Chapter 4-2: Worship Area
|Hand Grenade||Machine Gun Ammo||N100 Gold x 2|
|Sea Emblem||Rifle Ammo||Blue Enigma|
|Sapphire (Square)||Green Herb||Earth Emblem|
|Large Pot x 2||Emerald (Pear)||Sky Emblem|
|Blue Enigma||Diamond (Trilliant)||Idol (Gold)|
|Emerald (Pear)||Jewel Beetle|
Begin by sprinting up the stairs and turning left. You'll find two large pots here, with a Hand Grenade and Machine Gun Ammo. Continue up the stairs and through the opening. Just keep going straight up and you'll see two torches and a gate with room for some emblems. Just ignore the door for now, and take a left. Continue in this direction until the scene initiates.
You'll see a Majini below. Don't bother attacking. Just wait for it, wait for it... there it is! Was that wicked cool or what? Anyway, after the beam of sunlight, sprint straight ahead through the opening and take a left. Take note of the burning structure to the top left. Equip your Sniper Rifle and start attacking. There are a bunch of them with crossbows, so look for those first. Continue along the path and you'll see the stairs to the left. However, if you go right there are two Large pots there. Procure the N100 Gold and go up the stairs. You'll find the Sea Emblem on the structure to the left. 1/3 down. There's also a large pot on the right of the emblem.
After grabbing this Emblem, you should hear the war cry of the Giant Majini. Have your shotgun and/or Grenades ready. Go down the stairs and you will be met with some Majini resistance. The Giant Majini is stuff, but even it won't be able to handle an onslaught of Shotgun Shells. The Giant Majini's attacks are pretty telegraphed, so when it looks like it'll attack, focus on not getting hit before continuing your attack. Before heading through the opening ahead, watch out for the sunbeam. It won't kill you, but it will do some heavy damage. The best time to proceed is IMMEDIATELY after the sunbeam comes, and while the ground is still burning. It won't deal any damage, and when the ground is still burning it ensures that you have the most time until the next beam comes.
Anyway, so now that we have a little strategy in mind, head through the opening and follow the path. Turn right when you see the stairs. Insert the Emblem for a Checkpoint. Turn around and look to take the path to the left. You should see another sunbeam soon. Again, wait for the ground to be burning and sprint! You won't be able to run straight ahead, so look for the little alcove to the right near the middle to take a break. You should also be able to see a sparkly object on the wall. Slash it with your knife for the Sapphire (Square). After a bit, continue along the path and turn right again for a Checkpoint. There's a Cephalo in this hallway, so dispose of him quickly.
There's also a guy holding two torches on the stairs to the left, so be quick. Make your way to the burning structure and make a Quick Turn. There's a Majini with a crossbow in the balcony to the left. Majini also drop down from a ledge to the right of where you are currently standing so keep an eye out in that direction. Dispose of the enemies and grab the Earth Emblem.
Make a Quick Turn and go towards the stairs on the left that lead upwards. There are two large pots here, so check them out. The adjacent path is another one with sunbeam. Again, watch for the fire on the ground and immediately turn right on to the path. Sprint in this direction for a while, and once again stop in the alcove to the right near the middle. Wait for another beam to happen and go again. Keep sprinting straight ahead until you reach the Checkpoint. Be sure to also explore the pot to the right. Don't stop there, though, follow the path here to reach a dead-end corner with a single torch. Slash the torch for an Emerald (Pear). But that's not all-- () equip your Sniper Rifle and look upwards, to the left. You should see a Majini standing by a big torch. If you blast him in the head, it will shut off one of the beams.
Go back to where the checkpoint was, and explore the alternative path up ahead. You should notice that the sunbeam is still active here. Equip your Sniper Rifle and you should also see some shielded Majini approaching you. You don't have to blast them, because they will destroyed by the beam. As soon as that happens, make a full sprint across the path and don't bother turning until you reach the next Checkpoint. There's an Assisted Jump here, and Sheva will also be greeted with a few Majini immediately. Provide some support with your Sniper Rifle from this side and she will soon grab the Sky Emblem--the final piece of the puzzle.
Before you start celebrating though, turn your attention to the large pots to the right. Soon a pretty angry Giant Majini will drop down to attack you for stealing his emblem. If you took care of the other Majini though, it should be just the lone Giant Majini now so it shouldn't be too difficult. Dispose of him and pick up the Blue Enigma. Quick Turn now make your way back to the sunbeam path. You should know how to handle it by now. Sprint straight ahead until you see the opening to the right. Go down the stairs but don't jump the gun. Wait at the bottom of the stairs a bit for another sunbeam. Now run straight ahead and turn left when you can.
Once again, wait for the sunbeam. Once it appears, take a right and sprint to the stairs on the left. Go up and insert the final Emblem on to the door. Sprint straight up the long staircase. When you see the door, shoot the shiny object directly above for the Diamond (Trilliant). Open the door to the next area. Sprint straight down the stairs to the door and walk into your first mirror puzzle.
It's not really a puzzle though. Pull up your map and begin by sprinting to the right and circling around to the marker. Go behind the closest mirror and turn it to the left, directly on to the mirror to solve this one quickly. Get on the target platform now and hit the Partner Action Button to head downstairs.
Begin by sprinting towards the marker and taking a left towards the pillar. Hit the Action Button close by to kick it down. Now make your way to the mirror directly across from the target (diagonally). Grab it and turn it left so it's facing the mirror in the centre. Make your way to said mirror in the centre and turn it right, so it's facing the light. Now kick down the pillar to solve this puzzle. Go on to the marker and hit the Partner Action button.
This final puzzle is a little difficult, so I felt a diagram would be most helpful here. It's pretty self explanatory for the most part, but do note that "a" is the stationery beam, which is not movable. Point "t" is the treasure chest, but don't bother opening it because it's a trap, and will it just release a bunch of Bui Kichwa. Points "y" and "x" are the two rooms that contain a bunch of treasure. Point "s" is the statue with the ball in its mouth. Here's how to solve:
All right, begin by going to mirror number 1, and turning it right so it faces the treasure chest. Go now to mirror 2, and turn it right so it faces the mirror in the centre. The next point is to goto mirror 3, and turn this to the right so the beam is directed at mirror 2. This should cause the beam to be directed at the statue and points x and y to open. Go inside to find the Beetle (Gold) in point y and an Idol (Gold) in point x. In the room with the bunch of pots, watch out for the snakes. I would recommend standing clear of them and blasting a bunch of them at the same time with a single Shotgun Shell. Note that there's a Emerald (Pear) to the left of the Idol, on the ground. It's easy to miss it.
Anyway, back to the puzzle. Go to mirror 1 and turn it left so the beam is facing the wall. Go to mirror 5 and turn it left so it's facing point a. Now go back to mirror 1 and turn it to the right so the beam is facing mirror 5 to solve the puzzle. Make your way to the end-point, but make sure that you don't touch the beam because that's an instant death. Just walk slowly to the marker and hit the Partner Action button to conclude the chapter.