight. Hop down
and then follow the stairs into the basement. Just rats down here, so no
worries. There is a room with a lot of items, some claymores at the start,
and then make your way to the hidden lab.

Research Lab

*NOTE: During the second L1 press you can see a little something swinging
around.*

You two long L1 presses, and I hope you realize you can move the camera in
L1 presses. After the little computer movie, there is a hidden L1 scene, and
yes, you can move the camera for a nice little upskirt (how sad). Two more
and then you save. After the save wait for you to lose some psyche and then
press L1 to regain it soon after. Then it's two X presses and you wait for the
first boss battle.

BOSS: Laughing Octopus

Beast Mode

For one, if you are going for the no kills and no alerts, you need to sneak
straight up and behind the CAT scan machine. From here you should blend in
and either crouch behind it, or go prone and look out an opening below the
bed. There are about four Frogs to start off, and after you put them out there
will be two more waves of pairs. Just use your Solid Eye to find them, wait
for them to get into view, and then tag them. You should just hit one, even in
the leg and that will bring the other one to investigate but not wake up the
sleeping Frog. And if you don't care then have at it. When all is clear, go to
the right side and you should trigger the scene to bring her out.

There are a few things you need to know. You have two opportunities to get
damage on her. You can hit her while she is shooting, and you can also hit her
when she is hiding. You also need to avoid her when she balls up and shoots
ink, and if you are inked you can roll to shake it off.

When she is "hovering" around, just follow and wait for her to pull out her
gun, then fire back. For you "don't want to use health items" players, well,
I guess just quickly pop out and fire at her, or just don't attack when she is
shooting at all; feel free to risk some life though. If you want to cause any
kind of real damage, buy a shotgun and equip it with V Rings if you have them,
otherwise you'll have to use the Mosin-Nagant. If you want to risk no damage at
all, you let her shoot and after about two seconds you need to come out of your
cover and blast her as she is holstering her gun. Also, if she goes up but not
out a window, look up and blast her for a free hit as she hangs from the
ceiling.

Another shot is when she is swiping at you, you can hit her after she swings.

After some hovering around she will ink up and disappear. Now you need to
put on the Solid Eye and look for the radar sound waves. Go to where the waves
come from and look around for her outline. If you don't see her on the ground,
then look up and she is most likely in the rafters. If you see the sound coming
from the CAT scan machind, shoot the thing in front of it with the tubes that
look like her tentacles.

Yeah, she might be a box, that human body figure, MK II, just anything. Be sure
to check bodies, like if you put all the Frogs to sleep, if you see one without
Z's over it then that's her, aside from the "L. Octopus" name. And she usually
doesn't pop out unless you are too close. Don't be fooled when she is Naomi
either, I'll spoil that for you right now.

So let us recap: shoot when she is hiding or shooting at you, and use your
solid eye to find her when she laughs, and if you're going for no kills (which
gives you an item) then use a V Ring Shotgun or Mosin-Nagant.

*NOTE: Remember, more ammo in the shop, keep an eye on your health to use
rations, and it takes longer to use the tranq method, but stick with it and
you'll pull it off. Oh yeah, anyone going no health items, all you got is lying
down during the searches to regain some health, just don't be still forever.*

*NOTE: I also hear she will do something to you if you lie down on a bed and
turn over, face up. But I was never brave enough to test it.*

Beauty Mode

*NOTE: Also, look on the bed for a doll during this mode if you tranqed her
beast mode.*

So after the scene, you fight her true form, but nothing to fear. Just two
things to keep in mind: she will slight move from where you are aiming, and
the stuff going on around you is just for show. There is nothing else going on.
Just keep your gun on her, shoot after she moves or whatever, and keep backing
up. There should be no reason to not use the Mk2.

*NOTE: Also, if you last for 3 minutes after not killing the beast, then you
get a nice little treat. This is the same for all the beauties.*

Mountain Trail

More presses during the scene outside. Now you will follow some footprints to
track down Naomi. Use night vision (NV) sparingly, not just to keep the hum
noise down but also to save battery life. Follow the prints to the first
intersection, then go left. You'll cross a bridge, but there is one guy making
the round across the bridge. Pop him and follow the prints right at the three-
way intersection.

