01. Nightmare - Alchemilla Mental Hospital

After the awesome opening scene, get ready to mash A to get out of your restraints. Check your inventory: all you've got is a flashlight and a radio. Good luck, soldier. Check the memo to the left of the double doors and head through. Follow the blood through the next set of doors, and check the memo to your right. Approach the barred gate to see Josh and initiate a creepy looping sound clip. Note the keypad next to the door.

The only open door is right next to the keypad. Open it and check out the X-ray to your right. This is the first half to the code we need. A memo on the desk across the room explains what you need to do to get the rest, and the HOSPITAL MAP is to your left. Exit using the nearby door.

The only open door in this hall is 203. Just listen for the crying baby, and examine the middle incubator to get it to stop. There's a HEALTH DRINK and another memo on the desk behind you. Hop over the broken window to room 204. In here is the X-RAY FILE for the code we need. On the center table is a pamphlet laying out melee combat.

Head back to the Nurse Center and stick your X-ray up on the board for the code 624872. Exit out the other side of this room and push that into the keypad. Like a good little sibling, Josh will run off. Pick up the CHILD'S DRAWING and follow him.

Feel free to take a peek in the bathroom stalls, but make note of the glowing red save point in the next room. This game uses a continue point feature, so saving is not a top priority anymore, but it wouldn't hurt. The next room is another restroom and a dead end. Grab the COMBAT KNIFE sticking out of the mirror and enjoy the show. A nurse will then attack you. Use this time to get the hang of dodging. Wait until she makes a move or else you might walk right into her attack. Learn to love the knife as it is the most highly recommended melee weapon because of its speed.

Slip through the crack in the stall the nurse popped out of. Grab the FIRST AID KIT by the door and exit. Enter the door to your immediate left, the stairwell. Watch out for falling debris but take a look at the memo on the opposite wall before giving chase. This one is the hint that the flashlight should be off and you should walk, not run, if you want to avoid confrontation.

You should hear static upstairs. Use your knife to break open the window and dispatch the nurses inside. Only one will be visible in front of the TV. Attack her and another will appear. With the knife, you should be able to continuously slash the first nurse without dodging and be okay. The second one will not attack you right away, and you can take her out any way you want when she's all alone. You can also retreat over the window frame and use it to get them to funnel towards you. It is recommended that you kill both because you need to cut open the fleshy film on the west wall to progress, and you are not immune to damage during this.

Room 303 has a save point and a note on the bed. Head to your right down this hall to face your first batch of Swarm enemies. Just hit A to step on them or slash them. If one latches onto you, press B until Alex tears it away. If you hit the correct button prompt after this, he will crush and kill it for you. Grab the HEALTH DRINK in the linen room and enter the hall.

Go right, towards the restrooms on your map, and grab the PHOTO on the stretcher. Now double back and enter the operating theatre. There's a patient chart on a shelf to your right as you walk around. When you drop down, three nurses will attack. Just hold the left trigger and perform your knife combos, focusing on the one closest to you. I promise that as long as you keep slashing with your knife, you will stay one step ahead of the nurses' attacks and can come out unscathed. Check out the half body on the table and cut open the way to the stairwell.

Check the wall opposite for a CHILD'S DRAWING and climb. Up here is the other half of that body, and he's holding the OPERATING THEATRE KEY. Use it downstairs. There's a memo in the operating room but not much else. Exit to your right to the hall where we first saw Josh. In fact, he's still here. Talk to him however you want; either way, we're going to have to find his stuffed Robbie the Rabbit. Enter the Nurse Center for a HEALTH DRINK, a save point, and another memo. Exit to the 200-block of rooms.

Enter room 203 again. There's a CHILD'S DRAWING on the wall to your right, but more importantly, we've found Robbie. Be a man and stick your hand in to save your brother's precious toy. Just be prepared to mash a face button to get your arm and the ROBBIE TOY back. A Swarm will attack afterwards.

Backtrack to Josh and give him back Robbie. Once you can get through, pick up the CHILD'S DRAWING and give chase once again. All the doors in this hall are locked, but make note of room 206. There is a CHILD'S DRAWING on the door and interesting sounds emanating from it. Open the elevator doors using the panel on the wall, head down, and...

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