___________ .__ _____ \__ ___/____ | | ____ ______ _____/ ____\ | | \__ \ | | _/ __ \ / ___/ / _ \ __\ | | / __ \| |_\ ___/ \___ \ ( <_> ) | |____| (____ /____/\___ >____ > \____/|__| \/ \/ \/ _________ .__ .__ / _____/__.__. _____ ______ | |__ ____ ____ |__|____ \_____ < | |/ \\____ \| | \ / _ \ / \| \__ \ / \___ | | | \ |_> > | ( <_> ) | \ |/ __ \_ /_______ / ____|__|_| / __/|___| /\____/|___| /__(____ / \/\/ \/|__| \/ \/ \/ ______________________________________________________________________________ ------------------------------------------------------------ FAQ/Walkthrough - Author: Alex Eagleson Began: July 18th, 2004 Completed: July 23rd, 2004 Donations: See legal section Email: StarOceanDC(at)gmail(dot)com University of Guelph, Ontario ______________________________________________________________________________ ------------------------------------------------------------------------------ ---------------------------- This is a 100% spoiler-free walkthrough --------- O============================================================================O | Table of Contents | O============================================================================O ** In order to navigate this guide I have implemented a Ctrl+f system, which means you press ctrl+f in your browser or word processer to bring up the search menu, then enter the letters in brackets on the right of the section that you're looking for. Do not include the brackets. Also note anything which reads "None" can actually be searched for, do a Ctrl+f search for the part dash area, for example, part II section i (Triet) you would do a ctrl+f search for "II - i" without the quotation marks.** 1. Characters...........................................................( /1 ) 2. General Information/FAQ..............................................( /2 ) 3. Full Walkthrough.....................................................( /3 ) Part I - The Precursor (Disk 1)......................................(None) i - Iselia Village................................................(None) ii - Martel Temple................................................(None) iii - Iselia Village..............................................(None) iv - Iselia Forest................................................(None) v - Dirk's House..................................................(None) vi - Iselia Village...............................................(None) Part II - The Journey Begins.........................................(None) i - Triet.........................................................(None) ii - Sylvarent Base...............................................(None) iii - Triet.......................................................(None) iv - Seal of Fire (Triet Ruins)...................................(None) v - Campfire......................................................(None) vi - Triet........................................................(None) vii - Ossa Trail..................................................(None) viii - Izoold.....................................................(None) Part III - Across the Sea............................................(None) i - Palmacosta....................................................(None) ii - Hakonesia Peak...............................................(None) iii - Palmacosta..................................................(None) iv - House of Salvation...........................................(None) v - Palmacosta Human Ranch........................................(None) vi - Palmacosta...................................................(None) vii - Thoda Dock..................................................(None) viii - Seal of Water (Thoda Geyser)...............................(None) ix - Campfire.....................................................(None) x - Hakonesia Peak................................................(None) Part IV - Well On Your Way...........................................(None) i - Asgard........................................................(None) ii - Seal of Wind (Balacruf Mausoleum)............................(None) iii - Campfire....................................................(None) iv - Luin.........................................................(None) v - Asgard Human Ranch............................................(None) vi - Luin.........................................................(None) vii - Hima........................................................(None) viii - Asgard Human Ranch.........................................(None) ix - Hima.........................................................(None) x - Tower of Mana.................................................(None) xi - Campfire.....................................................(None) xii - Lake Umacy..................................................(None) xiii - Thoda Geyser...............................................(None) xiv - Lake Umacy..................................................(None) xv - Hima.........................................................(None) xvi -- Tower of Salvation.........................................(None) xvii - Sylvarent Base.............................................(None) Part V - Tethe'alla..................................................(None) i - Fooji Mountains...............................................(None) ii - Meltokio.....................................................(None) iii- Sylvarent Bridge.............................................(None) iv - Sybak........................................................(None) v - Tethe'alla Bridge.............................................(None) vi - Fooji Mountains..............................................(None) vii - Meltokio....................................................(None) viii - Meltokio Sewers............................................(None) ix - Meltokio.....................................................(None) x - Tethe'alla Bridge.............................................(None) xi - Sybak........................................................(None) xii - Gaoracchia Forest...........................................(None) xiii - Mizuho.....................................................(None) xiv - Gaoracchia Forest...........................................(None) xv - Ozette.......................................................(None) xvi - Altessa's House.............................................(None) xvii - Toize Valley Mine..........................................(None) xviii - Ozette....................................................(None) xix - Mizuho......................................................(None) xx - Temple of Lightning..........................................(None) xxi - Tethe'alla Base.............................................(None) Part VI - Skies of Tethe'alla........................................(None) i - The Nest of Flying Dragons....................................(None) ii - Temple of Earth..............................................(None) iii - Flanoir.....................................................(None) iv - Temple of Ice................................................(None) v - Altessa's House...............................................(None) vi - Altamira.....................................................(None) vii - Otherworldly Gate...........................................(None) Part VII - Two Worlds................................................(None) i - Palmacosta....................................................(None) ii - Palmacosta Human Ranch.......................................(None) iii - Remote Island Human Ranch...................................(None) iv - Palmacosta...................................................(None) v - Sylvarent Base................................................(None) vi - Altessa's House..............................................(None) vii - Altamira....................................................(None) viii - Temple of Darkness.........................................(None) ix - Meltokio.....................................................(None) x - Temple of Darkness............................................(None) xi - Linkite Tree.................................................(None) xii - Nova's Caravan..............................................(None) xiii - Balacruf Mausoleum (Seal of Wind)..........................(None) xiv - Triet Ruins (Seal of Fire)..................................(None) xv - Dirk's House.................................................(None) xvi - Linkite Tree................................................(None) xvii - Tower of Mana..............................................(None) xviii - Iselia Human Ranch........................................(None) Part VIII - Repercussions (Disc 2)...................................(None) i - Iselia Village................................................(None) ii - Dirk's House.................................................(None) iii - Altessa's House.............................................(None) iv - Sybak........................................................(None) v - Meltokio......................................................(None) vi - Altamira.....................................................(None) vii - Sybak.......................................................(None) viii - Mizuho.....................................................(None) ix - Ymir Forest..................................................(None) x - Heimdall......................................................(None) xi - Latheon Gorge................................................(None) xii - SE Abbey....................................................(None) xiii - Tower of Salvation.........................................(None) xiv - Welgaia.....................................................(None) xv - Altessa's House..............................................(None) xvi - Flanoir.....................................................(None) xvii - Tower of Salvation.........................................(None) Part IX - The Beginning of the End...................................(None) i - Heimdall......................................................(None) ii - Torent Forest................................................(None) iii - Heimdall....................................................(None) iv - Dirk's House.................................................(None) v - Tower of Salvation............................................(None) vi - Derris-Kharlan...............................................(None) vii - Welgaia.....................................................(None) viii - Exire......................................................(None) ix - House of Guidance (Southeastern Continent)...................(None) x - House of Guidance (Southwestern Continent)....................(None) xi - Vinheim......................................................(None) xii - Finale......................................................(None) 4. Tech Attacks/Magic...................................................( /4 ) 5. Unison Attacks.......................................................( /5 ) 6. EX Skills............................................................( /6 ) 7. Grade................................................................( /7 ) 8. Side Quests..........................................................( /8 ) I - Colette's Dogs...................................................(None) II - Rebuilding Luin.................................................(None) III - Meltokio Arena.................................................(None) IV - Titles..........................................................(None) V - Recipes..........................................................(None) VI - Devil's Arms....................................................(None) VII - Meteor Swarm...................................................(None) VIII - Costumes......................................................(None) IX - Kuchinawa.......................................................(None) X - Hot Springs......................................................(None) XI - Niflheim........................................................(None) XII - Sword Dancer...................................................(None) XIII - Clara.........................................................(None) 9. Enemy List...........................................................( /& ) 10. Minigames...........................................................( /9 ) 11. Legal...............................................................( /AA) 12. Credits.............................................................( /BB) --------------------------------------------------------------------------- Introduction: --------------------------------------------------------------------------- The following is a step-by-step guide to not only making your way through Tales of Symphonia, but getting the most enjoyment out of it as well. I am currently writing this guide as I play through the game for a second time, recording events as they happen, with prior knowledge of each situation in order to be as clear and concise as I possibly can. Also I'd like to note that this was the first walkthrough I ever wrote and it carries kind of a sentimental value with it. While I don't exactly find it to be the most aesthetically pleasing of my work, I can look back and say that I think I did quite a good job for a first guide, and I hope you enjoy it too. --------------------------------------------------------------------------- Controls: --------------------------------------------------------------------------- ||--------------------\ O===||Field Map---------- ) ||--------------------/ Control Stick - Move player-controlled character Control Pad - Open Map A Button - Enter towns and dungeons B Button - Cancel/Board Rheaird - Embark/Disembark EC X Button - Mount/Dismount Noishe (Activates long range mode) Y Button - Open Main Menu Z Button - Start skit L Button/R Button - Rotate the camera left/right Start/Pause - Toggle world map ||--------------------\ O===||Town/Dungeon Map--- ) ||--------------------/ Control Stick - Move player-controlled character Control Pad - Rotate player controlled character 45 degrees (only while standing still) A Button - Action (Speak, Examine, etc.) X Button - Use Sorcerer's Ring Y Button - Open Main Menu Z Button - Start skit ||--------------------\ O===||Battle------------- ) ||--------------------/ Control stick - Move player controlled character/Item selection Control Pad - Select strategic orders A Button - Attack B Button - Perform a magic or technique C Stick - Magic and technique shortcut X Button - Guard/Cancel magic technique Y Button - Open Battle Menu Z Button - Initiate Unison Attack L Button - Delay magic or technique R Button - Change target (hold to select a target) Start/Pause - Pause --------------------------------------------------------------------------- 1. Characters /1 --------------------------------------------------------------------------- I - Lloyd Irving II - Colette Brunel III - Genis Sage IV - Raine Sage V - Kratos Aurion VI - Sheena Fujibayashi VII - Zelos Wilder VIII - Presea Combatir IX - Regal Bryant o--------------o | Lloyd Irving | o--------------o Gender: Male Age: 17 Height: 5'8" Weight: 128 lbs Class: Swordsman Race: Human Hair: Dark Brown/Short Hair Build: Average Weapon: Two single-edged swords Occupation: Student The central character of the game, Lloyd was found in the woods with Noishe when he was an infant. He now lives with his adoptive dwarf father. o----------------o | Colette Brunel | o----------------o Gender: Female Age: 16 Height: 5'2" Weight: 97 lbs Class: Chosen Race: Human Hair: Platinum Blonde/Long Hair Build: Slender Weapon: Chakram Occupation: Student/Chosen Colette is the game's heroine and Lloyd's childhood friend. Though normally a bit clumsy and seemingly care-free, she has a strong will and sense of responsibility hidden underneath her soft appearance -- she bears the weight of the world on her shoulders. She is not the type who looks to other for protection. If anything, she is bold and daring in times of need, always willing to sacrifice herself to help her friends. o------------o | Genis Sage | o------------o Gender: Male Age: 12 Height: 4'8" Weight: 64 lbs Class: Mage Race: Elf Hair: Silver Build: Slender Weapon: Kendama Occupation: Student This young boy is one of Lloyd's closest friends. He's a child prodigy -- not only is he the smartest student in the village, he is a talented mage as well. Because of these abilities, he is overflowing with self- confidence, to the point of looking down upon others. o------------o | Raine Sage | o------------o Gender: Female Age: 23 Height: 5'5" Weight: 108 lbs Class: Mage Race: Elf Hair: Silver Build: Average Weapon: Staff Occupation: Teacher Raine is the teacher of the school Lloyd, Colette, and Genis attend. She is also Genis' older sister. She is asked to join Colette on her journey because of her knowledge of archeology and the magical arts. Although normally cool and logical, her passion for archeology gets the best of her at times. o---------------o | Kratos Aurion | o---------------o Gender: Male Age: 28 Height: 6'1" Weight: 172 lbs Class: Mage/Swordsman Race: Human Hair: Dark Brown Build: Average Weapon: Double/edged sword Occupation: Mercenary Kratos is a mercenary hired to accompany the chosen on her journey of regeneration. He is a skilled swordsman -- Lloyd's swordsmanship pales in comparison. His cool demeanor and logical approach to handling situations irritate Lloyd, who tends to handle things completely the opposite way. o--------------------o | Sheena Fujibayashi | o--------------------o Gender: Female Age: 19 Height: 5'5" Weight: 106 lbs Class: Summoner Race: Human Hair: Black Build: Voluptuous Weapon: Cards infused with magical energy Occupation: Assassin Sheena is an assassin sent from the prospering world of Tethe'alla to stop Colette from succeeding in her journey of regeneration. If Colette succeeds in reviving Sylvarent, then Sheena's world will be ruined. Similar to Colette, Sheena carries the fate of her world on her shoulders. o--------------o | Zelos Wilder | o--------------o Gender: Male Age: 22 Height: 5'10" Weight: 150 lbs Class: Mage/Swordsman Race: Human Hair: Red Build: Average Weapon: Double-edged sword Occupation: Chosen of Tethe'alla Zelos is Tethe'alla's chosen one. His good looks, his title, and his smooth charm make him irresistible with most women. Because of this, he can be a bit arrogant and egotistical at times. He doesn't take things too seriously, and thus has a laissez-faire attitude toward his duties as the chosen. o-----------------o | Presea Combatir | o-----------------o Gender: Female Age: Looks around 12 Height: 4'6" Weight: 53 lbs Class: Axwoman Race: Human Hair: Pink Build: Typical child's build, but slightly small for her age Weapon: Ax Occupation: Woodcutter Presea works as a woodcutter in place of her sick father. Although she is small and slender, she manages to heft with ease a heavy ax that most adults would struggle to lift. This is possible due to the special Exsphere she has equipped. This special Exsphere however, suppresses Presea's humanity -- she does not display any sort of emotion at all. **For some reason the art book decided it was no big deal to just put all this information about Regal, which is essentially just one giant spoiler. Read at your discretion.** o--------------o | Regal Bryant | o--------------o Gender: Male Age: 33 Height: 6'2" Weight: 187 lbs Class: Fighter Race: Human Hair: Blue Build: Large, fairly muscular Weapon: Greaves Occupation: Former aristocrat Regal is a prisoner of the prosperous world of Tethe'alla. Sent to capture Colette on behalf of the pope, Regal is extremely quiet and constantly wears a grim expression. The few words that escape his lips are dignified and carefully thought out. They are perhaps traces of his aristocratic background. --------------------------------------------------------------------------- 2. General Information/FAQ /2 --------------------------------------------------------------------------- I - Battle System II - Skits III - Memory Gems IV - Avatar Character V - Monoliths VI - S and T Skills VII - Multiplayer VIII - Difficulty Levels ---- I - Battle System ---- This game offers a unique battle system, which is one of its primary appeals to people. To start with the simplest notes in is a real time RPG, meaning the battles are not turn based, you character moves where you control him to. Some have compared the battle system to that of Star Ocean, or too broader but less accurate extent, Kingdom Hearts. Obviously it's best to just understand how it works, rather than worrying about what other game it's most like. To start, while this game takes a very three dimensional look to the battles, when you control it you'll actually notice it's done in a very clever two dimensional fashion. Every enemy has its own 2D plane, if you target an enemy you can run either away or towards it. At any time you can press the R button to switch to another enemy, and change the plane you move on. So it may seem like you are moving into the background, but the camera will change and you will still be moving left and right. Attacking in this game can depend on your character's combat setting, which you can choose at the beginning of the game. There are three. Auto - No control of your character. The AI will fight for you and you can sit and watch. If you enjoy not playing your games, this setting is for you. Semi-auto - You have moderate control. You can still move left and right. Pressing A will cause you to run up to the enemy you are targeting and attack it. You will also block automatically sometimes, however you do not have full control of your ability to jump. Manual - Everything is controlled by you. A button will cause you to swing your sword without moving, control with the analog and jump by pressing up. I recommend this setting, I find it to be the most enjoyable to use. You will also be able to have three other characters accompany you in battle. These characters will be set to Auto by default and will perform actions based on the options you have set in the strategy section of the main menu. They can also be instructed what to do manually through the menu, or by the C stick. You can also try and perform large combos in battle, they will begin to count as you repeatedly hit an enemy without delaying for more than a second of so between attacks. This combo can be contributed to by everyone in your party, so practice using everyone to your advantage. That is about as far as the basics go. ---- II - Skits ---- Skits are events meant to either further the story, your relationship with the particular characters, or just entertain you on the whole. You will know a skit is available when you see the Z button icon and a name at the bottom left of the screen. At those times you can press Z to watch a skit. They are unvoiced and can move rather fast at times so keep your eyes sharp. They can also be skipped by pressing the start button at any time. You can go through the entire game without every voluntarily watching a skit, they are entirely optional. ---- III - Memory Gems ---- Memory gems are special crystals found in most dungeons. The majority of dungeons will contain one save point near the beginning, and one broken save point near the end. These broken save points can be activated by examining them and using a memory gem. One of the enemies of the particular dungeon you're in will always be holding the memory gem, it's your job to find which one. (I will tell you which enemy to defeat to receive the memory gem at the appropriate times in the walkthrough.) ---- IV - Avatar Characters ---- Your avatar character put simply means the character displayed on screen that you control while out of battle. To change who this character is open your menu, press down until you reach the character you want and press the A button. You will see a little red flag on that character in the menu, now they will appear on the map. Certain events in the game require certain characters to be the avatar, so make sure you understand the concept. ---- V - Monoliths ---- You will find monoliths scattered all over the world map. When you see one approach it and you will be told that long range mode is now available for that area. What that means is that you can now ride Noishe by pressing X on the world map there. The camera will zoom out giving you a better view of everything. ---- VI - S and T Skills ---- S and T skills refer to your proficiency as either a "Strike" character or a "Tech" character. Strike characters will have the ability to hit with singular, powerful blows. Tech characters will be able to hit with multiple, weaker blows. It will average about to the same in the end so it comes down to a matter of personal preference. There are just a few things you have to understand: Your characters will learn different magic spells and tech attacks depending on whether they are S or T. If you learn some T spells, but realize you want to S ones you have to "Forget" the T ones first. To forget a spell or tech, go into the tech menu, and with your cursor over the tech/spell press X. You cannot forget techs/spells which are not influenced by the T/S direction, so don't worry. You also cannot ever permanently lose something by forgetting so don't worry too much. The other important thing to know is how to go from S to T or vice versa. Which direction you go is based on your EX Skills so check there first. Hover your cursor over an EX ability and at the top right of the description is will say either "S-TYPE" or "T-TYPE," if your S-TYPE outnumber you T-TYPE you will progress toward S and vice versa. The other way to switch easily to equip an accessory called the Strike Ring. It will send you toward S regardless of your EX Skills, but you will return to whichever is more prominent once you take it off. You can learn the skills from one side, and go to the other, and you will still have them. ---- VII - Multiplayer ---- This game is a single player game at heart, but it does offer the option to play with friends, and it would be a shame not to take advantage of it at least once. Actually the real shame is the lack of any concrete explanation as to how to utilize it, well read on: To play with more than one person, choose the character you want, for this example lets say it's Genis in character slot number 2. Go to the tech menu, select Genis, then press up once to hover your cursor over his name. From here you can press start to change him from Manual to Semi-Auto to Auto. Set him to manual. Now plug a controller into slot 2 and begin a battle, controller two can move Genis now. Here's one more important thing, the controller must be plugged into the controller port corresponding to the character position. So if Genis is your third character on the list, you have to plug controller 2 into the third slot, even if only playing with two people. This game can be played with anywhere from 1 - 4 people. Remember to set the characters back to Auto when your friends leave. ---- VIII - Difficulty Levels ---- This game has three difficulty levels: Normal, Hard and Mania. Normal and hard can be chosen at the beginning, but you must complete the game at least once before you can play Mania mode. To change the difficulty enter you menu, choose "System" then "Customize" and there will be an option here to cycle between difficulties. This can also be done in the customization menu on the title screen, and again when starting a new game. --------------------------------------------------------------------------- 3. Full Walkthrough /3 --------------------------------------------------------------------------- **MOST IMPORTANT: If you EVER get stuck in this game the number one source of information is also the number one overlooked feature of this game and that is the synopsis located as the top right option in your main menu. It will tell you almost everything you need to know, check it often.** ** Please note before I begin that the intent of this walkthrough is to assist and guide you through the game. It is purposely written so that it instructs you where to go, not why you go there which is of course the best means to avoid spoilers. Finally note I will not sacrifice content for spoilers, so even those who have completed the game once should find this guide equally as useful as those who have not. The guide WILL be written primarily for those who wish to get as much as possible out of the game, and so I would recommend using it in conjunction with an in- depth guide for receiving titles and recipes, however this of course is not at all a requirement.** **Note that people wishing to avoid spoilers, when I say "Do this and watch the next scene" that implies watching the whole scene before continuing on to even the next sentence. It's no big deal, it's just a helpful tip to those who would like the least amount of spoilers possible** **Also one final note before I begin, as much as I appreciated the help of all the walkthroughs form the JP version, I found myself getting stuck a LOT, something very easy to do in this game if you don't know exactly where to go. So if it seems like I'm being overly detailed at times, keep a mind that often it may not seem like it, but those details are likely very important! My goal is to help people avoid all the frustration I went through trying to find the exact insignificant events that allow you to progress. Anyway thanks for allowing me to make these notes, and with that said, enjoy Tales of Symphonia!!