*NOTE: You're tracking the prints with the tiny triangle points in them. Also,
when I say "middle" or "right" path meaning there are at least three paths,
check the map to see which one I mean.*

You'll hit a purple scarf in the ground, so sneak up the middle path. Along the
path you'll hear a guy detect your prescense, so crawl to the next footprint
intersection and peek around the right corner to pop the guy. The prints
intersection by the crates the guy was hiding behind, and the tiny heel prints
go left toward the stream.

*NOTE: Go left for a crop circle and a little piece of dialogue.*

Mountain Trail Riverside

Otacon tells you her prints disappear. Follow the prints left, but either trail
takes you to the same place. It's hard to decipher, but if you look you'll see
the tiny heel prints going up the middle path. If you sneak along it, you'll
come up behind an enemy, so put him out. Go around the path and you'll be out
in the open, but be careful as there is a guy to the right, behind the rock.
Put him out and then send the MK II to disarm the claymore he was setting up.

*NOTE: Go up the left path and you'll hit an interesting metal plate. There are
of all the staff team's handprints. Lie down to take on the camo and register
it into your suit to use the pattern again.*

From here you see that the heels take the middle path yet again. Go up the
path and at the intersection the heels to right. However, if you go straight
and around, you can sneak up on the Frog waiting for you to bite on the heel
trail. If you go up the rocky mound, you may get spotted by her, so maybe toss
a mag clip away, or crawl through the grass. You can investigate the shoes, but
watch out for the claymore right by them.

Follow the path to another fork and pop the guy patrolling around. You can go
right and up, but just go straight to another open area and pop the next PMC
on patrol. Then just go right and into a tunnel that the footprints all lead
into.

The Escape

*NOTE: For you no killers out there, you cannot target the PMC zombies or
the suits. The Gekkos are fair game, but that's it as far as your turret is
concerned. Also, best save right now so that if you get a kill in your end
chapter report, just play this section again.*

*NOTE: Don't forget to use the stun knife, and don't forget to use the stun
feature if you do.*

First, just move up and get on the turret, duh. You actually don't need to do
anything but CQC the "zombies" getting on the tank. Remember, hold R1, and then
press the LS away and press R1 again to toss them down into sleep. If you don't
care about kills, just fire away with the turret and do some CQC. If you are
avoiding kills, well, don't do anything but CQC.

Now you have to blast Gekko before they ram the tank too much. Again, be
careful not to hit any zombies and just target the heads of the Gekko with the
turret. If a Gekko falls on a zombie it shouldn't count against you. Also, if
you want to just stun the Gekko for a while, aim for the legs. You need to kill
a majority of the mechs to move on.

In the next area you will have a tank following you, so target it and fire,
but there is a gate in your way of advancing. You need to shoot the gates, both
of them, and take out the tank. You target the green of the gates FYI.

This next section is just you and Gekkos, a ton of them. Just aim for the
tops of the ones in front of you. After Drebin rams a tank off the road, you'll
need to look behind you to shoot down the ones following you. And then that's
pretty much it. I don't think you really need to do much, or at least not
nearly as much as you think.

Marketplace

*NOTE: If you want no kills, best save before attempting to get through this
terribly frustrating section.*

*NOTE: Your best friend is a chaff grenade. When you hit the last part,
hopefully you have one to toss, or maybe buy one and toss it. It makes the
Gekko cease functioning. This is the best way to get past the last part
without taking any damage.*

During the cool scene, a long X press during the guy's intro. Then you're in
control. What you need to do is run, and don't stop. Run forward and then
left over some rails and you will avoid the stalls. Just keep running down
this alley, past the people and past the Gekko that comes for you. Run back out
into the street and go up. You'll see a Gekko in your way, and he will swipe
at you and kill you, but oddly, you can just roll into him and you'll trigger
the scene that ends the level. I guess you were supposed to blast him, but no
point when this glitch works.

*NOTE: Again, chaff grenades if you want to avoid damage. I sure hope you have
access to them by this time.*

And that's it for this act, finally. Remember, if you screwed up and killed
some of those "zombies", save in a different file and consider starting from a
prior save, like at the mountain trail if you must.

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