11. Church: the Face of the Cult
Look to the left of this area before you reach Josh and you should find PISTOL AMMUNITION x2. Run past the Smog ahead and turn the wheel to open the gate and go through. Then go to your immediate right for a HEALTH DRINK. Avoid the Smog up ahead and look to the right of the stairs for RIFLE AMMUNITION. Go inside.
The CHURCH MAP is on a pew ahead to your right. Some hymn lines are further up on the right as well. There's some SHOTGUN AMMUNITION in front of the pews, still to your right. Examine the organ-looking device ahead and use your dagger. Note the Halo of the Sun as well; that design will be used for a puzzle later, but it's solvable without studying the symbol. Head back to the entrance and watch for a Schism.
Go to the east wing. Look in the basin on the desk to get the last PHOTO. Ignore the white noise and turn the valve behind the baptismal font to grab the CHALICE PLATE. Swarms will attack. Turn around and look for some stairs to your left. An excerpt from a psalm is on the table here and a save point is ahead. Check out the confessional to learn that someone is inside. You have another choice to make here, one that will affect your ending. No matter what you decide to do, you can get the KNEELING MAN PLATE from the other confessional afterwards.
Go past the save point for a HEALTH DRINK and, to your left, an UNLIT CANDLE. Go back to the main hall, but watch for two Schisms to attack. If you have the ammo for it, duck back behind the boards and shoot them safely from there. Be warned that they take a lot of shots to kill. At least shoot one and tackle the other normally if you can. Head across to the west wing. Examine the statue in this first room and place the unlit candle there to get the CANDLE PLATE. There's PISTOL AMMUNITION to the left of the statue.
Up the stairs to the other part of the wing, you'll see a triptych. Get the HEALTH DRINK from the table and examine the paintings. You can cut through each of them but you really only need to slice the one of the man to find the TREE PLATE. As soon as you do, a Schism will come through the gate to your left. Before you go through that gate, look to your left behind the pews for SHOTGUN AMMUNITION.
There's RIFLE AMMUNITION to your right and a FIRST AID KIT further down on a desk in front of the stained glass window. Equip your rifle and reload all your firearms before examining the middle pane. You'll get the SWORD PLATE, but a Siam will force you back to the main hall the hard way. Even worse, a second one will come up behind you. Run to the far end of the main hall. It's blocked by barbed wire so you can't escape, but you just need to make room between you and the Siams. Open fire when possible and when they close the gap, drop everything and run to the other end of the hall. Repeat as needed, switching firearms if you have to. We have all the plates for the five slots on the organ; time to open up a way out.
The Five Tenets
Let's tackle this in a clockwise motion, starting from the top. The first slot is labeled Vengeance. Think back to the circumstances under which we collected our plates. Which one would most call for an act of vengeance? How about the knight getting executed? When looking at it, Alex asked what the knight did to deserve such a death; such thoughts inspire vengeance. Stick the sword plate at the top.
The next one is Desire. This one was best represented by the man chasing after the woman in the painting. Put the tree plate in this slot.
Sorrow is next. Think back to the statue where we placed the unlit candle. After she uncovered her face, Alex noted that she bore a look of sadness. Put the candle plate in the third slot.
Next is Sacrifice. The body in the baptismal font instantly comes to mind, especially since it's the only one that fits out of the remaining two. The sword plate might have been a candidate here, but the knight wasn't exactly being sacrificed, just executed. Put the chalice plate in the fourth slot.
Penitence is the last one, a perfect fit for our friend in the confessional. Put the kneeling man plate in the last slot.
The organ should open up, revealing something interesting.
After the scene, you get the SHEPHERD FAMILY RING. Walk ... through your father and look to the left behind the wooden structure for a CHILD'S DRAWING. Get the HEALTH DRINK here and chase after the Bogeyman.
Pressurized steam will shoot out of the pipes to your right at the base of the stairs, making it impossible to pass, as it will steadily drain your health. Go left to find some special mining clothing to put on to progress. Call the elevator and watch the scenes.