** *************************************************************************** * Disc 1 * *************************************************************************** ========================== Part I - The Beginning ========================== The game begins with a brief narration. ________________________________________ \_______________________________ I - i - Iselia Village -----o Halo: Apple Gel - 100G Orange Gel - 200G Life Bottle - 300G Magic Lens - 10G Wooden Blade - 700G Chakram - 200G Nova - 600G Soft Leather - 480G Boots - 100G Chicken - 120G Lettuce - 80G Tomato - 60G Bread - 70G Egg - 50G After the narration you will find yourself in the local schoolhouse. Here you will meet many of the game's characters, including your main character, Lloyd Irving. Following an event you will gain control of Lloyd. You are free to speak with any of your fellow classmates here, once you have done so attempt to leave the room. An event with Genis will occur. Choose the option "It's Research" to gather your party. Before exiting be sure to examine the hole at the top of the room to obtain Colette's title "Klutz." Once outside you will witness a quick event and be free to roam the town of Iselia. You can quickly familiarize yourself with the save point right above you, the item shop down the path below you, and the house where you can be fully healed for free to your right. When you're ready to progress go past the save point to the north. Now you encounter you first battle. Nothing too challenging, use it to get the feel for combat in this game. Same applies to the next battle. leave Iselia and travel the simple path to the Martel Temple. ________________________________________ \_______________________________ I - ii - Martel Temple Watch and event and choose the top option. Move up to engage in another battle, and then another, your first boss battle. Don't worry if you are having trouble, soon a mysterious stranger will interrupt the battle. The stranger has the ability to heal which should make this battle much easier. Another event, choose the top option. Once you have control of Lloyd again head north to witness a quick scene, then head down the right path. Here you will encounter a rock enemy, which can be quickly disposed of. You will notice each time the rock monster respawns and leaves a block. Defeat another and push the block through the top centre hole. Now make another and push a second one down the top centre hole. Descend the stairs to the bottom where you pushed the two blocks. Push the top block forward to create a path to the Sorcerer's Ring. Once you have it go back to where the rock golem was. (Note the Sorcerer's Ring can be used anytime by pressing X. Not only does it serve different functions in different dungeons, it also freezes enemies) From here go up the stairs to the left and follow the path to the three treasure boxes. Once again return to where the rock golem was to find that he's back. Defeat another to get a box, which should be pushed into the left centre hole. Next defeat another golem and push the box into the right centre hole. Descend the stairs and head around the right side of the box on the left you pushed down. Push it left into the slot and continue up the stairs to Life Bottle. Now defeat one last golem and push that box into the right centre hole. Head down and push it into the slot to the right. Continue up those stairs to a Panacea Bottle. Now finally, return to the entrance of the temple and head north to the door which needed the Sorcerer's Ring. Press X to remove the seal and enter. Take the warp and witness an event, and a cutscene. Now it's time to exit the temple, and return to the world map. ________________________________________ \_______________________________ I - iii - Iselia Village Head down the path to the right, and into the house for an event. Afterwards head over to Genis' house, which is on the right side of town. You can get an explanation of cooking, and then ingredients for a sandwich. Yum. Anyway, head all the way south for an event, and exit Iselia. Take the northwest path to Iselia Forest. (Also I may have missed this but I believe you can get the title of "Brotherly Love" for Genis by talking to Raine in the school.) ________________________________________ \_______________________________ I - iv - Iselia Forest After an event, head straight along the path. Turn left at the fork to pick up a treasure box. Go down the right path now to grab the Life Bottle and continue on for another event. Save and take the left path. Head around the left side of the compound to meet Genis' friend. During the scene, choose the top option both times. Afterwards you're told to find higher ground. Head to the right this time, up to a raised section beside the cliff. Jump twice, then to the right for an Orange Gel, and up the left side after. Now watch another scene, and a quick, easy fight. Now save and head north. At the three way split head up and then left for an Apple Gel, then to the right for a Leather Glove which should be equipped on Lloyd. Back at the split, take the middle one for an apple gel and then go across the bridge. Grab the 500 Gald and go up, here you will see an item sitting on a fallen tree above you. Simply go under it, loop around and run across it to get the Orange Gel. Now leave the forest to the North. On the world map, follow the path North to Dirk's House. ________________________________________ \_______________________________ I - v - Dirk's House Now enter the house and talk with Dirk for a long scene. Choose the top choice for any option. Once it's over, run downstairs, save, and talk to Dirk again by the grave to continue. You receive numerous items, and will be automatically taken back to Iselia Village. ________________________________________ \_______________________________ I - vi - Iselia Village Now go to Colette's house (the one on the right where you met with everyone earlier.) Prepare for another event. Leave the house and head down to the south of the village to continue it. Fight a battle, watch more scenes. Now time for a boss battle. It has some powerful close range attacks. These attacks however are easy to predict and block. Keep hitting it hard and fast. If you have the sword rain tech it helps, chain it onto the end of a 3 hit combo and this boss should go down before you even need to heal. Finish the event and make your way to the exit of Iselia. Receive the title of "Drifting Swordsman" automatically as you head out to start your journey. ================================ Part II - The Journey Begins ================================ Your destination is the desert oasis Triet, located due south of Iselia. Along the way you can visit the Nova Caravan and house of Salvation, neither of which are of any real importance at the moment. You will also get a little tutorial on EX skills. ________________________________________ \_______________________________ II - i - Triet ----------------o Traveler's Mate: Apple Gel - 100G Orange Gel - 200G Panacea Bottle - 150G Life Bottle - 300G Holy Bottle - 200G Magic Lens - 10G -----------o Heat Storm: Knight's Saber - 800G Flying Disk - 880G Fine Star - 800G Rod - 800G Long Sword - 790G ------------o Sand Shield: Soft Leather - 480G Leather Guard - 280G White Clock - 800G Robe - 600G Ribbon - 240G Baret - 200G Wooden Shield - 600G Leather Glove - 200G Gloves - 100G Cape - 100G Start by heading to the inn (just up and right of the entrance.) Inside go up the stairs and examine the objects at the end of the hall. This is the first of many times you will meet the "Wonder Chef," who is always disguised as a unique object, and will teach you a new recipe each time you find him. This time it's Cabbage Rolls. Now head out and up the left side of town to the shops. In an automatic event, choose the top option to learn about customization, and equip your characters with the best equipment you can afford. When you're done exploring, head north to the fortune teller in the tent at the end of the path. Pay her, listen to what she says and return to the town exit for an event. Now for a battle, you'll undoubtedly find it easy if you upgraded Lloyd's weapon. Afterwards, another scene. ________________________________________ \_______________________________ II - ii - Sylvarent Base Looks like Lloyd's would up in jail. To escape, use the X button to hit the guard with the Sorcerer's Ring. Examine the panels on the left of the two cells beside you for a Beast Hide and a save point. Save and head down the path to the right. Grab the chest just ahead to recover your equipment, and keep going to encounter two more guards. Easy fight. In the next room, examine the pedestal to change the function of the Sorcerer's Ring. Once the guards leave, your goal is to use your Sorcerer's Ring to freeze both the guard robots on the two panels on each side. Allow them to chase you to guide them onto the panels, time it right and you shouldn't have too much of a problem. Once you've accomplished this, head into the now unlocked door to the left. In the door to the left, you'll find numerous enemies. The one to note is the soldier in the corridor to the north. He holds the memory gem, which works to unlock save points as described in the general information section above. Head up the find a treasure chest with a Beast Fang, and the computer at the upper left works like an item shop. Go back down, and take the left path. Unlock the save point and save your game. Now for a little puzzle that seems tricky, but is actually quite simple. By shooting each of the three pillars with your ring, it moves the circle around the giant Gamecube by a different number of degrees. 180 for the top one, 90 for the middle, and 45 degrees for the bottom. To get into the door to the North simply shoot the top pillar once, and the bottom pillar once. Head into the now unlocked door at the North and prepare for a scene. Boss: Botta Hp: 4200 Tp: 224 Foot Soldier (x2) Hp: 823 Tp: 0 Exp: 505 Gald: 1526 Not a particularly hard boss. Be sure to defeat his foot soldiers first, as like most minions, they can get annoying. A great combination attack you should have access to right now is 3 attacks + Sword Rain or 3 attacks + Tiger Slash. Both are effective against this boss. Wail on him with any combo you have, and block whenever you see him raise his sword. Kratos should easily take care of any healing you need. After a short scene, make your way West, back to Triet. ________________________________________ \_______________________________ II - iii - Triet A scene begins right as you enter town. Once it's over, leave your room and go upstairs to the first room on the right, to continue it. Leave the room and choose the top option. Watch more. Leave the room again... watch more. Now it's finally time to go to the Seal of Fire. You've got Raine in your party now, so make sure to use her. May not seem like it for awhile, but she's the powerhouse healer you'll be needing from this point on. Do whatever you need to do and leave Triet. (You can buy better weapons and armour for your new characters.) The Seal of Fire is located West of Triet. Looks like a bunch of ruins. ________________________________________ \_______________________________ II - iv - Seal of Fire (Triet Ruins) Be sure to save outside first. After a quick event, and battle with a couple fire elementals, you learn new defensive skills for everyone. These can be extremely helpful, be sure to set them up in the tech menu. Examine the hole in the ground for another scene and a new title "Archeological Mania" for Raine. This is the Seal of Fire, meaning the majority of enemies are weak to water elemental attacks like Genis' Aqua Edge. Enter the temple and head up at the first fork. There is a treasure box containing the first real "hard" enemy so far. It's only hard because physical attacks can't hurt it, but luckily, you have Genis. So open it. Miniboss: Fake Hp: 400 Tp: 50 Simply stay close to him while holding the block button the whole time. Open the menu and continuously command Genis to keep casting Stone Blast or really any spell he has. Doing this should give you no problem. Now head back and go down at the fork. You'll see a treasure box covered in stones, use your Sorcerer's Ring to uncover it and collect the Lemon Gel. Go inside the door just above and fight the enemy, this is the enemy that holds the memory gem. Afterward go up the little stairs and light the torch on the wall after a mini tutorial. Once the platform raises, go down the stairs and light the torch just to the right. Now leave the room. Go back up to the fork, and go straight into the door. Head straight down here to pick up and Apple Gel. Go back and push the lower block off the edge just ahead of where you entered the room. Run up the path and collect the 1000 Gald and the Mumei (equip for Lloyd) and Savory. Go back down and grab the upper block, pushing it over the last one, so they are beside each other giving you access to another torch. Light that torch to raise a platform leading to the broken save point. Now go back to the entrance and up to find two treasure boxes containing a Life Bottle and a Bracelet (equip for Genis.) Leave the room again. Head up to where you fought the treasure box and go into the door to the left. Go up and around to a block, which you should drag and put in the space beside the treasure box and the torch. Grab the Stiletto (equip for Kratos) and light the torch. Backtrack a little and make your way across the platform that just raised. Head up the stairs and follow the path straight and turn right just before the broken save for a Circlet (equip for Colette.) Now use the memory gem on the broken save and save your game. Make cure Colette is well equipped, even if you don't use her and head into the warp portal for an event. Boss: Ktugach Hp: 5000 Tp: 50 Ktugachling (x2) Hp:1500 Tp: 180 Exp: 748 Gald: 115 Start off by going to your menu, choosing tech and Genis. Use Y to turn off all spells except Aqua Edge. Now go after those two minions. You'll have at least one healer, but the boss can hit pretty heavy so keep in mind your Hp totals. The AI is not 100% reliable. Remember you can hold block and press down to activate your guardian shield. Use your best combos and when the two minions are dead, go after the big guy. If you follow suggestions he should be dead in no time. Once this scene is over, Colette will learn a new ability. Remember to turn all of Genis' spells back on. Exit the ruins, easy task since you've already made the path. Watch a scene. ________________________________________ \_______________________________ II - v - Campfire Talk to people here, choosing whichever options you like. Then talk to Colette for a scene. ________________________________________ \_______________________________ II - vi - Triet Return to Triet for a quick scene. Raine should acquire the title "Sisterly Love" here. Rest at the inn and another scene will occur. Now leave Triet. Follow the edge of the mountains East, on the right side. Follow it until you see a path, this is your next destination, the Ossa Trail. ________________________________________ \_______________________________ II - vii - Ossa Trail Enter the Ossa Trail, and almost immediately an event occurs. Choose the top option and be on your way. Follow the path to the next screen and around, going left at the fork to pick up a Battle Staff (equip for Raine.) Continue down the path. Go down the first chance you get and save your game at the save point and pick up the Apple Gel and Melange Gel. Follow the path right. Grab the Orange Gel on your way down. When you reach the bottom watch a quick scene. Boss: Clumsy Assassin Hp: 1800 Tp: 131 Guardian-Wind Hp: 2000 Tp: 400 Exp: 490 (Approx) Gald: 378 Take out the guardian first, as it is the more dangerous of the two. No special weaknesses here, just a good combination of strategic blocking and offensive attacking is what you need. Keep an eye on your Hp totals, but if you have both Raine and Kratos, that should easily hold your weight when it comes to healing. Once one is dead, the other is a breeze. Now head inside where the assassin came from. Go right at the 3 way split, then down and get the Black Silver. Go back and head left this time, then up and get the Fine Guard (equip for Colette.) Now head down the path to the right, and go up at the next intersection. Grab the Beast Fang and EX Gem Lv1. Now it's time to make a choice. The Sword Dancer is a very challenging optional boss, you may want to wait if this is your first time through the game, if not, or if you have a lot of guts, get ready! If you are not fighting him, scroll down to the three asterisk marker (***). If you are fighting, talk to it and choose the top option to begin the battle! Optional Boss: Sword Dancer 1 (@@@) Hp: 8888 Tp: 38 Exp: 150 Gald: 2000 This guy is hard, but has a weakness. I BARELY beat him at level 14, but keep in mind that is with the Hp bonus purchased after beating the game. I'd recommend at least level 18 if you want to beat him right now. Make sure to have lots of items on hand. He has lots of Hp and his attacks can kill you in one hit but the catch is... they're super simple to block! Start the battle by running up to him and attacking. Be sure to use any kind of 3 attack-tech attack combo you have. Tiger Slash works good. Once you've done it hold block IMMEDIATELY. He will always counter attack. This shouldn't deal too much more than 200-300 damage if blocked, which Raine and Kratos can heal back. Make sure Genis is always casting spells, especially mid level spells if you have them, and use those times when the Sword Dancer is being hit as windows of attack. Remember to keep blocking blocking blocking. It'll take awhile, but if you're a good level, and you have lots of Tp healing items, he will go down. For defeating him you get the Yata Mirror. *** Anyway, regardless of whether you fought the boss or not, leave the cave, and go down to exit the Ossa Trail. As you do you will get a quick guide and Unison Attacks will become available. These can be activated in battle by pressing Z when the meter is charged. Save your game (especially if you defeated the Sword Dancer) and head Southeast to Izoold. ________________________________________ \_______________________________ II - viii - Izoold ----------o Deep Blue: Apple Gel - 100G Orange Gel - 200G Panacea Bottle - 150G Life Bottle - 300G Cod - 110G Squid - 110G Octopus - 70G Barley Rice - 60G Seaweed - 20G Begin by entering the house just to the right of the Katz expedition booth. Head to the back right and examine the object on the floor. This is another Wonder Chef who will teach you the recipe for the Rice Ball. Now leave and head right to the docks. At the lower right side, follow the dock down to talk to a man standing there. He'll refer you to Max, the other man standing beside the boat just up and to the right. After you talk to him, (he should refuse you passage.) Talk to the little boy walking around near the docks entrance. Now go back and into the house left of the Katz expedition. Talk to the girl and her grandmother. Leave and talk to the man just in front of their house. Now go back and talk to the girl again. This should trigger an event. If not, follow these steps again, or talk to more people at the docks. When she leaves, head back to Max. You should see a scene, choose the top option, talk to him and be on your way! ============================= Part III - Across the Sea ============================= ________________________________________ \_______________________________ III - i - Palmacosta Walk down and stop at the numerous shops along the way, buying newer and stronger equipment for your characters. Now head down for a scene which is unavoidable. The shop you're looking for is the larger building, the right-most one of the two located just East of where it occurred. The item you're looking to buy is the "Palma Potion" for 1000 Gald. You likely have enough things to sell, if you don't have the cash, so pick it up and head back to the group. Now go to the next map at the far right across the bridge for a quick scene, then enter the large building at the upper left for another scene. Now exit and head left and leave the city. A quick note before leaving the city is to set Colette as your avatar and find a dog wandering around. Speak with the dog then continue on. The next part can be confusing as it is non linear and can be done in many different ways. this may sound good but people have been known to find themselves stuck and have no clue where their next destination is. You are free to choose your own path, but the guide will continue on the path I recommend most, leaving you with the most amount of experience before a more challenging boss fight. If you are ready, head all the way North to a place called Hakonesia Peak. When I say North I mean NORTH. It's quite far up, you'll know you're on the right track if you cross a bridge, and pass another House of Salvation. It looks like a path into the mountains, when you reach it, enter. ________________________________________ \_______________________________ III - ii - Hakonesia Peak Follow the pass and enter the house. Speak with the man there for a quick event and leave. Once again another event, in which you learn something new about Palmacosta. Time to head all the way back there. (It's to the South in case you've forgotten already) ________________________________________ \_______________________________ III - iii - Palmacosta Quickly enter and head back to the area in front of Dorr's residence for a scene. Now for a battle... you'll waste those pathetic underlings. In the item shop, watch another scene and head back out to the town square in front of Dorr's residence. On the right you should see two buildings, well head inside the right- most one of those two. During this scene choose the top option. When you have control again examine the funny looking pole thing under the stairs to meet the Wonder Chef and learn to make Omelets! Head up the stairs and into the first door on the right to for a quick review, I'm not sure if this has any bearing on the test itself, but it's fun. Now go to the next room for the test. If all has gone well, once the test is over the two students should receive the same grade and Genis' will get the new title "Honor Roll." Before you leave head to the right-most room on the first floor, talk to the man behind the counter and answer "Yes" to becoming a waitress. You have to memorize some things here. I believe how good you do reflects how much money you make, but either way Colette should receive the title "Turbo Waitress." Now leave town and again go towards Hakonesia Peak, but stop at the House of Salvation along the way. ________________________________________ \_______________________________ III - iv - House of Salvation Head forward for an event, in which you should choose the top option, then enter the house for another event, again the top option. That's all to do here now, but now that you know about Chocolat, head for the Palmacosta Human Ranch. If you open your map (press left or right on the D-pad on the world map), the farm is located on that blackish splotch on the right side of the continent, should be almost directly right of the House of Salvation, however you must go south a bit in order to get around the mountains. Just follow the Southeast trail from the House of Salvation, and cure around the mountains to the left. ________________________________________ \_______________________________ III - v - Palmacosta Human Ranch Go up and to the right to trigger a scene. You do have a choice here but your best bet is the top option, so choose it. Now go up, and battle your way through the gate and into the base. Examine the pedestal here to change the function of the Sorcerer's Ring. Go into the right door, and use the Sorcerer's Ring. Examine the terminal to get a White Silver, and then the pedestal to activate a bridge. Across to your right is a vending machine that can both heal you full and sell items, be sure to take advantage of it. Use the Sorcerer's Ring and examine the terminal at the top left for and Orange Gel, and the pedestal at the top right for another bridge. It may look like it's a dead end, but activate the Sorcerer's Ring and pick up the life bottle. Now go back, if you haven't killed the enemy beside the vending machine by now, do so, as he carries a "Purple Card." Use your ring again to turn off the upper bridge, then cross the left one and turn it off as well. The reason will become apparent later. Now go back to the main hall. Go into the left door and defeat the guard there to receive the memory gem for this dungeon. Use the Sorcerer's Ring to find an Apple Gel in this room. Activate it again and head down the bottom left path, you should be able to find two Orange Gels and a Life Bottle in this general area. Now head back to the main hall. Use your ring to make the warp portal appear above the pedestal, and use it. Now head up, save your game and go into the door on the right. Activate your ring, and you should see a sparkle with a box near the bottom. Push the box down and grab the item for an EX Gem Lv2. Be sure the ring is activated and move the box at the top with a sparkle in it, and grab the Mage Cloak (equip for Genis.) With the radar on, examine the pedestal to make a bridge, cross it, go down the stairs and watch a quick scene. You should now have a Red Card. Go across the bridge again and deactivate it. Now head back to the save point. Take the left door this time for another event and a Blue Card. Exit to the right. Now activate your ring and go into the portal North of the save point, now you have to deal with a ton of confusing teleporters, the following is the best route to take: (Note you may see many sparkles through this, but the majority are alarms with enemies, it is best not to pick them up.) Beginning from the room you end up in after you use the first portal: Be sure to activate your ring each time: 1. West Portal 2. North Portal 3. North Portal Assuming you deactivated all the bridges after you left, there should be a spiral path leading up to a Panacea Bottle you can see with the Sorcerer's Ring. Return, activate the ring and go into the centre portal, choose to return to the connecting path, save, and use the following path (start by entering the portal above the save point.) 1: West Portal 2. West Portal 3. South Portal 4. North Portal 5. North Portal 6. West Portal 7. North Portal 8. West Portal Watch a scene, easy battle and another scene. Once it's over, follow Chocolat and enter the North Portal. A slightly longer event occurs now, another easy battle, and then... Boss: Magnius Hp: 8500 Tp: 120 Whip Master Hp: 2300 Tp: 60 Bowman: Hp: 2100 Tp: 40 Exp: 739 Gald: 2124 It's probably implied by now, but the subordinates must die first. They go down quick and will just get annoying otherwise. As for Magnius himself, it's just a matter of slowly beating him down, he's not particularly hard, he just blocks a lot. He also has numerous attacks that will send flying, keep in mind the block button will land you on your feet when timed well. Hopefully Genis has some mid-magic by now, but even if not, combos and low level magic should take him out in no time. Following the fight is another scene. You'll be taken out automatically so you don't have to worry about backtracking. Time to return once again to Palmacosta. ________________________________________ \_______________________________ III - vi - Palmacosta Head into Dorr's residence for an event. When it's over go down the stairs for another, longer one. Once again get ready... Boss: Kilia Hp: 10,000 Tp: 400 Exp: 500 Gald: 500 Another not-too-hard boss. She casts a lot of magic, but it's just weak stuff. Normally I'd recommend a healthy combination of attacking and blocking, but she rarely blocks, which gives you little reason not to mash out those attack combos over and over. Eventually she'll change forms, but she still has the same weak attacks, except they're physical instead of magical now, which you can likely defend better against anyway. Should be no problem. Afterwards, an event occurs, choose the top option when prompted. You will receive a pass that will enable you to cross Hakonesia Peak. At this point you should be strong enough to take on the Seal of Water, so your next destination is the Thoda Geyser, accessible via the Thoda Dock. The Thoda Dock is located just around the mountain East of the Palmacosta Human Ranch, on the shoreline. ________________________________________ \_______________________________ III - vii - Thoda Dock This place is very similar to a House of Salvation. Inside you can go upstairs to rest and save. After doing so talk to the women at the counter to rent a boat, watch a scene and sail away! ________________________________________ \_______________________________ III - viii - Seal of Water (Thoda Geyser) Upon arrival head over, up the stairs on the right side and examine the pedestal for an event. Set Colette as your avatar and speak with the dog wandering around in this place. You should now enter the Thoda Geyser. Even at a decent level, the Thoda Geyser can prove to be quite a challenge so there are a couple recommendations I'd like to make first. Turn off all Genis' spells except for lightning, and thunder blade if you have it. Being a water temple most enemies are weak to electricity. Secondly, set lightning for all of Genis' and Kratos' union attack slots. When you use Tiger Blade with Lloyd during a unison attack, it does a powerful finishing combo with the lightning especially helpful here. Finally I highly recommend that you go after the water elementals first in every battle (they're the magic casting blue spheres) as they're magic can be pretty devastating. Now begin. Go down the stairs and grab the Mermaid's Tear. Continue down the stairs and head left-up a bit to grab the Life Bottle and Circlet (do not examine the pedestal yet.) Head to the bottom and take the right exit. Out here grab the Stun Bracelet and fight the fish enemy, as he holds the memory gem and open the treasure for another Circlet. Go down and into the room to the left. Here you see a box, and a switch under the door you came in. Push the box onto the switch and go back out all the way up to the room with the pedestal. Now go down the bottom left door. This may be hard to miss but on the right, you can go between the two large pillars for a White Silver and Orange Gel. Return left again and use your Sorcerer's Ring to set the two torches ablaze. They are located on each side of the large urn. Now go back to the pedestal, and this time change the function of your Sorcerer's Ring. Once again head out the bottom left exit. Now that you can propel water with your ring, notice the scale in front of the urn. Shoot water into the right side of the scale, this should bring down the door, only for it to be thwarted by the box you used to keep it from closing. Once that occurs, go all the way back down to where you pushed the box. At the end of the path there is another scale, once again shoot water onto the right side. A platform should raise just to the left of the large urn and torches. That's your destination so backtrack all the way up there again. Head straight down from the bottom left door of the pedestal room after you go through, it's hard to see but this is the broken save point. Use your memory gem and save the game. Now head up and left and go through the warp portal. An event occurs after you go through the portal. Watch it and if Colette is not in your party, make sure to put her there and equip her (you are automatically given a chance. Now get ready to fight. Boss: Adulocia Hp: 10,000 Tp: 248 Amphitra (x2) Hp: 2300 Tp: 120 If you think I begin every boss guide with "Ok this fight is easy" this is where you find out you're wrong. This fight can be really hard. You absolutely MUST defeat her underlings first and you should have prepared Genis' spells as I described above. Save all unison attacks for Adulocia herself. Start by pounding on the two Amphritas until they die, you may sustain a lot of damage during this time, remember to activate guardian, hold block and press down. When it gets down to you and Adulocia, let loose any unison attacks you have built up. Tempest if a fairly effective tech attack, and thunder blade is a great spell. Make sure your healers stay stock with Tp and don't be afraid to block. Despite this probably being the hardest battle yet, it's no different than any other, in that in due time you attacks will put her away. You just may have a harder time keeping your Hp up. Once she's done away with watch another scene and make your way back out of the Thoda Geyser and another event. ________________________________________ \_______________________________ III - ix - Campfire Only a quick scene occurs here, you have no control. When you regain control, you'll be back at the Thoda Geyser exit. Save and jump on the washtub to return to the mainland. Now with your pass in hand, and the Seal of Water completed, it's time to head to Hakonesia Peak. ________________________________________ \_______________________________ III - x - Hakonesia Peak Quickly head up to the gate. After a quick pass verification you're on your way to the other side on the continent! ============================== Part IV - Well on Your Way ============================== You certainly are well on your way by now. To your North is another House of Salvation, follow the path West from there to reach your next stop, Asgard. Save before entering. ________________________________________ \_______________________________ IV - i - Asgard -----o Gale: Pork - 120G Beef - 140G Chicken - 120G Juicy Meat - 200G Beef Strips - 80G Cabbage - 60G Lettuce - 80G Mushroom - 60G Potato - 50G Onion - 60G Radish - 60G Carrot - 60G Barley Rice - 60G Panyan - 70G Roll - 70G White Satay - 200G Red Satay - 200G Black Satay - 200G Egg - 50G Cheese - 60G Kelp - 40G --------o Typhoon: Masamune - 1500G Slicer Ring - 1380G Duel Star - 1180G Gem Rod - 1550G Steel Sword - 1380G Hydra Dagger - 2200G --------o Cyclone: Ring mail - 1800G Fine Guard - 900G Mage Clock - 1500G Feather Robe - 920G Iron Helm - 1200G Iron Gauntlet - 1200G Kitchen Mittens - 1000G Paralysis Charm - 4000G ----------o Whirlwind: Apple Gel - 100G Orange Gel - 200G Panacea Bottle - 150G Life Bottle - 300G Holy Bottle - 200G Dark Bottle - 200G Magic Lens - 10G Stone Charm - 4000G If you're hurt, rest at the inn just to the left when you enter, or if you prefer to shop around, there's at least three inns in this town. Don't forget to stop and shop at the equipment shop located just North from the top of the first set of stairs. First things first head up and down the little set of stairs to the right. Keep going right onto the next map, and go up the larger set of stairs just to the North. On your right should be a large house with a girl named Aisha inside. Go in and head upstairs. Examine the little object beside the bed and poof, the Wonder Chef appears teaching you the recipe for Meat Stew. Now leave the house and head left back to the main area and go up the large stairs to the North. Despite my position on having a spoiler free walkthrough, the I feel obligated to tell you there is a boss coming up. The reason being that if any point in the events following those that occur at the top of the stairs, you so choose the save the game, it is possible to find yourself stuck in Asgard with a boss to fight and no way to level. The boss is not particularly hard, but don't risk finding yourself at too low a level. Mentioning an upcoming boss in a game like this where they're thrown at you like candy is no big spoiler anyway, but regardless, please continue. After a scene, even while Raine continue to speak you have control of Lloyd. Head around behind the large stone structure for another event. Now return to Aisha's house where you got the recipe (this is also Linar's house. After an event return to the large stairs and ascend. More scenes for you to watch. After these scenes, something appears: Boss: Windmaster Hp: 10,000 Tp: 220 Exp: 1325 Gald: 800 Be sure to go into your tech menu for Genis' and turn off all wind based spells, as this is a wind elemental boss. Use magic like Stalagmite to pack a good punch, while comboing with Lloyd and Kratos. His spinning attack can cause some massive damage, but it's predictable and blocking it renders it virtually ineffective. Remember unison attacks can be a great source of damage, and can really rack the combo meter up if used at the end of an already large combo. After the boss is defeated, you will get a scene and a Map of Balacruf. When you regain control of Lloyd head back up to Linar's house. After the scene, leave the house and head for the exit of Asgard. Now that you have the map of Balacruf, it's time to go there. The path is pretty much straight East and across a bridge, following the path right there. ________________________________________ \_______________________________ IV - ii - Seal of Wind (Balacruf Mausoleum) Quick tip before beginning. There are traps in here that can damage your party outside of battle. It's not uncommon to find yourself at death's door at the beginning of a battle, so be sure to keep track of your current Hp at all times. Head in and make an immediate left to the end of that path and grab the chest containing 1800 Gald. Now head up and watch a scene to enter the temple. Start by going right, try to time it right to run over the spike belt without being porked. Head up a bit and ascend the stairs. There is an enemy hidden from view on the landing, however you should fight it as it holds the memory gem. Now backtrack to the beginning and go right, for a Beast Fang and the save point. Unlock it and save your game. Now go back to the stairs and head up. Turn left at the top and light the torch just above the box with your Sorcerer's Ring, then push the box over the edge. Go down and push the box on top of the switch to stop the air from blowing. Head back up the stairs and go North this time. Light the torch and go across the bridge to the left which will take you back to the beginning. This time head up past the spike crushers, which are significantly easier to dodge. You can try to light the torch at the top but it will blow out. Go left and follow the path around, lighting the two torches in front of the door to open it. Keep on the path down the stairs to the right and down at the bottom to find another box. Push it like last time onto the nearby switch, and grab the Iron Guard and Blue Ribbon. Afterward head down to the bottom, grab the Beast Hide and light the torch. You can return to light that torch now, however lighting these only serves to give hints to an upcoming puzzle, if you plan to just read the answer, you need not bother. If not, make a big circle and light the torch now that the breeze is gone. The hints are on slabs next to the torches. Anyway when you're ready, head down the stairs below the exit door and change the function of the Sorcerer's Ring. Now go through the door at the top and watch a quick scene. Eliminate the two enemies as they will just get in the way. If you wish to try the puzzle yourself, please do so, if not, the answer is as follows: Start with this combination: (Activate them with the Sorcerer's Ring) 1. Red 2. Green 3. Yellow 4. White 5. Blue This will break the wall on the right side. Grab the EX Gem Lv2. Use the ring on each fan a second time to stop them. Now turn on the following: 1. Blue 2. Red 3. Yellow 4. White 5. Green Now the left side is open, grab the Blue Ribbon and input this final combination: 1. Red 2. Yellow 3. Green 4. White 5. Blue At this point I would very highly recommend going back and saving your game. It really is worth it. Once you've done so, return to this room and exit by the door to the North for a quick scene. Set up Colette if you aren't using here, then it's time for: Boss: Iapyx Hp: 14,000 Tp: 88 Exp: 1324 Gald: 2000 This boss is similar to the one from the Thoda Geyser as it can be extremely taxing on your party, and really use a lot of your items. Hopefully you've got plenty to spare because you'll likely need them. There is however a helpful tactic to use against him. You may notice most of his attacks hit fairly low, well they won't hit at all if you're spinning yourself high up in the middle of a Tempest tech attack. Three swings of your sword followed by a tempest will often have the added bonus of dodging his attack so keep that in mind. Also removing all tech attacks for Colette except Angel Feathers is a wise move. Once the battle ends, and the scene is over, be sure to heal all your characters' Hp and Tp using items. Make your way back towards the entrance for another surprise event. Boss: Resolute Assassin (Sheena) Hp: 4500 Tp: 164 Guardian-Lightning Hp: 5500 Tp: 400 Exp: 550 Gald: 700 Go after the guardian first. It may have more Hp, but it has the unfortunate property of having virtually no defense, especially when targeted by water based attacks. It should go down quick, and with it gone, Sheena will soon follow. The only thing that makes this battle remotely hard, is that you are forced to fight it after another boss battle without the chance to heal. Hopefully you were able to save a few items from the last fight and will win this with little problem. A couple scenes here, just leave the temple. ________________________________________ \_______________________________ IV - iii - Campfire Nothing much to do here but sit and listen. As soon as you can, exit to the world map. Now you should head for the town of Luin. It's to the North of the House of Salvation to head there and use it as a reference point, from there follow the path North on your map. If you go over a bridge, it means you've gone too far. (Note I refer to a different bridge than the one you took to get to Balacruf.) ________________________________________ \_______________________________ IV - iv - Luin There is an automatic event that occurs immediately after you enter the town. Proceed on the path leading up and follow it left to the next map. An important scene occurs here, and it is very important that you choose the top option, otherwise you may change the course of the next section of the game and become completely lost. You should now have Sheena in your party. Exit the town by the upper left bridge. The time has come to head to the Asgard human ranch. It's quite easy to locate. Follow the past that leads away from Luin while moving and facing Northeast. Within seconds the ranch should be in view, pathetically attempting to shroud itself in the forest. When you reach the ranch, enter it. ________________________________________ \_______________________________ IV - v - Asgard Human Ranch Watch a couple of scenes until you have control of your character. When you do, head up to the upper right, and navigate between the boxes for a treasure chest containing a Beast Hide, then go inside the base. The upper right door is blocked, so take the upper left door. Now for an event. Afterwards, grab the White Robe above you and go down, around left and save your game. Proceed onward left, and take the path to the treasure box containing an Iron Bracelet. From here get back on the main path, head up and watch a scene. Once it ends, leave the farm to the left. Return to the Luin for now. ________________________________________ \_______________________________ IV - vi - Luin Just a short scene here. Watch it and be on your way. Go left and return to the world map. Time to head to the village of Hima, located across the bridge to the West. Follow the path West until it ends, when it does head due South. Follow the edge of the mountains around to the right until you see a dirt path. That path leads up to Hima. ________________________________________ \_______________________________ IV - vii - Hima ---------------o Crimson Canyon: Apple Gel - 100G Orange Gel - 200G Panacea Bottle - 150G Life Bottle - 300G Holy Bottle - 200G Magic Lens - 10G Sinclaire - 2100G Moon Robe - 1400G Tartan Ribbon - 1600G Iron Bracelet - 800G Leather Cape - 400G When you enter town, make your way down to the first building, this is the inn. Inside head into the room to the right of the save point and examine the smoking pot at the top of the room. The Wonder Chef will appear and teach you to make Risotto. Now leave and be sure to buy the best equipment available from the merchant to the right of the inn. Now speak with the woman on the stairs for an event. Leave and head up the path behind the house for another scene. You should receive the Desian Orb. Now that you have the information you need, head back to the Asgard Human Ranch. ________________________________________ \_______________________________ IV - viii - Asgard Human Ranch When you enter the ranch, examine the large boulder right in front of you. Now you'll have access to the ranch, so fight a quick battle and watch a scene. Now you'll have to split your party into two teams. Both will have to fight at least a bit, but the game makes sure all your party members are nearly equally leveled, so you shouldn't have a problem splitting up any way you like. You would still be better off putting your more powerful characters with Lloyd, especially a healer. Now as Lloyd's team, take the upper left door out of the room. Run all the way back and pick up the Cleric's Hat. Then in the next hall to the left, run back and grab the Pellets and Lamellar Leather. At the front of the screen on the left is a terminal, examine it and choose to shut down. Now head back to the main room. Save your game and go out the bottom left door. Examine the pedestal to change the function of your Sorcerer's Ring. Run down and take a left onto the moving conveyer belt. See those six glowing cylinders in the machine to your left? Well you have to destroy these using your new more powerful Sorcerer's Ring, so position yourself at the bottom of the conveyer belt and time your shots as you move along with the belt. If you seem to have any problems it can be done rather quickly by trial and error just pounding the X button and going back to try until all three are hit. When done go down around the bottom of the path. Go and defeat the soldier walking aimlessly beside the treasure chest you should have opened last time. He's holding the memory gem for this dungeon. Your goal here is the same as it was on the other side. Stand on the conveyer belt and use your ring to destroy the remaining three cylinders. When finished go up the stairs and then ascend the now stopped conveyer belt, grab the hard-to-spot treasure box next to the North door for an EX Gem Lv2, and head into the North door. Use the memory gem to save your game and attempt to go into the warp portal. This will prompt the change to your other party. As the other team, there's an inconspicuous exit at the bottom right of this room, so go out there. Fight a battle and make your way out the door at the bottom. The guard has moved since your last visit so squeeze into the tiny opening between the boxes on the right. Push the first box you encounter two panels right, then move around it and put it back where it was. Now grab the upper right box, pull it down once, then move above it and push it down once more. Go to the left of it now, pull it left once, run around to the right and push it left again. Now you are free to pull the upper right block down twice and run up into the door. Head right and up. Grab the Card of Earth from the treasure box. Now stand near the panel in the floor and examine it, the door will move across. Go into the room on the left for a quick scene. Exit through the door on the left. Pick up the Stun Charm and activate this panel as well. Return to the room on the right, then leave via the South exit. From here, go down and around left. Fight the robotic drone in the room you opened up, and activate this switch. Now head back down and do the same thing, except on the go right at the intersection. Fight another robotic drone and activate the panel. Upon completion you will regain control of Lloyd's team. Be sure to save, then enter the portal. Time for a scene, and another: Boss: Kvar Hp: 10,000 Tp: 340 Energy Stone (x2) Hp: 5500 Tp: 100 Exp: 2280 Gald: 3795 Take out those damn drones. They will never let you be until they're dead, so put everything you have into it. The faster they go down, the easier the fight. Kvar will be doing his stupid lightning attack, the only attack he seems to know besides the occasional Spark Wave. Luckily once you defeat the drones, you can slow his attacks down a lot by pounding his skull in with your best combos. Being a mage, he rarely if ever blocks, so use that to your advantage. The block button won't have much use in this fight. When the battle is over, there's a couple of scenes, and then you'll find yourself in Asgard. Leave this place, you want to be in Hima so head to the world map and start your long walk Northwest. ________________________________________ \_______________________________ IV - ix - Hima Enter and go towards the inn for an event and receive the key to the Tower of Mana. That's all to do here for now, so leave. Start by doubling back across the bridge in front of Luin, as you cross it, assuming you're facing forward you should see some mountains. These mountains are blocking the Tower of Mana, your destination, so go towards them, around the right side, and ahead you should see the tower. Enter it. ________________________________________ \_______________________________ IV - x - Tower of Mana When you enter, go in the door and witness an event. Now choose someone to go with you other than Colette, Kratos is a good choice. Run up the spiral stairs a long way. The second enemy on your way up holds the memory gem for this dungeon, so be sure to get it. At the top grab the Armet Helm from the treasure box and go in the door. Now it's puzzle time. I find the mirror puzzles here to be one of the few fun puzzles to try and figure out in this game, so feel free to do so. Of course the answers are still below. For this room it's rather simple: Run up and shoot fire from your Sorcerer's Ring to burn the red curtain. Push the box into the centre of the room so that it reflects the beam of light into the beacon on the right and opens the door on the left. Now proceed. Examine the panel just below the doorway in this room. Afterwards you will have control of the other party. Another simple mirror puzzle: Like the last one, except burn the curtain on the left, and place the block in the centre to reflect the light to the top. Follow the beam of light into the door. Time for the fun puzzle, if you can't figure it out here's the solution: Begin by burning the curtain. Push the block on the lower right up once. This should reflect it into one of the three beacons. Go up to that beacon that is being hit, and move the block one panels above it left twice, and down enough so that it is resting between the two remaining beacons. Remember where this block was, one panel above the activated beacon? Take the box at the bottom left all the way up and put it where this one was sitting. The light should now be reflected left. Finally take the remaining block you haven't touched yet, and put it two spaces left of the one you just set, so it reflects the beam downward into the one resting between the final two beacons. If all has been done correctly it should split both ways and activate all three. Here, for your benefit is an ASCII representation: |-|<<<|-| v O v ^ v ^ v ^ O<<<|-|>>O ^ ^ ^ ^ ^ C >>>>>>>>>>>>>>>>|-| The panels of course are not to scale, this is just about what it will look like, with C being the curtain, arrows being the light, |-| being the boxes and O's being the beacons. Anyway go North, grab the Moon Robe, Lunar Guard, EX Gem Lv2 and save your game and go in the door. Don't miss the Stinger Ring at the top right of this room, then enter the East door, and South door in the next room. Climb the spiral stairs and enter the door at the top. Take the West door and pick up the EX Gem Lv2, and the Iron Mail. Proceed across the magic bridge to the left for an event and a switch back to Lloyd's party. Go up a bit and use the memory gem on the broken save point, then save the game. Proceed across the bridge to the left and make a Z pattern upward to reach the other group. Once reunited take the warp portal and prepare for another event. After which of course: Boss: Iubaris Hp: 16,800 Tp: 1500 Exp: 2650 Gald: 2500 Luckily no drones to take care of this time, just a fairly easy boss if you picked up all the best equipment in Hima and the tower. Tempest, or better yet Psi Tempest if you have it will help, and will pretty much all of Genis' spells. He has more Hp than any other boss you've faced so far, but you should be dealing more damage so it evens out. Keep hitting him with your heaviest attacks... and there's not much to say, he'll be dead in no time. Following the next scene, you are afforded the luxury of running out of the tower manually. The next part however if important. Whichever way you choose to get back down, when you reach the main hall, you must examine the bookshelf at the upper left corner. Doing so will award you the book needed in order to perform the healing. Leave the tower for another scene, which you are undoubtedly expecting now after every seal. ________________________________________ \_______________________________ IV - xi - Campfire Nothing much to do here, but an extremely important scene. Now you may think it's time to return to Hima, but I'll save you the trip and single speech bubble telling you the book is not enough, your next stop is Lake Umacy. Lake Umacy is located almost directly Southeast of the Tower of Mana. It can also be easily located by following the main path to exactly half way between Luin and Hakonesia Peak and just going Northeast for a few seconds. It looks like a small lake hidden between a mountain and some trees. It shouldn't be too hard to locate. ________________________________________ \_______________________________ IV - xii - Lake Umacy Enter Lake Umacy to watch a brief scene. With the new information you now have it's time to head back to the Thoda Geyser. If you've forgotten where it is, bring up your map and check. You'll have to head back across Hakonesia Peak and make your way there, so do so now, head to Thoda Dock and cross by washtub. It's free this time! ________________________________________ \_______________________________ IV - xiii - Thoda Geyser This is much easier now that you've already set everything up, all you need to do is head to where you fought the boss last time you were here. Up the magic path, and into the cave to find your way down to the warp portal you took to the boss last time. Be sure to save before you go in, you may also want to be sure Sheena is optimally equipped. Go into the warp portal for a scene, after which there is: Boss: Undine Hp: 13,000 Tp: 320 Exp: 2110 Gald: 765 She can be fairly hard is your level is too low. She uses a lot of magic so this is really another one of those fights where it's better to hit harder and faster than worrying about blocking. Be sure to turn off all Genis' spells other than Thunder Blade, and also make sure Sheena is not equipped with the Card of Water. I find that this boss' Hp will deplete quite quickly, so even is she is doing a number on your party, hopefully Kratos/Raine can keep their Hp up. (Especially Raine if she has learned the Nurse spell by now.) After another scene leave the Thoda Geyser, and now with your new summon in hand, venture back to Lake Umacy. Time for a long trip North. ________________________________________ \_______________________________ IV - xiv - Lake Umacy An event occurs automatically once you enter Lake Umacy. After this Raine should learn the Resurrection spell and gain the title of "Grand Healer." Now it's time to leave Lake Umacy. At this point you have the option of returning to the Balacruf Mausoleum and Triet Ruins to obtain two new summon spirits, Sylph and Efreet. You will not be able to progress in the game later unless you have these two spirits so whether you get them now or later is you choice. One thing to note is that if you wait, they actually get harder with more Hp. It would be a good idea to get them now. For boss strategies go to sections VII - xiii and VII - xiv. The Hp totals will not be correct for this point, but you can still read the information based on getting the summon spirits from these temples. (Also if you would like quick access to these sections ctrl+f and search for "~~~" without the quotation marks. I will put a marker at that section.) Also at this point while you are backtracking, you can return to Dirk's house to receive an EX Gem Lv3. It's a long way to go for this item, of which you get many later, but this is the earliest you can get one. Regardless of what you choose, after, return to Hima. ________________________________________ \_______________________________ IV - xv - Hima First thing to do when you reach Hima is to go into the inn. There will be an event that occurs in the lone room up the stairs. Now leave the inn and go all the way up the hill at the back, and watch a scene at the top. Following that you can speak to everyone, but the only person you actually have to talk to is Colette. Choose the bottom choice to proceed and watch another couple of scenes. You will automatically receive the Assassin's Ring. Make absolutely sure to save the game in the inn, then go up the hill to the back and choose the top option. When you reach the top it's a quick scene and you're on your way. It doesn't matter who you ride with, just choose someone you like. ________________________________________ \_______________________________ IV - xvi - Tower of Salvation It's a one way path here, so you won't have any problem. At the end of the walkway warp up and prepare yourself for a long scene. Everything after this sentence is pretty much one big spoiler for the to be sure to watch all of it before reading past this point. Boss: Remiel Hp: 16,000 Tp: 258 Exp: 2795 Gald: 1840 It's a good thing he doesn't block too often otherwise you'd be having a really hard time with this guy. He's not too hard to hit, but his attacks can be devastating. If you see a magic spell start to form around you I'd recommend opting to run out of the way rather than take the full fit of it just to squeeze in a bit more damage on him. This fight may tax your remaining items a bit, but use them if you need to. Keep in mind Raine just learned the resurrection spell, so if you run out of life bottles it's still not over. Another scene here, again I recommend waiting until you're actually thrust into a boss fight before reading any of this to avoid any possible spoilers. Boss: Kratos Hp: 22,500 Tp: 1500 Exp: 3739 (Approx) Gald: 2900 Yes, Kratos is indeed your enemy here. The first thing to note is that it doesn't matter if you win or lose in this fight. The events following will not change. For those who want to win anyway, it's definitely possible and you will be rewarded with an EX Gem Lv3. He's strong and fast, there's no real strategy here. The higher your level and how well stocked with items you are will make all the difference. This fight is a good example of one where blocking can make all the difference. More events, more of the same, and once again: Boss: Yggdrasil Hp: 40,000 Tp: 3000 Exp: 0 Gald: 0 Don't waste items trying in vain to stay alive. As far as I know this guy can't be beaten. Anyone playing through with Exp x10 modifier is free to prove me wrong, but as far as I'm concerned, just put down the controller and watch the slaughter. Following your demise the game continues as normal. Long scene here, lots to watch, take it all in. When all is said and done proceed to the next section. ________________________________________ \_______________________________ IV - xvii - Sylvarent Base When you have control of Lloyd again, head immediately right and up and into the door to the right after a battle. Below you is a vending machine to stock up. Then head East, save and go into the door. Puzzle time. Start by changing the function of your Sorcerer's Ring by examining the pedestal. Now head up the stairs at the lower left and go down. It is possible to do this and miss the treasure boxes, so follow these instructions: Look at the brown box closest to where you came down the stairs. Push it one panel left, and pull it one panel down. Now run to the right and bring the other brown box over placing it to the right of the first brown box, and completing a walkway to the grey box above. Now go up, push the grey box off to edge to the right, and go back down. Take that grey box now and push it into the open slot to the right of the blue panel, between the two treasures and the raised part below it. Now one at a time, bring the two brown boxes and form a bridge between the raised part you can access with the bottom set of stairs, and the raised part below the two treasures. You should now be able to go up the stairs a walk right and up to the treasures for a Straw Hat and an EX Gem Lv2. Go back down. Forget the brown boxes, take the grey one out and place it on top of the blue panel. This will open stairs that head down to the lower level. Before you go down them note where you originally created the bridge with the boxes, there is a brown square on the floor four panels in size. Bring the brown boxes back and put one at the top left of this square, and the other at the bottom left. Now go down the stairs above. When you go down, there will be a split where the stairs go left and right. Go right, and push the block down into the water. Then go left. You should see a spinning pillar at the top, use your Sorcerer's Ring and shoot it with electricity, then go down and operate the terminal at the bottom left. It will bring down the elevator which you have already set up the brown boxes on to make a bridge, so cross. Now shoot the spinning pillar in the middle of this section and operate the terminal just up the stairs. Proceed up into the now water-less canal and push the block left onto the panel. The gate lowers so shoot the spinning pillar to open the door up the stairs and to the South so head up and go through it. Time for another scene. Now go left and up for another scene. Watch the scene before reading ahead. ======================= Part V - Tethe'alla ======================= ________________________________________ \_______________________________ V - i - Fooji Mountains Save your game and head down the path. Pick up the EX Gem Lv2 and continue down and around. When you reach the next screen take the two left paths for a Cool Orbit and a Card of Fire, then keep going right for a scene. On the world map head straight North and enter the city of Meltokio. ________________________________________ \_______________________________ V - ii - Meltokio --------o Belteon: Apple Gel - 100G Lemon Gel - 1000G Orange Gel - 200G Pineapple Gel - 1200G Melange Gel - 500G Panacea Bottle - 150G Life Bottle - 300G Anti-Magic Bottle - 1000G Flare Bottle - 1000G Guard Bottle - 1000G Acuity Bottle - 1000G Syrup Bottle - 1000G Holy Bottle - 200G Dark Bottle - 200G Magic Lens - 10 Poison Charm - 4000G Paralysis Charm - 4000G ------o Axios: Nimble Rapier - 2800G Ogre Sword - 3000G Ray Thrust - 3000G Cool Orbit - 2250G Silver Sword - 2600G Card of Fire - 2700G Card of Earth - 2400G Francesca - 3200G ---------o Trupelos: Splint Mail - 3000G Elven Protector - 3000G Druid Cloak - 2700G Misty Robe - 2200G Straw Hat - 1000G Striped Ribbon - 1400G Gold Circlet - 1000G Omega Shield - 1600G Claw Gauntlet - 1000G Lapis Bracelet - 1400G Heavy Boots - 3000G Enter Meltokio for an automatic event. This will probably be the first chance you've had to update your equipment in quite awhile, so head up the first set of stairs and after a scene, head left to the weapon shop. Once you've made your purchases don't leave yet, examine the funny cat statue at the back left corner and the Wonder Chef appears! It seems he's transcended the boundaries of Sylvarent to teach you the recipe for Steak. When you've done that, exit and go to the opposite side on the right for the armour shop. Another thing to note is that in this world you can buy more powerful healing items as well. They're expensive, but head back down the stairs and go into the item shop at the right to stock up on whatever you can. Now head up the next set of stairs in the middle. Turn an immediate right and go to the next section where there are many mansions. Enter the second one from the left and go up the stairs. On the left side of this hall is an object to examine. When you do the Wonder Chef will appear and tech you the recipe for Fruit Cocktail Once you do this, leave the house and head back left. If you're ready to progress then go up to the top and try to enter the castle to trigger a scene. The church is to the left so go there now and watch another scene. Then leave to continue it. When you're in the castle make your way left, then up two flights of stairs and into the door. Attempt to enter the double door-ed room for another scene. Choose the top option. Now leave the castle and go left into the church. Once you have Zelos return to the world map. You'll see a large bridge to the North, that's your next destination. ________________________________________ \_______________________________ V - iii - Tethe'alla Bridge Following a scene, begin to run across the bridge. It's extremely long and may seem at times like it's looping, but it ends. On the other side, go North to the village of Sybak. ________________________________________ \_______________________________ V - iv - Sybak -------------o Student Mart: Apple Gel - 100G Lemon Gel - 1000G Orange Gel - 200G Pineapple Gel - 1200G Melange Gel - 500G Panacea Bottle - 150G Life Bottle - 300G Syrup Bottle - 1000G Holy Bottle - 200G Dark Bottle - 200G Magic Lens - 10 -----------------o Student Supplies: Ogre Sword - 3000G Kotetsu - 3300G Ray Thrust - 3000G Mythril Ring - 3400G Aqua Brand - 3600G Battle Ax - 3600G Pointed Hat - 1300G Bridal Gloves - 1200G Quick event here. There's more shopping to be done at the counter at the upper left corner. If you're running low on money, you can always do the tasteless trick of putting Zelos as your avatar and talking to all the women for lots of free goodies. Anyway, go into the top building. In between the two bookshelves on the upper wall is an interesting looking object, examine it and the Wonder Chef will teach you to make Fried Rice. Exit the library and go down to the left, the large building here is the research academy. Enter it. Now watch the next scene, during which Colette should obtain the title "Ill-fated Girl." The man you have to speak to next is the man just to the left of the equipment counter. Speak to him for a quick scene and return to the research academy. Talk to the person blocking the door and go inside. Now head into the West door and into the second door you pass in this next hallway for another scene. With Lloyd, go back to the front hall. Now for another event, where you should receive a map. Take the hidden door out of there. Time to leave town and head back to the Tethe'alla bridge. ________________________________________ \_______________________________ V - v - Tethe'alla Bridge Begin your long trek back across the bridge and watch the scene at the end. After the battle, take your recovered party members and head for the Fooji mountains (where you first came to Tethe'alla.) ________________________________________ \_______________________________ V - vi - Fooji Mountains After a quick event, follow the path back up the same way you came down the first time. Nothing has really changed except the enemies, be sure to save your game when you reach the top. Now go North and watch the scene. Then of course... Boss: Pronyma Hp: 18,000 Mp: 750 Exp: 3000 Gald: 1500 A fine example of a boss for which an all out offensive does the trick. If you and Zelos can just keep comboing her, she'll rarely even get the chance to get an attack off. Even if she does don't expect much damage to come out of it. One note to make is that she uses the beast tech so if you're knocked back by it, remember to quickly hit X to correct yourself and get right back to attacking her. You really shouldn't have any problems. At the end of the next event, once again run down the mountain. Now return to Meltokio. ________________________________________ \_______________________________ V - vii - Meltokio This is a just a quick scene, and an introduction to your next destination. ________________________________________ \_______________________________ V - viii - Meltokio Sewers This whole place is one big puzzle. Start by following the path around to the pedestal and change the function of your Sorcerer's Ring. You now have the ability to shrink. Those blue panels lying around will return you to normal size, and be sure to watch out for enemies when you are small, obviously it makes them seem a lot bigger. Anyway shrink yourself and cross the spider web and go up the stairs. At the top be sure to kill the enemy as he holds the memory gem for this dungeon. The path takes you around to a split. Go down the stairs, and around behind there is a hidden treasure chest that is hard to see. Open it for a spirit ring and head back up the stairs and to the right. There will be a quick scene, when it's over open the box and take the Ex Gem Lv3. Now go up the stairs twice and head forward for another quick event. First you may note the little hole in the wall beside the trash compactor, shrink yourself and go inside. Watch out for the enemy, grab the Great Ax and go back out. When you've bee returned to normal size examine the controls on the left side of the garbage compactor, and it will churn out a block. Grab it and pull it all the way down to the bottom, you'll have to move around to the other side and push. Send it right off the edge at the bottom that it's already aligned with. You'll note there is an opening just to the right as well, make another block and push it off there. Finally of the three openings on the left side, push one final third block off the middle one. After that go all the way back downstairs until the bottom where you opened the hidden treasure chest. To your top right, you can see the path is now complete with the two blocks you dropped so shrink and go across it. Turn the blue wheel to open the blue door and head back up to go through it. When you've gone through the door, ahead of you is the save point which you should unlock and save your game. Now go left and down the stairs. There is a brown box in the water here, get into it and float back to the first map. (You have to be shrunk to get in.) Turn the red wheel and return. Instead of going back into the blue door, go to the top, to the right of the garbage compactor where the red door opened and head inside. You are now on the ceiling of the other area. Start by creating a block from the new trash compactor. Start pushing it down the path that goes over top of the whole map. Here's the trick to getting it around a corner: Push it right onto the corner panel and shrink yourself. Run across the spider web and touch the blue panel to grow again. Now pull it one panel in the new direction, shrink once again and go back over the spider web. Return to normal size and continue to push it in the new direction. You only have to do this once until you come to a corner with no spider web. Just push it off the edge to the right. It should land nicely and connect the previously broken path below. The get there, go back through the door to the first map and into the blue door you previously opened. Now as you approach the save point, go down the stairs to the right. Begin to cross the small walkway on the right side of the wall, it's a dead end if you go straight so make the first left turn. Go up the stairs and shrink to fit between the bars. Open the gate to the cage and run back all the way out, and up into the red door leading to the ceiling again. A new spider web has appeared where there was none before, so create another block and bring it down to where you pushed it off last time, but now continue to push it up to the next corner, and then right again once more. Push it off of this side to the right and it should land right beside the cage. As you may have expected, backtrack down to the cage again (this time just go around the path the right at the save point since you already opened the door.) When you reach it, push the block onto the square switch and the bridge will move across. Despite this bridge just appearing, you have to go back up to the ceiling, as the bridge only leads to a broken path. Create one final block and push it all the way to the last corner. Now push it off the right side. Of course head all the way back around to the save point, go right and up past the cage, up the stairs to where the block is waiting for you. Before moving it be sure to shrink and go into the little hole in the wall, grab the EX Gem Lv1 and go back out. Now push the block off the edge that's just south of the blue panel. Now you can finally cross the bridge. Do so, then shrink and walk to the yellow switch, turn it and head back. Save your game and proceed up through the yellow door that just opened. All you have to do is go left, and open the box for 2500 Gald, then down the stairs and head up. There is a path leading under the waterfalls that requires you to shrink to cross. When you reach the other side prepare for a scene. Now for a simple battle with some smelly convicts. Another event here, then head up the stairs. The chest here is another optional enemy, open it to fight: Miniboss: Fake Hp: 2800 Tp: 250 Once again physical attack are meaningless to this thing. Simply use your time to command Genis' to use his most powerful spells, as well as Zelos casting if you're using him, and Raine use Photon. Lloyd will take a backseat to the action here, but the fight isn't too hard. You receive an Elixir for defeating it. Now go upstairs and leave the sewer. ________________________________________ \_______________________________ V - ix - Meltokio The laboratory, which is your destination is located just to the right of the main stairs in town, through the gate. Inside watch the scene that occurs. Now leave and go up the main stairs in town, then the next ones that lead to the castle area. Head onto the map to the right with all the mansions. Zelos' is the second one from the left. Go inside for a scene. Talk to the butler and choose the first option, and another event. Return to the Elemental Research Laboratory and after the scene, leave Meltokio. To get out, go back to the sewers. Fortunately you now have the option to "Quick Jump" and avoid running through the whole thing again. Now when you're back on the world map go to the Tethe'alla bridge again. Elemental Cargo Control Explanation: A Button: Move forward B Button: Embark/disembark (on a dock only) Control Stick: Tilt <- and -> to turn C Stick: Tilt ^ v to move forward and backward ________________________________________ \_______________________________ V - x - Tethe'alla Bridge When you enter, head to the right for a short event. Go down the stairs and talk to Kuchinawa to board the boat. Now cross the ocean and dock, then return to Sybak. The dock if you have trouble finding it, is just to the right of the bridge. ________________________________________ \_______________________________ V - xi - Sybak After a scene, return to the secret path to the basement of the facility. It's the manhole at the bottom left of the facility section if you've forgotten. Speak with Kate inside to learn of your next destination. Leave via the secret exit once again and return to the world map. The Gaoracchia Forest is located Northeast of Sybak, go there now. ________________________________________ \_______________________________ V - xii - Gaoracchia Forest A quick reminder to keep in mind for this forest, when fighting the flowers you'll probably get uppercut a lot. A quick tap of X while in the air will have you on your feet when you land. Anyway... You'll encounter a battle right away. Afterwards head up and change function of the Sorcerer's Ring at the pedestal. The light can be used to melt vines. Take the right path at the fork. Keep heading right, and go stand in the patch of flowers for awhile. Notice it charges your light meter. When it's full, head up. You can see the bottom of a treasure box covered in vines on this path, use your Sorcerer's Ring to burn the vines and access the Phoenix Rod. Now go right. Head down the path a bit and you will notice a large vine-hump on the right side. Dissolve it and get the Witch's Robe. Now dissolve the vines just above you and head to the right. Along the path uncover the treasure box to obtain an Angel Bracelet. Continue down and take the right path. Recharge your light here, and dissolve the vine that blocks your path. Be sure to defeat the enemy beside the vine to get the memory gem. Now head down, and Southwest through the vine. You'll come to another fork head Southeast this time and uncover the chest next to the path. It cannot be opened now, but you can come back later to obtain a powerful weapon. Continue to go down-right along the path ignoring the split to the left until you hit the save point. Now save your game and make a decision: (A decision maybe better made later, because it is possible to return, and this boss is hard! If you're lower than level 35, don't even consider it.) Remember the optional boss Sword Dancer on the Ossa Trail? Well you can choose to fight the sword dancer two right now. You can only fight him if you defeated the first one. If you wish to do so, go back up to the fork and head left this time. Down the trail sits the darkened skull you may remember. Speak to it to and choose the top option to trigger the fight: If you are not fighting him, scroll down to the three asterisk marker (***). Optional Boss: Sword Dancer 2 (@@@) Hp: 33,333 Tp: 4444 Exp: 8568 (Approx) Gald: 15,000 Wow. He hits hard, and your attacks hit anything BUT that. You're pretty much fodder here. For the first time this game I'd recommend an All Divide item. It'll make the battle even longer but it'll negate some of the massive damage this guy can dish out. In terms of actual strategy mine worked pretty well, I didn't use an All Divide, or even that many items, I just focused on using Genis' magic and unison attacks for the most damage I could. I'd recommend a party of Lloyd, Genis', Raine and Zelos. Go into the strategy menu for each character and set them up like this: Genis - Attack Freely, At Once, Don't Pursue Raine - Attack Freely, Heal, Don't Pursue Zelos - Attack Freely, Heal, Skills/Magic Turn off all spells for Genis' except for Spread. Now head into battle, everyone will be fine with what they're doing, Genis' will be casting spread very rapidly and doing good damage with each one. As Lloyd you have two main goals. Build up your unison meter and keep the other three stocked with Tp. Hopefully you have at minimum 10 - 15 Pineapple Gels. Blocking is very important when building your unison meter, you will die from a single wave of attacks, almost guaranteed. Predict them and block them, and hit as quickly as you can. Lloyd will deal very little damage but that's ok, the main power is Genis and unison attacks. I had the following unison attacks set up: Lloyd - Tiger Slash for left and right buttons, Genis - Raging Mist for all, Raine - Photon for all and Zelos - Lightning for all. The lightning and Tiger Slash will finish with a very powerful combo and the Photon and Raging Mist will deal good damage. Each of my unison attacks did an average of 3500-4000 damage. Keep it up and you will beat him. Personally I found him to be rather easy with the above setup, all my characters were at level 38. For defeating him you get a Yasakani Jewel and a heck of a lot of experience points. Now return to the save point and save your game! *** From the save point head down to the next map. A scene will automatically occur. Then afterwards: Boss: Convict Hp: 12,000 Tp: 320 Exp: 2250 Gald: 1500 If you just beat the Sword Dancer 2, you definitely don't even need to read this, however in the more likely scenario that you did not, he's still a piece of cake anyway. His attacks are slow and fairly weak, and he's hit by your combos far more often than he blocks. Just juggle him a bit while Genis' pounds on him with magic, and one or two unison attacks later, he'll be toast. After the battle, witness a quick event and take the lower exit to the world map. From here Mizuho is really the only place you can go, a mere few steps from the forest. ________________________________________ \_______________________________ V - xiii - Mizuho -------o Toyama: Apple Gel - 100G Lemon Gel - 1000G Orange Gel - 200G Pineapple Gel - 1200G Melange Gel - 500G Mizuho Potion - 1000G Magic Lens - 10 Shiden - 4000G Shuriken - 4000G Spell Card - 1350G Card of Water - 1600G Card of Earth - 2400G Card of Fire - 2700G Card of Lightning - 3500G Card of Wing - 3800G Manji Seal - 10,000G Water Spider - 5000G Drain Charm - 4000G An event will occur when you enter. Once it ends head into the house in the middle of town. Now for another scene, at the end of which Lloyd should receive the title of "Gentle Idealist." Now go back into the chief's house and examine the wooden object just up from the door. The Wonder Chef will appear and teach you the recipe for Ramen. Now exit the house. Just left of the path leading to the chief's house is the weapon booth, be sure to upgrade to all the best stuff you can buy. Also buy a Mizuho Potion here. Just let it sit in your inventory, it'll save you running all the way out of a dungeon and back here at a later time. Leave Mizuho and go back into the forest. ________________________________________ \_______________________________ V - xiv - Gaoracchia Forest All you have to do is go up and take the right path onto the world map. From here cross the bridge and head straight into the village of Ozette (it's a bit hidden by the trees.) ________________________________________ \_______________________________ V - xv - Ozette Go up the path and to the left. Head down the stairs to the left and inside the inn. Examine the parrot to the right of the counter and the Wonder Chef will appear to teach you how to make Tenderloin. The equipment shop is the house at the upper right if you need some stronger armour. Make Colette your avatar and find the two dogs in this town. Now go to the bottom right of town and head down the path. A scene will occur. Once it's over leave Presea's house and take the path out of town to the left. Out here the only place you can possibly go, other than back into town is Altessa's House, so do so. ________________________________________ \_______________________________ V - xvi - Altessa's House All there is here is one scene to watch. Afterwards leave. Now your is to make your way to the mine. Start by passing through to the other side of Ozette. Back on the map again, instead of crossing the bridge go to the right and follow land around to the Northeast. You will eventually come to a dock, when you do board your ship. Go almost straight North, with a bit of East. It's easy to locate the dock on your map, press left or right on the D-pad. The dock is located at the tip of the lowest point the land reaches and the bottom right of the map. Right at the end of that large peninsula. You should have no trouble finding it. After docking head North, veering left when you approach the mountains. The entrance to the mine should easily be visible so head inside of it. ________________________________________ \_______________________________ V - xvii - Toize Valley Mine Once you enter you're immediately thrust into an event. Naturally a problem arises and of course... Boss: Defense System Hp: 12,000 Tp: 100 Auto Repair Unit Hp: 5500 Tp: 0 Orbit (x2) Hp: 3000 Tp: 500 Guard Arm (x4) Hp: ??? (unable to target with Magic Lens) Tp: ??? (unable to target with Magic Lens) Exp: 4310 Gald: 1600 This is an odd boss, mainly because there's so many things, and it has been a long time since you've fought a boss with underlings. Go after the Orbits and Auto Repair Unit first, as they are the easiest to take down. The auto repair unit will revive itself after awhile so deal as much damage as you can to the Defense system while it's down. The guard arms aren't really enemies, just things that attack you while you're smashing away at the door. They shouldn't be too much of a problem though, in fact this whole boss is kind of a push-over. When it's disabled, turn right around and go back to where you fought it. Down on the tracks, hiding behind a mine cart on the lower left is a hard to see treasure box containing an EX Gem Lv1. Now go into the mine. Up and to the right you will see a switch and a moving platform. Also if you stand at the edge you will see a raised platform with a picture of and arrow pointing to the left. Your objective is to hit this with your Sorcerer's Ring as you pass by it on the moving platform. Now it will go up instead of to the right. Take it and get off at the top. Be sure to defeat the enemy in front of the large door here to get the memory gem for this dungeon. Now take the elevator below you to the bottom. Go to the very bottom right of this area to find the pedestal. Examine it and change the function of your Sorcerer's Ring. You now have the ability to drop bombs. Be careful as they will hurt you if you are too close when they explode. Head up the makeshift wooden ramp on the left and grab the Saint Rapier. Then head up further to grab the Sand Saber. Now return to the top on the elevator. When you reach the top head left and drop a bomb beside the large boulder. Return to the bottom of the elevator and change the function of you Sorcerer's Ring back to normal. Back up the elevator again you can quickly hop across where the boulder used to be. Ride the moving platform and shoot the arrow to change the platform back to moving across left and right. Now you need to be able to drop bombs again so go down the elevator one final time and change the function of your Sorcerer's Ring again. Finally go up, hop over, and ride the moving platform across to the right side and enter the door. If you know a more efficient way of doing this, by all means please do so. In here drop a bomb to blow up this giant boulder as well. Go forward and to the left to open a box with Iron Greaves in it. Continue North and blow up the next boulder. Go up and left, then down into the lower area and activate the switch. Now head up and destroy this boulder as well. Ahead of you are two more boulders, one on each path. Destroy them both and go down the middle wooden ramp. There's a little gnome guy here to talk to. Give him the Mizuho Potion I told you to buy, and bypass a long out-of-the-way trek back here later. Grab the treasure containing a Silk Robe and go back up the ramp. Head left and down the path, keep going down the wooden ramp and activate the next switch. We're now in the little pit area just right of where you entered this room in case you've become lost along the way. Anyway go over to the right, there's a hidden treasure box containing a Battlesuit. Go up the ramp and head right. Blow up this boulder and proceed up at the fork. Once again blow this boulder and head left to use the memory gem and save your game. Now head to the right. There's a little scene here with a large boulder. The next part is pretty simple. To make it easier, be sure to have a EX Gem Lv2 on Lloyd, and set up the "Personal" EX skill on him. Now you run faster. Go down and around, be sure not to turn the switch off. There's a weird spinning block here. What you have to do is lead it back to the other path with the boulder. When you've had it follow you about half way make a mad dash for the activation panel. Once you've done that sprint into the little side area so you aren't hit and watch as the spinning slab becomes the settled dust. You can take the elevator, but for a couple hundred damage, just get hit by the boulder it'll land you where you want to be, and a lot faster too. When you land grab the treasure chest for a super pellets. Time to obtain your first darkness weapon, simply examine the broken pieces of the spinning slab. Now go up, grab the Thunder Cape, and take the elevator. Go across to the right, dodging the boulder. Hit the switch to deactivate it and continue downward. When you come to the bridge, head down the stairs and right for an EX Gem Lv3. Back up and across the bridge is a quick scene. A simple tap of X makes short work of these boxes, the ore is in the ones on the far right. Collect it and head out of the mine! On the world map, get in your boat and be on your way back to Ozette. ________________________________________ \_______________________________ V - xviii - Ozette When you approach the middle of town and scene will begin automatically. An easy battle begins here and the scene continues. Choose the top option when prompted. You will now be asked to quick jump. If you are collecting recipes choose "no", if not then choose "yes". If you chose no keep reading. Enter Presea's house and examine the bear statue at the end of the bed in the left room. The Wonder Chef will appear and teach you the recipe for Gratin. Now leave Ozette via the main entrance and go into the forest. Go down past the pedestal and when you're on the world map again, enter Mizuho. ________________________________________ \_______________________________ V - xix - Mizuho Enter the chief's house and speak with him. After a scene leave the chief's house and find Sheena at the Northwest corner of town. Speak with her and after the next event, leave Mizuho. Your destination is the Temple of Lightning, go to the dock you set off of to go to the mine, and just go straight North. The Temple of Lightning is located on the island directly North from that dock. ________________________________________ \_______________________________ V - xx - Temple of Lightning To start, head up to a split with many paths. Watch out for the electricity, you'll take damage if it hits you. At the fork you will see three paths straight ahead out you, take the left path. At the end examine the lightning rod to activate it. Go back down and take the right path. Activate this lightning rod as well. Return to the fork and take the centre path. As you step on the button lightning should strike the pedestal on the right rather than the one in front of you. Since you can keep moving ahead now, deactivate the lightning rod. Go back down and deactivate the one on the right. Now when you re